/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A unique identifier for a matchmaking ticket. The ticket must be in status
* REQUIRES_ACCEPTANCE; otherwise this request will fail.
A unique identifier for a matchmaking ticket. The ticket must be in status
* REQUIRES_ACCEPTANCE; otherwise this request will fail.
A unique identifier for a matchmaking ticket. The ticket must be in status
* REQUIRES_ACCEPTANCE; otherwise this request will fail.
A unique identifier for a matchmaking ticket. The ticket must be in status
* REQUIRES_ACCEPTANCE; otherwise this request will fail.
A unique identifier for a matchmaking ticket. The ticket must be in status
* REQUIRES_ACCEPTANCE; otherwise this request will fail.
A unique identifier for a matchmaking ticket. The ticket must be in status
* REQUIRES_ACCEPTANCE; otherwise this request will fail.
A unique identifier for a matchmaking ticket. The ticket must be in status
* REQUIRES_ACCEPTANCE; otherwise this request will fail.
A unique identifier for a matchmaking ticket. The ticket must be in status
* REQUIRES_ACCEPTANCE; otherwise this request will fail.
A unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline const Aws::VectorA unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline bool PlayerIdsHasBeenSet() const { return m_playerIdsHasBeenSet; } /** *A unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline void SetPlayerIds(const Aws::VectorA unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline void SetPlayerIds(Aws::VectorA unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline AcceptMatchRequest& WithPlayerIds(const Aws::VectorA unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline AcceptMatchRequest& WithPlayerIds(Aws::VectorA unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline AcceptMatchRequest& AddPlayerIds(const Aws::String& value) { m_playerIdsHasBeenSet = true; m_playerIds.push_back(value); return *this; } /** *A unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline AcceptMatchRequest& AddPlayerIds(Aws::String&& value) { m_playerIdsHasBeenSet = true; m_playerIds.push_back(std::move(value)); return *this; } /** *A unique identifier for a player delivering the response. This parameter can * include one or multiple player IDs.
*/ inline AcceptMatchRequest& AddPlayerIds(const char* value) { m_playerIdsHasBeenSet = true; m_playerIds.push_back(value); return *this; } /** *Player response to the proposed match.
*/ inline const AcceptanceType& GetAcceptanceType() const{ return m_acceptanceType; } /** *Player response to the proposed match.
*/ inline bool AcceptanceTypeHasBeenSet() const { return m_acceptanceTypeHasBeenSet; } /** *Player response to the proposed match.
*/ inline void SetAcceptanceType(const AcceptanceType& value) { m_acceptanceTypeHasBeenSet = true; m_acceptanceType = value; } /** *Player response to the proposed match.
*/ inline void SetAcceptanceType(AcceptanceType&& value) { m_acceptanceTypeHasBeenSet = true; m_acceptanceType = std::move(value); } /** *Player response to the proposed match.
*/ inline AcceptMatchRequest& WithAcceptanceType(const AcceptanceType& value) { SetAcceptanceType(value); return *this;} /** *Player response to the proposed match.
*/ inline AcceptMatchRequest& WithAcceptanceType(AcceptanceType&& value) { SetAcceptanceType(std::move(value)); return *this;} private: Aws::String m_ticketId; bool m_ticketIdHasBeenSet; Aws::Vector