/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Settings for a target-based scaling policy (see ScalingPolicy. A * target-based policy tracks a particular fleet metric specifies a target value * for the metric. As player usage changes, the policy triggers Amazon GameLift to * adjust capacity so that the metric returns to the target value. The target * configuration specifies settings as needed for the target based policy, * including the target value.

See Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API TargetConfiguration { public: TargetConfiguration(); TargetConfiguration(Aws::Utils::Json::JsonView jsonValue); TargetConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue); Aws::Utils::Json::JsonValue Jsonize() const; /** *

Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).

*/ inline double GetTargetValue() const{ return m_targetValue; } /** *

Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).

*/ inline bool TargetValueHasBeenSet() const { return m_targetValueHasBeenSet; } /** *

Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).

*/ inline void SetTargetValue(double value) { m_targetValueHasBeenSet = true; m_targetValue = value; } /** *

Desired value to use with a target-based scaling policy. The value must be * relevant for whatever metric the scaling policy is using. For example, in a * policy using the metric PercentAvailableGameSessions, the target value should be * the preferred size of the fleet's buffer (the percent of capacity that should be * idle and ready for new game sessions).

*/ inline TargetConfiguration& WithTargetValue(double value) { SetTargetValue(value); return *this;} private: double m_targetValue; bool m_targetValueHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws