/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Represents the returned data in response to a request action.

See * Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API CreatePlayerSessionsResult { public: CreatePlayerSessionsResult(); CreatePlayerSessionsResult(const Aws::AmazonWebServiceResult& result); CreatePlayerSessionsResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

A collection of player session objects created for the added players.

*/ inline const Aws::Vector& GetPlayerSessions() const{ return m_playerSessions; } /** *

A collection of player session objects created for the added players.

*/ inline void SetPlayerSessions(const Aws::Vector& value) { m_playerSessions = value; } /** *

A collection of player session objects created for the added players.

*/ inline void SetPlayerSessions(Aws::Vector&& value) { m_playerSessions = std::move(value); } /** *

A collection of player session objects created for the added players.

*/ inline CreatePlayerSessionsResult& WithPlayerSessions(const Aws::Vector& value) { SetPlayerSessions(value); return *this;} /** *

A collection of player session objects created for the added players.

*/ inline CreatePlayerSessionsResult& WithPlayerSessions(Aws::Vector&& value) { SetPlayerSessions(std::move(value)); return *this;} /** *

A collection of player session objects created for the added players.

*/ inline CreatePlayerSessionsResult& AddPlayerSessions(const PlayerSession& value) { m_playerSessions.push_back(value); return *this; } /** *

A collection of player session objects created for the added players.

*/ inline CreatePlayerSessionsResult& AddPlayerSessions(PlayerSession&& value) { m_playerSessions.push_back(std::move(value)); return *this; } private: Aws::Vector m_playerSessions; }; } // namespace Model } // namespace GameLift } // namespace Aws