/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Aws { namespace FSx { namespace Model { /** *

The request object for the CreateFileSystemFromBackup * operation.

See Also:

AWS * API Reference

*/ class AWS_FSX_API CreateFileSystemFromBackupRequest : public FSxRequest { public: CreateFileSystemFromBackupRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreateFileSystemFromBackup"; } Aws::String SerializePayload() const override; Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; inline const Aws::String& GetBackupId() const{ return m_backupId; } inline bool BackupIdHasBeenSet() const { return m_backupIdHasBeenSet; } inline void SetBackupId(const Aws::String& value) { m_backupIdHasBeenSet = true; m_backupId = value; } inline void SetBackupId(Aws::String&& value) { m_backupIdHasBeenSet = true; m_backupId = std::move(value); } inline void SetBackupId(const char* value) { m_backupIdHasBeenSet = true; m_backupId.assign(value); } inline CreateFileSystemFromBackupRequest& WithBackupId(const Aws::String& value) { SetBackupId(value); return *this;} inline CreateFileSystemFromBackupRequest& WithBackupId(Aws::String&& value) { SetBackupId(std::move(value)); return *this;} inline CreateFileSystemFromBackupRequest& WithBackupId(const char* value) { SetBackupId(value); return *this;} /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline const Aws::String& GetClientRequestToken() const{ return m_clientRequestToken; } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline bool ClientRequestTokenHasBeenSet() const { return m_clientRequestTokenHasBeenSet; } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline void SetClientRequestToken(const Aws::String& value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken = value; } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline void SetClientRequestToken(Aws::String&& value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken = std::move(value); } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline void SetClientRequestToken(const char* value) { m_clientRequestTokenHasBeenSet = true; m_clientRequestToken.assign(value); } /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline CreateFileSystemFromBackupRequest& WithClientRequestToken(const Aws::String& value) { SetClientRequestToken(value); return *this;} /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline CreateFileSystemFromBackupRequest& WithClientRequestToken(Aws::String&& value) { SetClientRequestToken(std::move(value)); return *this;} /** *

A string of up to 64 ASCII characters that Amazon FSx uses to ensure * idempotent creation. This string is automatically filled on your behalf when you * use the AWS Command Line Interface (AWS CLI) or an AWS SDK.

*/ inline CreateFileSystemFromBackupRequest& WithClientRequestToken(const char* value) { SetClientRequestToken(value); return *this;} /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline const Aws::Vector& GetSubnetIds() const{ return m_subnetIds; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline bool SubnetIdsHasBeenSet() const { return m_subnetIdsHasBeenSet; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline void SetSubnetIds(const Aws::Vector& value) { m_subnetIdsHasBeenSet = true; m_subnetIds = value; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline void SetSubnetIds(Aws::Vector&& value) { m_subnetIdsHasBeenSet = true; m_subnetIds = std::move(value); } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline CreateFileSystemFromBackupRequest& WithSubnetIds(const Aws::Vector& value) { SetSubnetIds(value); return *this;} /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline CreateFileSystemFromBackupRequest& WithSubnetIds(Aws::Vector&& value) { SetSubnetIds(std::move(value)); return *this;} /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline CreateFileSystemFromBackupRequest& AddSubnetIds(const Aws::String& value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(value); return *this; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline CreateFileSystemFromBackupRequest& AddSubnetIds(Aws::String&& value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(std::move(value)); return *this; } /** *

Specifies the IDs of the subnets that the file system will be accessible * from. For Windows MULTI_AZ_1 file system deployment types, provide * exactly two subnet IDs, one for the preferred file server and one for the * standby file server. You specify one of these subnets as the preferred subnet * using the WindowsConfiguration > PreferredSubnetID property.

*

For Windows SINGLE_AZ_1 and SINGLE_AZ_2 deployment * types and Lustre file systems, provide exactly one subnet ID. The file server is * launched in that subnet's Availability Zone.

*/ inline CreateFileSystemFromBackupRequest& AddSubnetIds(const char* value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(value); return *this; } /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline const Aws::Vector& GetSecurityGroupIds() const{ return m_securityGroupIds; } /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline bool SecurityGroupIdsHasBeenSet() const { return m_securityGroupIdsHasBeenSet; } /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline void SetSecurityGroupIds(const Aws::Vector& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds = value; } /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline void SetSecurityGroupIds(Aws::Vector&& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds = std::move(value); } /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline CreateFileSystemFromBackupRequest& WithSecurityGroupIds(const Aws::Vector& value) { SetSecurityGroupIds(value); return *this;} /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline CreateFileSystemFromBackupRequest& WithSecurityGroupIds(Aws::Vector&& value) { SetSecurityGroupIds(std::move(value)); return *this;} /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline CreateFileSystemFromBackupRequest& AddSecurityGroupIds(const Aws::String& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(value); return *this; } /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline CreateFileSystemFromBackupRequest& AddSecurityGroupIds(Aws::String&& value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(std::move(value)); return *this; } /** *

A list of IDs for the security groups that apply to the specified network * interfaces created for file system access. These security groups apply to all * network interfaces. This value isn't returned in later DescribeFileSystem * requests.

*/ inline CreateFileSystemFromBackupRequest& AddSecurityGroupIds(const char* value) { m_securityGroupIdsHasBeenSet = true; m_securityGroupIds.push_back(value); return *this; } /** *

The tags to be applied to the file system at file system creation. The key * value of the Name tag appears in the console as the file system * name.

*/ inline const Aws::Vector& GetTags() const{ return m_tags; } /** *

The tags to be applied to the file system at file system creation. The key * value of the Name tag appears in the console as the file system * name.

*/ inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; } /** *

The tags to be applied to the file system at file system creation. The key * value of the Name tag appears in the console as the file system * name.

*/ inline void SetTags(const Aws::Vector& value) { m_tagsHasBeenSet = true; m_tags = value; } /** *

The tags to be applied to the file system at file system creation. The key * value of the Name tag appears in the console as the file system * name.

*/ inline void SetTags(Aws::Vector&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); } /** *

The tags to be applied to the file system at file system creation. The key * value of the Name tag appears in the console as the file system * name.

*/ inline CreateFileSystemFromBackupRequest& WithTags(const Aws::Vector& value) { SetTags(value); return *this;} /** *

The tags to be applied to the file system at file system creation. The key * value of the Name tag appears in the console as the file system * name.

*/ inline CreateFileSystemFromBackupRequest& WithTags(Aws::Vector&& value) { SetTags(std::move(value)); return *this;} /** *

The tags to be applied to the file system at file system creation. The key * value of the Name tag appears in the console as the file system * name.

*/ inline CreateFileSystemFromBackupRequest& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; } /** *

The tags to be applied to the file system at file system creation. The key * value of the Name tag appears in the console as the file system * name.

*/ inline CreateFileSystemFromBackupRequest& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; } /** *

The configuration for this Microsoft Windows file system.

*/ inline const CreateFileSystemWindowsConfiguration& GetWindowsConfiguration() const{ return m_windowsConfiguration; } /** *

The configuration for this Microsoft Windows file system.

*/ inline bool WindowsConfigurationHasBeenSet() const { return m_windowsConfigurationHasBeenSet; } /** *

The configuration for this Microsoft Windows file system.

*/ inline void SetWindowsConfiguration(const CreateFileSystemWindowsConfiguration& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = value; } /** *

The configuration for this Microsoft Windows file system.

*/ inline void SetWindowsConfiguration(CreateFileSystemWindowsConfiguration&& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = std::move(value); } /** *

The configuration for this Microsoft Windows file system.

*/ inline CreateFileSystemFromBackupRequest& WithWindowsConfiguration(const CreateFileSystemWindowsConfiguration& value) { SetWindowsConfiguration(value); return *this;} /** *

The configuration for this Microsoft Windows file system.

*/ inline CreateFileSystemFromBackupRequest& WithWindowsConfiguration(CreateFileSystemWindowsConfiguration&& value) { SetWindowsConfiguration(std::move(value)); return *this;} inline const CreateFileSystemLustreConfiguration& GetLustreConfiguration() const{ return m_lustreConfiguration; } inline bool LustreConfigurationHasBeenSet() const { return m_lustreConfigurationHasBeenSet; } inline void SetLustreConfiguration(const CreateFileSystemLustreConfiguration& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = value; } inline void SetLustreConfiguration(CreateFileSystemLustreConfiguration&& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = std::move(value); } inline CreateFileSystemFromBackupRequest& WithLustreConfiguration(const CreateFileSystemLustreConfiguration& value) { SetLustreConfiguration(value); return *this;} inline CreateFileSystemFromBackupRequest& WithLustreConfiguration(CreateFileSystemLustreConfiguration&& value) { SetLustreConfiguration(std::move(value)); return *this;} /** *

Sets the storage type for the Windows file system you're creating from a * backup. Valid values are SSD and HDD.

  • *

    Set to SSD to use solid state drive storage. Supported on all * Windows deployment types.

  • Set to HDD to use hard * disk drive storage. Supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types.

*

Default value is SSD.

HDD and SSD storage types * have different minimum storage capacity requirements. A restored file system's * storage capacity is tied to the file system that was backed up. You can create a * file system that uses HDD storage from a backup of a file system that used SSD * storage only if the original SSD file system had a storage capacity of at least * 2000 GiB.

*/ inline const StorageType& GetStorageType() const{ return m_storageType; } /** *

Sets the storage type for the Windows file system you're creating from a * backup. Valid values are SSD and HDD.

  • *

    Set to SSD to use solid state drive storage. Supported on all * Windows deployment types.

  • Set to HDD to use hard * disk drive storage. Supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types.

*

Default value is SSD.

HDD and SSD storage types * have different minimum storage capacity requirements. A restored file system's * storage capacity is tied to the file system that was backed up. You can create a * file system that uses HDD storage from a backup of a file system that used SSD * storage only if the original SSD file system had a storage capacity of at least * 2000 GiB.

*/ inline bool StorageTypeHasBeenSet() const { return m_storageTypeHasBeenSet; } /** *

Sets the storage type for the Windows file system you're creating from a * backup. Valid values are SSD and HDD.

  • *

    Set to SSD to use solid state drive storage. Supported on all * Windows deployment types.

  • Set to HDD to use hard * disk drive storage. Supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types.

*

Default value is SSD.

HDD and SSD storage types * have different minimum storage capacity requirements. A restored file system's * storage capacity is tied to the file system that was backed up. You can create a * file system that uses HDD storage from a backup of a file system that used SSD * storage only if the original SSD file system had a storage capacity of at least * 2000 GiB.

*/ inline void SetStorageType(const StorageType& value) { m_storageTypeHasBeenSet = true; m_storageType = value; } /** *

Sets the storage type for the Windows file system you're creating from a * backup. Valid values are SSD and HDD.

  • *

    Set to SSD to use solid state drive storage. Supported on all * Windows deployment types.

  • Set to HDD to use hard * disk drive storage. Supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types.

*

Default value is SSD.

HDD and SSD storage types * have different minimum storage capacity requirements. A restored file system's * storage capacity is tied to the file system that was backed up. You can create a * file system that uses HDD storage from a backup of a file system that used SSD * storage only if the original SSD file system had a storage capacity of at least * 2000 GiB.

*/ inline void SetStorageType(StorageType&& value) { m_storageTypeHasBeenSet = true; m_storageType = std::move(value); } /** *

Sets the storage type for the Windows file system you're creating from a * backup. Valid values are SSD and HDD.

  • *

    Set to SSD to use solid state drive storage. Supported on all * Windows deployment types.

  • Set to HDD to use hard * disk drive storage. Supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types.

*

Default value is SSD.

HDD and SSD storage types * have different minimum storage capacity requirements. A restored file system's * storage capacity is tied to the file system that was backed up. You can create a * file system that uses HDD storage from a backup of a file system that used SSD * storage only if the original SSD file system had a storage capacity of at least * 2000 GiB.

*/ inline CreateFileSystemFromBackupRequest& WithStorageType(const StorageType& value) { SetStorageType(value); return *this;} /** *

Sets the storage type for the Windows file system you're creating from a * backup. Valid values are SSD and HDD.

  • *

    Set to SSD to use solid state drive storage. Supported on all * Windows deployment types.

  • Set to HDD to use hard * disk drive storage. Supported on SINGLE_AZ_2 and * MULTI_AZ_1 Windows file system deployment types.

*

Default value is SSD.

HDD and SSD storage types * have different minimum storage capacity requirements. A restored file system's * storage capacity is tied to the file system that was backed up. You can create a * file system that uses HDD storage from a backup of a file system that used SSD * storage only if the original SSD file system had a storage capacity of at least * 2000 GiB.

*/ inline CreateFileSystemFromBackupRequest& WithStorageType(StorageType&& value) { SetStorageType(std::move(value)); return *this;} private: Aws::String m_backupId; bool m_backupIdHasBeenSet; Aws::String m_clientRequestToken; bool m_clientRequestTokenHasBeenSet; Aws::Vector m_subnetIds; bool m_subnetIdsHasBeenSet; Aws::Vector m_securityGroupIds; bool m_securityGroupIdsHasBeenSet; Aws::Vector m_tags; bool m_tagsHasBeenSet; CreateFileSystemWindowsConfiguration m_windowsConfiguration; bool m_windowsConfigurationHasBeenSet; CreateFileSystemLustreConfiguration m_lustreConfiguration; bool m_lustreConfigurationHasBeenSet; StorageType m_storageType; bool m_storageTypeHasBeenSet; }; } // namespace Model } // namespace FSx } // namespace Aws