/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include namespace Aws { namespace Utils { namespace Xml { class XmlNode; } // namespace Xml } // namespace Utils namespace EC2 { namespace Model { /** *

Describes the association between an instance and an Elastic Graphics * accelerator.

See Also:

AWS * API Reference

*/ class AWS_EC2_API ElasticGpuAssociation { public: ElasticGpuAssociation(); ElasticGpuAssociation(const Aws::Utils::Xml::XmlNode& xmlNode); ElasticGpuAssociation& operator=(const Aws::Utils::Xml::XmlNode& xmlNode); void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const; void OutputToStream(Aws::OStream& oStream, const char* location) const; /** *

The ID of the Elastic Graphics accelerator.

*/ inline const Aws::String& GetElasticGpuId() const{ return m_elasticGpuId; } /** *

The ID of the Elastic Graphics accelerator.

*/ inline bool ElasticGpuIdHasBeenSet() const { return m_elasticGpuIdHasBeenSet; } /** *

The ID of the Elastic Graphics accelerator.

*/ inline void SetElasticGpuId(const Aws::String& value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId = value; } /** *

The ID of the Elastic Graphics accelerator.

*/ inline void SetElasticGpuId(Aws::String&& value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId = std::move(value); } /** *

The ID of the Elastic Graphics accelerator.

*/ inline void SetElasticGpuId(const char* value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId.assign(value); } /** *

The ID of the Elastic Graphics accelerator.

*/ inline ElasticGpuAssociation& WithElasticGpuId(const Aws::String& value) { SetElasticGpuId(value); return *this;} /** *

The ID of the Elastic Graphics accelerator.

*/ inline ElasticGpuAssociation& WithElasticGpuId(Aws::String&& value) { SetElasticGpuId(std::move(value)); return *this;} /** *

The ID of the Elastic Graphics accelerator.

*/ inline ElasticGpuAssociation& WithElasticGpuId(const char* value) { SetElasticGpuId(value); return *this;} /** *

The ID of the association.

*/ inline const Aws::String& GetElasticGpuAssociationId() const{ return m_elasticGpuAssociationId; } /** *

The ID of the association.

*/ inline bool ElasticGpuAssociationIdHasBeenSet() const { return m_elasticGpuAssociationIdHasBeenSet; } /** *

The ID of the association.

*/ inline void SetElasticGpuAssociationId(const Aws::String& value) { m_elasticGpuAssociationIdHasBeenSet = true; m_elasticGpuAssociationId = value; } /** *

The ID of the association.

*/ inline void SetElasticGpuAssociationId(Aws::String&& value) { m_elasticGpuAssociationIdHasBeenSet = true; m_elasticGpuAssociationId = std::move(value); } /** *

The ID of the association.

*/ inline void SetElasticGpuAssociationId(const char* value) { m_elasticGpuAssociationIdHasBeenSet = true; m_elasticGpuAssociationId.assign(value); } /** *

The ID of the association.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationId(const Aws::String& value) { SetElasticGpuAssociationId(value); return *this;} /** *

The ID of the association.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationId(Aws::String&& value) { SetElasticGpuAssociationId(std::move(value)); return *this;} /** *

The ID of the association.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationId(const char* value) { SetElasticGpuAssociationId(value); return *this;} /** *

The state of the association between the instance and the Elastic Graphics * accelerator.

*/ inline const Aws::String& GetElasticGpuAssociationState() const{ return m_elasticGpuAssociationState; } /** *

The state of the association between the instance and the Elastic Graphics * accelerator.

*/ inline bool ElasticGpuAssociationStateHasBeenSet() const { return m_elasticGpuAssociationStateHasBeenSet; } /** *

The state of the association between the instance and the Elastic Graphics * accelerator.

*/ inline void SetElasticGpuAssociationState(const Aws::String& value) { m_elasticGpuAssociationStateHasBeenSet = true; m_elasticGpuAssociationState = value; } /** *

The state of the association between the instance and the Elastic Graphics * accelerator.

*/ inline void SetElasticGpuAssociationState(Aws::String&& value) { m_elasticGpuAssociationStateHasBeenSet = true; m_elasticGpuAssociationState = std::move(value); } /** *

The state of the association between the instance and the Elastic Graphics * accelerator.

*/ inline void SetElasticGpuAssociationState(const char* value) { m_elasticGpuAssociationStateHasBeenSet = true; m_elasticGpuAssociationState.assign(value); } /** *

The state of the association between the instance and the Elastic Graphics * accelerator.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationState(const Aws::String& value) { SetElasticGpuAssociationState(value); return *this;} /** *

The state of the association between the instance and the Elastic Graphics * accelerator.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationState(Aws::String&& value) { SetElasticGpuAssociationState(std::move(value)); return *this;} /** *

The state of the association between the instance and the Elastic Graphics * accelerator.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationState(const char* value) { SetElasticGpuAssociationState(value); return *this;} /** *

The time the Elastic Graphics accelerator was associated with the * instance.

*/ inline const Aws::String& GetElasticGpuAssociationTime() const{ return m_elasticGpuAssociationTime; } /** *

The time the Elastic Graphics accelerator was associated with the * instance.

*/ inline bool ElasticGpuAssociationTimeHasBeenSet() const { return m_elasticGpuAssociationTimeHasBeenSet; } /** *

The time the Elastic Graphics accelerator was associated with the * instance.

*/ inline void SetElasticGpuAssociationTime(const Aws::String& value) { m_elasticGpuAssociationTimeHasBeenSet = true; m_elasticGpuAssociationTime = value; } /** *

The time the Elastic Graphics accelerator was associated with the * instance.

*/ inline void SetElasticGpuAssociationTime(Aws::String&& value) { m_elasticGpuAssociationTimeHasBeenSet = true; m_elasticGpuAssociationTime = std::move(value); } /** *

The time the Elastic Graphics accelerator was associated with the * instance.

*/ inline void SetElasticGpuAssociationTime(const char* value) { m_elasticGpuAssociationTimeHasBeenSet = true; m_elasticGpuAssociationTime.assign(value); } /** *

The time the Elastic Graphics accelerator was associated with the * instance.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationTime(const Aws::String& value) { SetElasticGpuAssociationTime(value); return *this;} /** *

The time the Elastic Graphics accelerator was associated with the * instance.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationTime(Aws::String&& value) { SetElasticGpuAssociationTime(std::move(value)); return *this;} /** *

The time the Elastic Graphics accelerator was associated with the * instance.

*/ inline ElasticGpuAssociation& WithElasticGpuAssociationTime(const char* value) { SetElasticGpuAssociationTime(value); return *this;} private: Aws::String m_elasticGpuId; bool m_elasticGpuIdHasBeenSet; Aws::String m_elasticGpuAssociationId; bool m_elasticGpuAssociationIdHasBeenSet; Aws::String m_elasticGpuAssociationState; bool m_elasticGpuAssociationStateHasBeenSet; Aws::String m_elasticGpuAssociationTime; bool m_elasticGpuAssociationTimeHasBeenSet; }; } // namespace Model } // namespace EC2 } // namespace Aws