/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet * instance type determines the computing resources of each instance in the fleet, * including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See Amazon EC2 Instance Types * for detailed descriptions. Leave this parameter blank to retrieve limits for all * types.
*/ inline const EC2InstanceType& GetEC2InstanceType() const{ return m_eC2InstanceType; } /** *Name of an EC2 instance type that is supported in Amazon GameLift. A fleet * instance type determines the computing resources of each instance in the fleet, * including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See Amazon EC2 Instance Types * for detailed descriptions. Leave this parameter blank to retrieve limits for all * types.
*/ inline bool EC2InstanceTypeHasBeenSet() const { return m_eC2InstanceTypeHasBeenSet; } /** *Name of an EC2 instance type that is supported in Amazon GameLift. A fleet * instance type determines the computing resources of each instance in the fleet, * including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See Amazon EC2 Instance Types * for detailed descriptions. Leave this parameter blank to retrieve limits for all * types.
*/ inline void SetEC2InstanceType(const EC2InstanceType& value) { m_eC2InstanceTypeHasBeenSet = true; m_eC2InstanceType = value; } /** *Name of an EC2 instance type that is supported in Amazon GameLift. A fleet * instance type determines the computing resources of each instance in the fleet, * including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See Amazon EC2 Instance Types * for detailed descriptions. Leave this parameter blank to retrieve limits for all * types.
*/ inline void SetEC2InstanceType(EC2InstanceType&& value) { m_eC2InstanceTypeHasBeenSet = true; m_eC2InstanceType = std::move(value); } /** *Name of an EC2 instance type that is supported in Amazon GameLift. A fleet * instance type determines the computing resources of each instance in the fleet, * including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See Amazon EC2 Instance Types * for detailed descriptions. Leave this parameter blank to retrieve limits for all * types.
*/ inline DescribeEC2InstanceLimitsRequest& WithEC2InstanceType(const EC2InstanceType& value) { SetEC2InstanceType(value); return *this;} /** *Name of an EC2 instance type that is supported in Amazon GameLift. A fleet * instance type determines the computing resources of each instance in the fleet, * including CPU, memory, storage, and networking capacity. Amazon GameLift * supports the following EC2 instance types. See Amazon EC2 Instance Types * for detailed descriptions. Leave this parameter blank to retrieve limits for all * types.
*/ inline DescribeEC2InstanceLimitsRequest& WithEC2InstanceType(EC2InstanceType&& value) { SetEC2InstanceType(std::move(value)); return *this;} private: EC2InstanceType m_eC2InstanceType; bool m_eC2InstanceTypeHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws