/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Represents the returned data in response to a request action.

See * Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API StartMatchBackfillResult { public: StartMatchBackfillResult(); StartMatchBackfillResult(const Aws::AmazonWebServiceResult& result); StartMatchBackfillResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

Ticket representing the backfill matchmaking request. This object includes * the information in the request, ticket status, and match results as generated * during the matchmaking process.

*/ inline const MatchmakingTicket& GetMatchmakingTicket() const{ return m_matchmakingTicket; } /** *

Ticket representing the backfill matchmaking request. This object includes * the information in the request, ticket status, and match results as generated * during the matchmaking process.

*/ inline void SetMatchmakingTicket(const MatchmakingTicket& value) { m_matchmakingTicket = value; } /** *

Ticket representing the backfill matchmaking request. This object includes * the information in the request, ticket status, and match results as generated * during the matchmaking process.

*/ inline void SetMatchmakingTicket(MatchmakingTicket&& value) { m_matchmakingTicket = std::move(value); } /** *

Ticket representing the backfill matchmaking request. This object includes * the information in the request, ticket status, and match results as generated * during the matchmaking process.

*/ inline StartMatchBackfillResult& WithMatchmakingTicket(const MatchmakingTicket& value) { SetMatchmakingTicket(value); return *this;} /** *

Ticket representing the backfill matchmaking request. This object includes * the information in the request, ticket status, and match results as generated * during the matchmaking process.

*/ inline StartMatchBackfillResult& WithMatchmakingTicket(MatchmakingTicket&& value) { SetMatchmakingTicket(std::move(value)); return *this;} private: MatchmakingTicket m_matchmakingTicket; }; } // namespace Model } // namespace GameLift } // namespace Aws