/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the returned data in response to a request action.See
* Also:
AWS
* API Reference
Object that describes the newly created player session record.
*/ inline const PlayerSession& GetPlayerSession() const{ return m_playerSession; } /** *Object that describes the newly created player session record.
*/ inline void SetPlayerSession(const PlayerSession& value) { m_playerSession = value; } /** *Object that describes the newly created player session record.
*/ inline void SetPlayerSession(PlayerSession&& value) { m_playerSession = std::move(value); } /** *Object that describes the newly created player session record.
*/ inline CreatePlayerSessionResult& WithPlayerSession(const PlayerSession& value) { SetPlayerSession(value); return *this;} /** *Object that describes the newly created player session record.
*/ inline CreatePlayerSessionResult& WithPlayerSession(PlayerSession&& value) { SetPlayerSession(std::move(value)); return *this;} private: PlayerSession m_playerSession; }; } // namespace Model } // namespace GameLift } // namespace Aws