/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline const Aws::VectorA list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline bool NamesHasBeenSet() const { return m_namesHasBeenSet; } /** *A list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline void SetNames(const Aws::VectorA list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline void SetNames(Aws::VectorA list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline DescribeGameSessionQueuesRequest& WithNames(const Aws::VectorA list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline DescribeGameSessionQueuesRequest& WithNames(Aws::VectorA list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline DescribeGameSessionQueuesRequest& AddNames(const Aws::String& value) { m_namesHasBeenSet = true; m_names.push_back(value); return *this; } /** *A list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline DescribeGameSessionQueuesRequest& AddNames(Aws::String&& value) { m_namesHasBeenSet = true; m_names.push_back(std::move(value)); return *this; } /** *A list of queue names to retrieve information for. You can use either the * queue ID or ARN value. To request settings for all queues, leave this parameter * empty.
*/ inline DescribeGameSessionQueuesRequest& AddNames(const char* value) { m_namesHasBeenSet = true; m_names.push_back(value); return *this; } /** *The maximum number of results to return. Use this parameter with
* NextToken to get results as a set of sequential pages.
The maximum number of results to return. Use this parameter with
* NextToken to get results as a set of sequential pages.
The maximum number of results to return. Use this parameter with
* NextToken to get results as a set of sequential pages.
The maximum number of results to return. Use this parameter with
* NextToken to get results as a set of sequential pages.
A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To start at the * beginning of the result set, do not specify a value.
*/ inline const Aws::String& GetNextToken() const{ return m_nextToken; } /** *A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To start at the * beginning of the result set, do not specify a value.
*/ inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; } /** *A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To start at the * beginning of the result set, do not specify a value.
*/ inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; } /** *A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To start at the * beginning of the result set, do not specify a value.
*/ inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); } /** *A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To start at the * beginning of the result set, do not specify a value.
*/ inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); } /** *A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To start at the * beginning of the result set, do not specify a value.
*/ inline DescribeGameSessionQueuesRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;} /** *A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To start at the * beginning of the result set, do not specify a value.
*/ inline DescribeGameSessionQueuesRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;} /** *A token that indicates the start of the next sequential page of results. Use * the token that is returned with a previous call to this action. To start at the * beginning of the result set, do not specify a value.
*/ inline DescribeGameSessionQueuesRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;} private: Aws::Vector