/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A unique identifier for a fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.
*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** *A unique identifier for a fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.
*/ inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; } /** *A unique identifier for a fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.
*/ inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; } /** *A unique identifier for a fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.
*/ inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); } /** *A unique identifier for a fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.
*/ inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); } /** *A unique identifier for a fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.
*/ inline CreateVpcPeeringConnectionRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** *A unique identifier for a fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.
*/ inline CreateVpcPeeringConnectionRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** *A unique identifier for a fleet. You can use either the fleet ID or ARN * value. This tells Amazon GameLift which GameLift VPC to peer with.
*/ inline CreateVpcPeeringConnectionRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;} /** *A unique identifier for the AWS account with the VPC that you want to peer * your Amazon GameLift fleet with. You can find your Account ID in the AWS * Management Console under account settings.
*/ inline const Aws::String& GetPeerVpcAwsAccountId() const{ return m_peerVpcAwsAccountId; } /** *A unique identifier for the AWS account with the VPC that you want to peer * your Amazon GameLift fleet with. You can find your Account ID in the AWS * Management Console under account settings.
*/ inline bool PeerVpcAwsAccountIdHasBeenSet() const { return m_peerVpcAwsAccountIdHasBeenSet; } /** *A unique identifier for the AWS account with the VPC that you want to peer * your Amazon GameLift fleet with. You can find your Account ID in the AWS * Management Console under account settings.
*/ inline void SetPeerVpcAwsAccountId(const Aws::String& value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId = value; } /** *A unique identifier for the AWS account with the VPC that you want to peer * your Amazon GameLift fleet with. You can find your Account ID in the AWS * Management Console under account settings.
*/ inline void SetPeerVpcAwsAccountId(Aws::String&& value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId = std::move(value); } /** *A unique identifier for the AWS account with the VPC that you want to peer * your Amazon GameLift fleet with. You can find your Account ID in the AWS * Management Console under account settings.
*/ inline void SetPeerVpcAwsAccountId(const char* value) { m_peerVpcAwsAccountIdHasBeenSet = true; m_peerVpcAwsAccountId.assign(value); } /** *A unique identifier for the AWS account with the VPC that you want to peer * your Amazon GameLift fleet with. You can find your Account ID in the AWS * Management Console under account settings.
*/ inline CreateVpcPeeringConnectionRequest& WithPeerVpcAwsAccountId(const Aws::String& value) { SetPeerVpcAwsAccountId(value); return *this;} /** *A unique identifier for the AWS account with the VPC that you want to peer * your Amazon GameLift fleet with. You can find your Account ID in the AWS * Management Console under account settings.
*/ inline CreateVpcPeeringConnectionRequest& WithPeerVpcAwsAccountId(Aws::String&& value) { SetPeerVpcAwsAccountId(std::move(value)); return *this;} /** *A unique identifier for the AWS account with the VPC that you want to peer * your Amazon GameLift fleet with. You can find your Account ID in the AWS * Management Console under account settings.
*/ inline CreateVpcPeeringConnectionRequest& WithPeerVpcAwsAccountId(const char* value) { SetPeerVpcAwsAccountId(value); return *this;} /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region where your fleet is deployed. * Look up a VPC ID using the VPC * Dashboard in the AWS Management Console. Learn more about VPC peering in VPC * Peering with Amazon GameLift Fleets.
*/ inline const Aws::String& GetPeerVpcId() const{ return m_peerVpcId; } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region where your fleet is deployed. * Look up a VPC ID using the VPC * Dashboard in the AWS Management Console. Learn more about VPC peering in VPC * Peering with Amazon GameLift Fleets.
*/ inline bool PeerVpcIdHasBeenSet() const { return m_peerVpcIdHasBeenSet; } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region where your fleet is deployed. * Look up a VPC ID using the VPC * Dashboard in the AWS Management Console. Learn more about VPC peering in VPC * Peering with Amazon GameLift Fleets.
*/ inline void SetPeerVpcId(const Aws::String& value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId = value; } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region where your fleet is deployed. * Look up a VPC ID using the VPC * Dashboard in the AWS Management Console. Learn more about VPC peering in VPC * Peering with Amazon GameLift Fleets.
*/ inline void SetPeerVpcId(Aws::String&& value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId = std::move(value); } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region where your fleet is deployed. * Look up a VPC ID using the VPC * Dashboard in the AWS Management Console. Learn more about VPC peering in VPC * Peering with Amazon GameLift Fleets.
*/ inline void SetPeerVpcId(const char* value) { m_peerVpcIdHasBeenSet = true; m_peerVpcId.assign(value); } /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region where your fleet is deployed. * Look up a VPC ID using the VPC * Dashboard in the AWS Management Console. Learn more about VPC peering in VPC * Peering with Amazon GameLift Fleets.
*/ inline CreateVpcPeeringConnectionRequest& WithPeerVpcId(const Aws::String& value) { SetPeerVpcId(value); return *this;} /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region where your fleet is deployed. * Look up a VPC ID using the VPC * Dashboard in the AWS Management Console. Learn more about VPC peering in VPC * Peering with Amazon GameLift Fleets.
*/ inline CreateVpcPeeringConnectionRequest& WithPeerVpcId(Aws::String&& value) { SetPeerVpcId(std::move(value)); return *this;} /** *A unique identifier for a VPC with resources to be accessed by your Amazon * GameLift fleet. The VPC must be in the same Region where your fleet is deployed. * Look up a VPC ID using the VPC * Dashboard in the AWS Management Console. Learn more about VPC peering in VPC * Peering with Amazon GameLift Fleets.
*/ inline CreateVpcPeeringConnectionRequest& WithPeerVpcId(const char* value) { SetPeerVpcId(value); return *this;} private: Aws::String m_fleetId; bool m_fleetIdHasBeenSet; Aws::String m_peerVpcAwsAccountId; bool m_peerVpcAwsAccountIdHasBeenSet; Aws::String m_peerVpcId; bool m_peerVpcIdHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws