/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Represents the returned data in response to a request action.

See * Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API CreateGameSessionQueueResult { public: CreateGameSessionQueueResult(); CreateGameSessionQueueResult(const Aws::AmazonWebServiceResult& result); CreateGameSessionQueueResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

An object that describes the newly created game session queue.

*/ inline const GameSessionQueue& GetGameSessionQueue() const{ return m_gameSessionQueue; } /** *

An object that describes the newly created game session queue.

*/ inline void SetGameSessionQueue(const GameSessionQueue& value) { m_gameSessionQueue = value; } /** *

An object that describes the newly created game session queue.

*/ inline void SetGameSessionQueue(GameSessionQueue&& value) { m_gameSessionQueue = std::move(value); } /** *

An object that describes the newly created game session queue.

*/ inline CreateGameSessionQueueResult& WithGameSessionQueue(const GameSessionQueue& value) { SetGameSessionQueue(value); return *this;} /** *

An object that describes the newly created game session queue.

*/ inline CreateGameSessionQueueResult& WithGameSessionQueue(GameSessionQueue&& value) { SetGameSessionQueue(std::move(value)); return *this;} private: GameSessionQueue m_gameSessionQueue; }; } // namespace Model } // namespace GameLift } // namespace Aws