/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Properties that describe an alias resource.See Also:
AWS API
* Reference
A unique identifier for an alias. Alias IDs are unique within a Region.
*/ inline const Aws::String& GetAliasId() const{ return m_aliasId; } /** *A unique identifier for an alias. Alias IDs are unique within a Region.
*/ inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; } /** *A unique identifier for an alias. Alias IDs are unique within a Region.
*/ inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; } /** *A unique identifier for an alias. Alias IDs are unique within a Region.
*/ inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); } /** *A unique identifier for an alias. Alias IDs are unique within a Region.
*/ inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); } /** *A unique identifier for an alias. Alias IDs are unique within a Region.
*/ inline Alias& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;} /** *A unique identifier for an alias. Alias IDs are unique within a Region.
*/ inline Alias& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;} /** *A unique identifier for an alias. Alias IDs are unique within a Region.
*/ inline Alias& WithAliasId(const char* value) { SetAliasId(value); return *this;} /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline const Aws::String& GetName() const{ return m_name; } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline Alias& WithName(const Aws::String& value) { SetName(value); return *this;} /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline Alias& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline Alias& WithName(const char* value) { SetName(value); return *this;} /** *Amazon Resource Name (ARN) * that is assigned to a GameLift alias resource and uniquely identifies it. ARNs * are unique across all Regions. In a GameLift alias ARN, the resource ID matches * the alias ID value.
*/ inline const Aws::String& GetAliasArn() const{ return m_aliasArn; } /** *Amazon Resource Name (ARN) * that is assigned to a GameLift alias resource and uniquely identifies it. ARNs * are unique across all Regions. In a GameLift alias ARN, the resource ID matches * the alias ID value.
*/ inline bool AliasArnHasBeenSet() const { return m_aliasArnHasBeenSet; } /** *Amazon Resource Name (ARN) * that is assigned to a GameLift alias resource and uniquely identifies it. ARNs * are unique across all Regions. In a GameLift alias ARN, the resource ID matches * the alias ID value.
*/ inline void SetAliasArn(const Aws::String& value) { m_aliasArnHasBeenSet = true; m_aliasArn = value; } /** *Amazon Resource Name (ARN) * that is assigned to a GameLift alias resource and uniquely identifies it. ARNs * are unique across all Regions. In a GameLift alias ARN, the resource ID matches * the alias ID value.
*/ inline void SetAliasArn(Aws::String&& value) { m_aliasArnHasBeenSet = true; m_aliasArn = std::move(value); } /** *Amazon Resource Name (ARN) * that is assigned to a GameLift alias resource and uniquely identifies it. ARNs * are unique across all Regions. In a GameLift alias ARN, the resource ID matches * the alias ID value.
*/ inline void SetAliasArn(const char* value) { m_aliasArnHasBeenSet = true; m_aliasArn.assign(value); } /** *Amazon Resource Name (ARN) * that is assigned to a GameLift alias resource and uniquely identifies it. ARNs * are unique across all Regions. In a GameLift alias ARN, the resource ID matches * the alias ID value.
*/ inline Alias& WithAliasArn(const Aws::String& value) { SetAliasArn(value); return *this;} /** *Amazon Resource Name (ARN) * that is assigned to a GameLift alias resource and uniquely identifies it. ARNs * are unique across all Regions. In a GameLift alias ARN, the resource ID matches * the alias ID value.
*/ inline Alias& WithAliasArn(Aws::String&& value) { SetAliasArn(std::move(value)); return *this;} /** *Amazon Resource Name (ARN) * that is assigned to a GameLift alias resource and uniquely identifies it. ARNs * are unique across all Regions. In a GameLift alias ARN, the resource ID matches * the alias ID value.
*/ inline Alias& WithAliasArn(const char* value) { SetAliasArn(value); return *this;} /** *A human-readable description of an alias.
*/ inline const Aws::String& GetDescription() const{ return m_description; } /** *A human-readable description of an alias.
*/ inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; } /** *A human-readable description of an alias.
*/ inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; } /** *A human-readable description of an alias.
*/ inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); } /** *A human-readable description of an alias.
*/ inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); } /** *A human-readable description of an alias.
*/ inline Alias& WithDescription(const Aws::String& value) { SetDescription(value); return *this;} /** *A human-readable description of an alias.
*/ inline Alias& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;} /** *A human-readable description of an alias.
*/ inline Alias& WithDescription(const char* value) { SetDescription(value); return *this;} /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline const RoutingStrategy& GetRoutingStrategy() const{ return m_routingStrategy; } /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline bool RoutingStrategyHasBeenSet() const { return m_routingStrategyHasBeenSet; } /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline void SetRoutingStrategy(const RoutingStrategy& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = value; } /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline void SetRoutingStrategy(RoutingStrategy&& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = std::move(value); } /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline Alias& WithRoutingStrategy(const RoutingStrategy& value) { SetRoutingStrategy(value); return *this;} /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline Alias& WithRoutingStrategy(RoutingStrategy&& value) { SetRoutingStrategy(std::move(value)); return *this;} /** *A time stamp indicating when this data object was created. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline const Aws::Utils::DateTime& GetCreationTime() const{ return m_creationTime; } /** *A time stamp indicating when this data object was created. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline bool CreationTimeHasBeenSet() const { return m_creationTimeHasBeenSet; } /** *A time stamp indicating when this data object was created. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline void SetCreationTime(const Aws::Utils::DateTime& value) { m_creationTimeHasBeenSet = true; m_creationTime = value; } /** *A time stamp indicating when this data object was created. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline void SetCreationTime(Aws::Utils::DateTime&& value) { m_creationTimeHasBeenSet = true; m_creationTime = std::move(value); } /** *A time stamp indicating when this data object was created. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline Alias& WithCreationTime(const Aws::Utils::DateTime& value) { SetCreationTime(value); return *this;} /** *A time stamp indicating when this data object was created. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline Alias& WithCreationTime(Aws::Utils::DateTime&& value) { SetCreationTime(std::move(value)); return *this;} /** *The time that this data object was last modified. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline const Aws::Utils::DateTime& GetLastUpdatedTime() const{ return m_lastUpdatedTime; } /** *The time that this data object was last modified. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline bool LastUpdatedTimeHasBeenSet() const { return m_lastUpdatedTimeHasBeenSet; } /** *The time that this data object was last modified. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline void SetLastUpdatedTime(const Aws::Utils::DateTime& value) { m_lastUpdatedTimeHasBeenSet = true; m_lastUpdatedTime = value; } /** *The time that this data object was last modified. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline void SetLastUpdatedTime(Aws::Utils::DateTime&& value) { m_lastUpdatedTimeHasBeenSet = true; m_lastUpdatedTime = std::move(value); } /** *The time that this data object was last modified. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline Alias& WithLastUpdatedTime(const Aws::Utils::DateTime& value) { SetLastUpdatedTime(value); return *this;} /** *The time that this data object was last modified. Format is a number * expressed in Unix time as milliseconds (for example "1469498468.057").
*/ inline Alias& WithLastUpdatedTime(Aws::Utils::DateTime&& value) { SetLastUpdatedTime(std::move(value)); return *this;} private: Aws::String m_aliasId; bool m_aliasIdHasBeenSet; Aws::String m_name; bool m_nameHasBeenSet; Aws::String m_aliasArn; bool m_aliasArnHasBeenSet; Aws::String m_description; bool m_descriptionHasBeenSet; RoutingStrategy m_routingStrategy; bool m_routingStrategyHasBeenSet; Aws::Utils::DateTime m_creationTime; bool m_creationTimeHasBeenSet; Aws::Utils::DateTime m_lastUpdatedTime; bool m_lastUpdatedTimeHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws