/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include namespace Aws { namespace FSx { namespace Model { /** *

The request object used to create a new Amazon FSx file system.

See * Also:

AWS * API Reference

*/ class AWS_FSX_API CreateFileSystemRequest : public FSxRequest { public: CreateFileSystemRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreateFileSystem"; } Aws::String SerializePayload() const override; Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline const Aws::String& GetClientRequestToken() const{ return m_clientRequestToken; } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline bool ClientRequestTokenHasBeenSet() const { return m_clientRequestTokenHasBeenSet; } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline void SetClientRequestToken(const Aws::String& value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken = value; } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline void SetClientRequestToken(Aws::String&& value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken = std::move(value); } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline void SetClientRequestToken(const char* value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken.assign(value); } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline CreateFileSystemRequest& WithClientRequestToken(const Aws::String& value) { SetClientRequestToken(value); return *this;} /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline CreateFileSystemRequest& WithClientRequestToken(Aws::String&& value) { SetClientRequestToken(std::move(value)); return *this;} /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline CreateFileSystemRequest& WithClientRequestToken(const char* value) { SetClientRequestToken(value); return *this;} /** *

The type of Amazon FSx file system to create, either WINDOWS or * LUSTRE.

*/ inline const FileSystemType& GetFileSystemType() const{ return m_fileSystemType; } /** *

The type of Amazon FSx file system to create, either WINDOWS or * LUSTRE.

*/ inline bool FileSystemTypeHasBeenSet() const { return m_fileSystemTypeHasBeenSet; } /** *

The type of Amazon FSx file system to create, either WINDOWS or * LUSTRE.

*/ inline void SetFileSystemType(const FileSystemType& value) { m_fileSystemTypeHasBeenSet = true; m_fileSystemType = value; } /** *

The type of Amazon FSx file system to create, either WINDOWS or * LUSTRE.

*/ inline void SetFileSystemType(FileSystemType&& value) { m_fileSystemTypeHasBeenSet = true; m_fileSystemType = std::move(value); } /** *

The type of Amazon FSx file system to create, either WINDOWS or * LUSTRE.

*/ inline CreateFileSystemRequest& WithFileSystemType(const FileSystemType& value) { SetFileSystemType(value); return *this;} /** *

The type of Amazon FSx file system to create, either WINDOWS or * LUSTRE.

*/ inline CreateFileSystemRequest& WithFileSystemType(FileSystemType&& value) { SetFileSystemType(std::move(value)); return *this;} /** *

Sets the storage capacity of the file system that you're creating.

For * Lustre file systems:

  • For SCRATCH_2 and * PERSISTENT_1 SSD deployment types, valid values are 1200 GiB, 2400 * GiB, and increments of 2400 GiB.

  • For PERSISTENT * HDD file systems, valid values are increments of 6000 GiB for 12 MB/s/TiB * file systems and increments of 1800 GiB for 40 MB/s/TiB file systems.

  • *
  • For SCRATCH_1 deployment type, valid values are 1200 GiB, * 2400 GiB, and increments of 3600 GiB.

For Windows file * systems:

  • If StorageType=SSD, valid values are 32 * GiB - 65,536 GiB (64 TiB).

  • If StorageType=HDD, * valid values are 2000 GiB - 65,536 GiB (64 TiB).

*/ inline int GetStorageCapacity() const{ return m_storageCapacity; } /** *

Sets the storage capacity of the file system that you're creating.

For * Lustre file systems:

  • For SCRATCH_2 and * PERSISTENT_1 SSD deployment types, valid values are 1200 GiB, 2400 * GiB, and increments of 2400 GiB.

  • For PERSISTENT * HDD file systems, valid values are increments of 6000 GiB for 12 MB/s/TiB * file systems and increments of 1800 GiB for 40 MB/s/TiB file systems.

  • *
  • For SCRATCH_1 deployment type, valid values are 1200 GiB, * 2400 GiB, and increments of 3600 GiB.

For Windows file * systems:

  • If StorageType=SSD, valid values are 32 * GiB - 65,536 GiB (64 TiB).

  • If StorageType=HDD, * valid values are 2000 GiB - 65,536 GiB (64 TiB).

*/ inline bool StorageCapacityHasBeenSet() const { return m_storageCapacityHasBeenSet; } /** *

Sets the storage capacity of the file system that you're creating.

For * Lustre file systems:

  • For SCRATCH_2 and * PERSISTENT_1 SSD deployment types, valid values are 1200 GiB, 2400 * GiB, and increments of 2400 GiB.

  • For PERSISTENT * HDD file systems, valid values are increments of 6000 GiB for 12 MB/s/TiB * file systems and increments of 1800 GiB for 40 MB/s/TiB file systems.

  • *
  • For SCRATCH_1 deployment type, valid values are 1200 GiB, * 2400 GiB, and increments of 3600 GiB.

For Windows file * systems:

  • If StorageType=SSD, valid values are 32 * GiB - 65,536 GiB (64 TiB).

  • If StorageType=HDD, * valid values are 2000 GiB - 65,536 GiB (64 TiB).

*/ inline void SetStorageCapacity(int value) { m_storageCapacityHasBeenSet = true; m_storageCapacity = value; } /** *

Sets the storage capacity of the file system that you're creating.

For * Lustre file systems:

  • For SCRATCH_2 and * PERSISTENT_1 SSD deployment types, valid values are 1200 GiB, 2400 * GiB, and increments of 2400 GiB.

  • For PERSISTENT * HDD file systems, valid values are increments of 6000 GiB for 12 MB/s/TiB * file systems and increments of 1800 GiB for 40 MB/s/TiB file systems.

  • *
  • For SCRATCH_1 deployment type, valid values are 1200 GiB, * 2400 GiB, and increments of 3600 GiB.

For Windows file * systems:

  • If StorageType=SSD, valid values are 32 * GiB - 65,536 GiB (64 TiB).

  • If StorageType=HDD, * valid values are 2000 GiB - 65,536 GiB (64 TiB).

*/ inline CreateFileSystemRequest& WithStorageCapacity(int value) { SetStorageCapacity(value); return *this;} /** *

Sets the storage type for the file system you're creating. Valid values are * SSD and HDD.

  • Set to SSD * to use solid state drive storage. SSD is supported on all Windows and Lustre * deployment types.

  • Set to HDD to use hard disk * drive storage. HDD is supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types, and on * PERSISTENT Lustre file system deployment types.

*

Default value is SSD. For more information, see * Storage Type Options in the Amazon FSx for Windows User Guide and Multiple * Storage Options in the Amazon FSx for Lustre User Guide.

*/ inline const StorageType& GetStorageType() const{ return m_storageType; } /** *

Sets the storage type for the file system you're creating. Valid values are * SSD and HDD.

  • Set to SSD * to use solid state drive storage. SSD is supported on all Windows and Lustre * deployment types.

  • Set to HDD to use hard disk * drive storage. HDD is supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types, and on * PERSISTENT Lustre file system deployment types.

*

Default value is SSD. For more information, see * Storage Type Options in the Amazon FSx for Windows User Guide and Multiple * Storage Options in the Amazon FSx for Lustre User Guide.

*/ inline bool StorageTypeHasBeenSet() const { return m_storageTypeHasBeenSet; } /** *

Sets the storage type for the file system you're creating. Valid values are * SSD and HDD.

  • Set to SSD * to use solid state drive storage. SSD is supported on all Windows and Lustre * deployment types.

  • Set to HDD to use hard disk * drive storage. HDD is supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types, and on * PERSISTENT Lustre file system deployment types.

*

Default value is SSD. For more information, see * Storage Type Options in the Amazon FSx for Windows User Guide and Multiple * Storage Options in the Amazon FSx for Lustre User Guide.

*/ inline void SetStorageType(const StorageType& value) { m_storageTypeHasBeenSet = true; m_storageType = value; } /** *

Sets the storage type for the file system you're creating. Valid values are * SSD and HDD.

  • Set to SSD * to use solid state drive storage. SSD is supported on all Windows and Lustre * deployment types.

  • Set to HDD to use hard disk * drive storage. HDD is supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types, and on * PERSISTENT Lustre file system deployment types.

*

Default value is SSD. For more information, see * Storage Type Options in the Amazon FSx for Windows User Guide and Multiple * Storage Options in the Amazon FSx for Lustre User Guide.

*/ inline void SetStorageType(StorageType&& value) { m_storageTypeHasBeenSet = true; m_storageType = std::move(value); } /** *

Sets the storage type for the file system you're creating. Valid values are * SSD and HDD.

  • Set to SSD * to use solid state drive storage. SSD is supported on all Windows and Lustre * deployment types.

  • Set to HDD to use hard disk * drive storage. HDD is supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types, and on * PERSISTENT Lustre file system deployment types.

*

Default value is SSD. For more information, see * Storage Type Options in the Amazon FSx for Windows User Guide and Multiple * Storage Options in the Amazon FSx for Lustre User Guide.

*/ inline CreateFileSystemRequest& WithStorageType(const StorageType& value) { SetStorageType(value); return *this;} /** *

Sets the storage type for the file system you're creating. Valid values are * SSD and HDD.

  • Set to SSD * to use solid state drive storage. SSD is supported on all Windows and Lustre * deployment types.

  • Set to HDD to use hard disk * drive storage. HDD is supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types, and on * PERSISTENT Lustre file system deployment types.

*

Default value is SSD. For more information, see * Storage Type Options in the Amazon FSx for Windows User Guide and Multiple * Storage Options in the Amazon FSx for Lustre User Guide.

*/ inline CreateFileSystemRequest& WithStorageType(StorageType&& value) { SetStorageType(std::move(value)); return *this;} /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline const Aws::Vector& GetSubnetIds() const{ return m_subnetIds; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline bool SubnetIdsHasBeenSet() const { return m_subnetIdsHasBeenSet; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline void SetSubnetIds(const Aws::Vector& value) { m_subnetIdsHasBeenSet = true; m_subnetIds = value; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline void SetSubnetIds(Aws::Vector&& value) { m_subnetIdsHasBeenSet = true; m_subnetIds = std::move(value); } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline CreateFileSystemRequest& WithSubnetIds(const Aws::Vector& value) { SetSubnetIds(value); return *this;} /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline CreateFileSystemRequest& WithSubnetIds(Aws::Vector&& value) { SetSubnetIds(std::move(value)); return *this;} /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline CreateFileSystemRequest& AddSubnetIds(const Aws::String& value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(value); return *this; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline CreateFileSystemRequest& AddSubnetIds(Aws::String&& value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(std::move(value)); return *this; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 file system * deployment types and Lustre file systems, provide exactly one subnet ID. The * file server is launched in that subnet's Availability Zone.

*/ inline CreateFileSystemRequest& AddSubnetIds(const char* value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(value); return *this; } /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline const Aws::Vector& GetSecurityGroupIds() const{ return m_securityGroupIds; } /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline bool SecurityGroupIdsHasBeenSet() const { return m_securityGroupIdsHasBeenSet; } /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline void SetSecurityGroupIds(const Aws::Vector& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds = value; } /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline void SetSecurityGroupIds(Aws::Vector&& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds = std::move(value); } /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline CreateFileSystemRequest& WithSecurityGroupIds(const Aws::Vector& value) { SetSecurityGroupIds(value); return *this;} /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline CreateFileSystemRequest& WithSecurityGroupIds(Aws::Vector&& value) { SetSecurityGroupIds(std::move(value)); return *this;} /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline CreateFileSystemRequest& AddSecurityGroupIds(const Aws::String& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(value); return *this; } /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline CreateFileSystemRequest& AddSecurityGroupIds(Aws::String&& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(std::move(value)); return *this; } /** *

A list of IDs specifying the security groups to apply to all network * interfaces created for file system access. This list isn't returned in later * requests to describe the file system.

*/ inline CreateFileSystemRequest& AddSecurityGroupIds(const char* value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(value); return *this; } /** *

The tags to apply to the file system being created. The key value of the * Name tag appears in the console as the file system name.

*/ inline const Aws::Vector& GetTags() const{ return m_tags; } /** *

The tags to apply to the file system being created. The key value of the * Name tag appears in the console as the file system name.

*/ inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; } /** *

The tags to apply to the file system being created. The key value of the * Name tag appears in the console as the file system name.

*/ inline void SetTags(const Aws::Vector& value) { m_tagsHasBeenSet = true; m_tags = value; } /** *

The tags to apply to the file system being created. The key value of the * Name tag appears in the console as the file system name.

*/ inline void SetTags(Aws::Vector&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); } /** *

The tags to apply to the file system being created. The key value of the * Name tag appears in the console as the file system name.

*/ inline CreateFileSystemRequest& WithTags(const Aws::Vector& value) { SetTags(value); return *this;} /** *

The tags to apply to the file system being created. The key value of the * Name tag appears in the console as the file system name.

*/ inline CreateFileSystemRequest& WithTags(Aws::Vector&& value) { SetTags(std::move(value)); return *this;} /** *

The tags to apply to the file system being created. The key value of the * Name tag appears in the console as the file system name.

*/ inline CreateFileSystemRequest& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; } /** *

The tags to apply to the file system being created. The key value of the * Name tag appears in the console as the file system name.

*/ inline CreateFileSystemRequest& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; } inline const Aws::String& GetKmsKeyId() const{ return m_kmsKeyId; } inline bool KmsKeyIdHasBeenSet() const { return m_kmsKeyIdHasBeenSet; } inline void SetKmsKeyId(const Aws::String& value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId = value; } inline void SetKmsKeyId(Aws::String&& value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId = std::move(value); } inline void SetKmsKeyId(const char* value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId.assign(value); } inline CreateFileSystemRequest& WithKmsKeyId(const Aws::String& value) { SetKmsKeyId(value); return *this;} inline CreateFileSystemRequest& WithKmsKeyId(Aws::String&& value) { SetKmsKeyId(std::move(value)); return *this;} inline CreateFileSystemRequest& WithKmsKeyId(const char* value) { SetKmsKeyId(value); return *this;} /** *

The Microsoft Windows configuration for the file system being created.

*/ inline const CreateFileSystemWindowsConfiguration& GetWindowsConfiguration() const{ return m_windowsConfiguration; } /** *

The Microsoft Windows configuration for the file system being created.

*/ inline bool WindowsConfigurationHasBeenSet() const { return m_windowsConfigurationHasBeenSet; } /** *

The Microsoft Windows configuration for the file system being created.

*/ inline void SetWindowsConfiguration(const CreateFileSystemWindowsConfiguration& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = value; } /** *

The Microsoft Windows configuration for the file system being created.

*/ inline void SetWindowsConfiguration(CreateFileSystemWindowsConfiguration&& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = std::move(value); } /** *

The Microsoft Windows configuration for the file system being created.

*/ inline CreateFileSystemRequest& WithWindowsConfiguration(const CreateFileSystemWindowsConfiguration& value) { SetWindowsConfiguration(value); return *this;} /** *

The Microsoft Windows configuration for the file system being created.

*/ inline CreateFileSystemRequest& WithWindowsConfiguration(CreateFileSystemWindowsConfiguration&& value) { SetWindowsConfiguration(std::move(value)); return *this;} inline const CreateFileSystemLustreConfiguration& GetLustreConfiguration() const{ return m_lustreConfiguration; } inline bool LustreConfigurationHasBeenSet() const { return m_lustreConfigurationHasBeenSet; } inline void SetLustreConfiguration(const CreateFileSystemLustreConfiguration& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = value; } inline void SetLustreConfiguration(CreateFileSystemLustreConfiguration&& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = std::move(value); } inline CreateFileSystemRequest& WithLustreConfiguration(const CreateFileSystemLustreConfiguration& value) { SetLustreConfiguration(value); return *this;} inline CreateFileSystemRequest& WithLustreConfiguration(CreateFileSystemLustreConfiguration&& value) { SetLustreConfiguration(std::move(value)); return *this;} private: Aws::String m_clientRequestToken; bool m_clientRequestTokenHasBeenSet; FileSystemType m_fileSystemType; bool m_fileSystemTypeHasBeenSet; int m_storageCapacity; bool m_storageCapacityHasBeenSet; StorageType m_storageType; bool m_storageTypeHasBeenSet; Aws::Vector m_subnetIds; bool m_subnetIdsHasBeenSet; Aws::Vector m_securityGroupIds; bool m_securityGroupIdsHasBeenSet; Aws::Vector m_tags; bool m_tagsHasBeenSet; Aws::String m_kmsKeyId; bool m_kmsKeyIdHasBeenSet; CreateFileSystemWindowsConfiguration m_windowsConfiguration; bool m_windowsConfigurationHasBeenSet; CreateFileSystemLustreConfiguration m_lustreConfiguration; bool m_lustreConfigurationHasBeenSet; }; } // namespace Model } // namespace FSx } // namespace Aws