/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A unique identifier for a build to retrieve properties for. You can use * either the build ID or ARN value.
*/ inline const Aws::String& GetBuildId() const{ return m_buildId; } /** *A unique identifier for a build to retrieve properties for. You can use * either the build ID or ARN value.
*/ inline bool BuildIdHasBeenSet() const { return m_buildIdHasBeenSet; } /** *A unique identifier for a build to retrieve properties for. You can use * either the build ID or ARN value.
*/ inline void SetBuildId(const Aws::String& value) { m_buildIdHasBeenSet = true; m_buildId = value; } /** *A unique identifier for a build to retrieve properties for. You can use * either the build ID or ARN value.
*/ inline void SetBuildId(Aws::String&& value) { m_buildIdHasBeenSet = true; m_buildId = std::move(value); } /** *A unique identifier for a build to retrieve properties for. You can use * either the build ID or ARN value.
*/ inline void SetBuildId(const char* value) { m_buildIdHasBeenSet = true; m_buildId.assign(value); } /** *A unique identifier for a build to retrieve properties for. You can use * either the build ID or ARN value.
*/ inline DescribeBuildRequest& WithBuildId(const Aws::String& value) { SetBuildId(value); return *this;} /** *A unique identifier for a build to retrieve properties for. You can use * either the build ID or ARN value.
*/ inline DescribeBuildRequest& WithBuildId(Aws::String&& value) { SetBuildId(std::move(value)); return *this;} /** *A unique identifier for a build to retrieve properties for. You can use * either the build ID or ARN value.
*/ inline DescribeBuildRequest& WithBuildId(const char* value) { SetBuildId(value); return *this;} private: Aws::String m_buildId; bool m_buildIdHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws