/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A unique identifier for a fleet that contains the instance you want access
* to. You can use either the fleet ID or ARN value. The fleet can be in any of the
* following statuses: ACTIVATING, ACTIVE, or
* ERROR. Fleets with an ERROR status may be accessible
* for a short time before they are deleted.
A unique identifier for a fleet that contains the instance you want access
* to. You can use either the fleet ID or ARN value. The fleet can be in any of the
* following statuses: ACTIVATING, ACTIVE, or
* ERROR. Fleets with an ERROR status may be accessible
* for a short time before they are deleted.
A unique identifier for a fleet that contains the instance you want access
* to. You can use either the fleet ID or ARN value. The fleet can be in any of the
* following statuses: ACTIVATING, ACTIVE, or
* ERROR. Fleets with an ERROR status may be accessible
* for a short time before they are deleted.
A unique identifier for a fleet that contains the instance you want access
* to. You can use either the fleet ID or ARN value. The fleet can be in any of the
* following statuses: ACTIVATING, ACTIVE, or
* ERROR. Fleets with an ERROR status may be accessible
* for a short time before they are deleted.
A unique identifier for a fleet that contains the instance you want access
* to. You can use either the fleet ID or ARN value. The fleet can be in any of the
* following statuses: ACTIVATING, ACTIVE, or
* ERROR. Fleets with an ERROR status may be accessible
* for a short time before they are deleted.
A unique identifier for a fleet that contains the instance you want access
* to. You can use either the fleet ID or ARN value. The fleet can be in any of the
* following statuses: ACTIVATING, ACTIVE, or
* ERROR. Fleets with an ERROR status may be accessible
* for a short time before they are deleted.
A unique identifier for a fleet that contains the instance you want access
* to. You can use either the fleet ID or ARN value. The fleet can be in any of the
* following statuses: ACTIVATING, ACTIVE, or
* ERROR. Fleets with an ERROR status may be accessible
* for a short time before they are deleted.
A unique identifier for a fleet that contains the instance you want access
* to. You can use either the fleet ID or ARN value. The fleet can be in any of the
* following statuses: ACTIVATING, ACTIVE, or
* ERROR. Fleets with an ERROR status may be accessible
* for a short time before they are deleted.
A unique identifier for an instance you want to get access to. You can access * an instance in any status.
*/ inline const Aws::String& GetInstanceId() const{ return m_instanceId; } /** *A unique identifier for an instance you want to get access to. You can access * an instance in any status.
*/ inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; } /** *A unique identifier for an instance you want to get access to. You can access * an instance in any status.
*/ inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; } /** *A unique identifier for an instance you want to get access to. You can access * an instance in any status.
*/ inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); } /** *A unique identifier for an instance you want to get access to. You can access * an instance in any status.
*/ inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); } /** *A unique identifier for an instance you want to get access to. You can access * an instance in any status.
*/ inline GetInstanceAccessRequest& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;} /** *A unique identifier for an instance you want to get access to. You can access * an instance in any status.
*/ inline GetInstanceAccessRequest& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;} /** *A unique identifier for an instance you want to get access to. You can access * an instance in any status.
*/ inline GetInstanceAccessRequest& WithInstanceId(const char* value) { SetInstanceId(value); return *this;} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet; Aws::String m_instanceId; bool m_instanceIdHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws