feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

View File

@@ -0,0 +1,508 @@
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/medialive/MediaLive_EXPORTS.h>
#include <aws/medialive/MediaLiveRequest.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/medialive/model/InputDestinationRequest.h>
#include <aws/medialive/model/InputDeviceRequest.h>
#include <aws/medialive/model/MediaConnectFlowRequest.h>
#include <aws/medialive/model/InputSourceRequest.h>
#include <utility>
namespace Aws
{
namespace MediaLive
{
namespace Model
{
/**
* A request to update an input.<p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/medialive-2017-10-14/UpdateInputRequest">AWS
* API Reference</a></p>
*/
class AWS_MEDIALIVE_API UpdateInputRequest : public MediaLiveRequest
{
public:
UpdateInputRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdateInput"; }
Aws::String SerializePayload() const override;
/**
* Destination settings for PUSH type inputs.
*/
inline const Aws::Vector<InputDestinationRequest>& GetDestinations() const{ return m_destinations; }
/**
* Destination settings for PUSH type inputs.
*/
inline bool DestinationsHasBeenSet() const { return m_destinationsHasBeenSet; }
/**
* Destination settings for PUSH type inputs.
*/
inline void SetDestinations(const Aws::Vector<InputDestinationRequest>& value) { m_destinationsHasBeenSet = true; m_destinations = value; }
/**
* Destination settings for PUSH type inputs.
*/
inline void SetDestinations(Aws::Vector<InputDestinationRequest>&& value) { m_destinationsHasBeenSet = true; m_destinations = std::move(value); }
/**
* Destination settings for PUSH type inputs.
*/
inline UpdateInputRequest& WithDestinations(const Aws::Vector<InputDestinationRequest>& value) { SetDestinations(value); return *this;}
/**
* Destination settings for PUSH type inputs.
*/
inline UpdateInputRequest& WithDestinations(Aws::Vector<InputDestinationRequest>&& value) { SetDestinations(std::move(value)); return *this;}
/**
* Destination settings for PUSH type inputs.
*/
inline UpdateInputRequest& AddDestinations(const InputDestinationRequest& value) { m_destinationsHasBeenSet = true; m_destinations.push_back(value); return *this; }
/**
* Destination settings for PUSH type inputs.
*/
inline UpdateInputRequest& AddDestinations(InputDestinationRequest&& value) { m_destinationsHasBeenSet = true; m_destinations.push_back(std::move(value)); return *this; }
/**
* Settings for the devices.
*/
inline const Aws::Vector<InputDeviceRequest>& GetInputDevices() const{ return m_inputDevices; }
/**
* Settings for the devices.
*/
inline bool InputDevicesHasBeenSet() const { return m_inputDevicesHasBeenSet; }
/**
* Settings for the devices.
*/
inline void SetInputDevices(const Aws::Vector<InputDeviceRequest>& value) { m_inputDevicesHasBeenSet = true; m_inputDevices = value; }
/**
* Settings for the devices.
*/
inline void SetInputDevices(Aws::Vector<InputDeviceRequest>&& value) { m_inputDevicesHasBeenSet = true; m_inputDevices = std::move(value); }
/**
* Settings for the devices.
*/
inline UpdateInputRequest& WithInputDevices(const Aws::Vector<InputDeviceRequest>& value) { SetInputDevices(value); return *this;}
/**
* Settings for the devices.
*/
inline UpdateInputRequest& WithInputDevices(Aws::Vector<InputDeviceRequest>&& value) { SetInputDevices(std::move(value)); return *this;}
/**
* Settings for the devices.
*/
inline UpdateInputRequest& AddInputDevices(const InputDeviceRequest& value) { m_inputDevicesHasBeenSet = true; m_inputDevices.push_back(value); return *this; }
/**
* Settings for the devices.
*/
inline UpdateInputRequest& AddInputDevices(InputDeviceRequest&& value) { m_inputDevicesHasBeenSet = true; m_inputDevices.push_back(std::move(value)); return *this; }
/**
* Unique ID of the input.
*/
inline const Aws::String& GetInputId() const{ return m_inputId; }
/**
* Unique ID of the input.
*/
inline bool InputIdHasBeenSet() const { return m_inputIdHasBeenSet; }
/**
* Unique ID of the input.
*/
inline void SetInputId(const Aws::String& value) { m_inputIdHasBeenSet = true; m_inputId = value; }
/**
* Unique ID of the input.
*/
inline void SetInputId(Aws::String&& value) { m_inputIdHasBeenSet = true; m_inputId = std::move(value); }
/**
* Unique ID of the input.
*/
inline void SetInputId(const char* value) { m_inputIdHasBeenSet = true; m_inputId.assign(value); }
/**
* Unique ID of the input.
*/
inline UpdateInputRequest& WithInputId(const Aws::String& value) { SetInputId(value); return *this;}
/**
* Unique ID of the input.
*/
inline UpdateInputRequest& WithInputId(Aws::String&& value) { SetInputId(std::move(value)); return *this;}
/**
* Unique ID of the input.
*/
inline UpdateInputRequest& WithInputId(const char* value) { SetInputId(value); return *this;}
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline const Aws::Vector<Aws::String>& GetInputSecurityGroups() const{ return m_inputSecurityGroups; }
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline bool InputSecurityGroupsHasBeenSet() const { return m_inputSecurityGroupsHasBeenSet; }
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline void SetInputSecurityGroups(const Aws::Vector<Aws::String>& value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups = value; }
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline void SetInputSecurityGroups(Aws::Vector<Aws::String>&& value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups = std::move(value); }
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline UpdateInputRequest& WithInputSecurityGroups(const Aws::Vector<Aws::String>& value) { SetInputSecurityGroups(value); return *this;}
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline UpdateInputRequest& WithInputSecurityGroups(Aws::Vector<Aws::String>&& value) { SetInputSecurityGroups(std::move(value)); return *this;}
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline UpdateInputRequest& AddInputSecurityGroups(const Aws::String& value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups.push_back(value); return *this; }
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline UpdateInputRequest& AddInputSecurityGroups(Aws::String&& value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups.push_back(std::move(value)); return *this; }
/**
* A list of security groups referenced by IDs to attach to the input.
*/
inline UpdateInputRequest& AddInputSecurityGroups(const char* value) { m_inputSecurityGroupsHasBeenSet = true; m_inputSecurityGroups.push_back(value); return *this; }
/**
* A list of the MediaConnect Flow ARNs that you want to use as the source of the
* input. You can specify as few as one
Flow and presently, as many as two. The
* only requirement is when you have more than one is that each Flow is in
* a
separate Availability Zone as this ensures your EML input is redundant to AZ
* issues.
*/
inline const Aws::Vector<MediaConnectFlowRequest>& GetMediaConnectFlows() const{ return m_mediaConnectFlows; }
/**
* A list of the MediaConnect Flow ARNs that you want to use as the source of the
* input. You can specify as few as one
Flow and presently, as many as two. The
* only requirement is when you have more than one is that each Flow is in
* a
separate Availability Zone as this ensures your EML input is redundant to AZ
* issues.
*/
inline bool MediaConnectFlowsHasBeenSet() const { return m_mediaConnectFlowsHasBeenSet; }
/**
* A list of the MediaConnect Flow ARNs that you want to use as the source of the
* input. You can specify as few as one
Flow and presently, as many as two. The
* only requirement is when you have more than one is that each Flow is in
* a
separate Availability Zone as this ensures your EML input is redundant to AZ
* issues.
*/
inline void SetMediaConnectFlows(const Aws::Vector<MediaConnectFlowRequest>& value) { m_mediaConnectFlowsHasBeenSet = true; m_mediaConnectFlows = value; }
/**
* A list of the MediaConnect Flow ARNs that you want to use as the source of the
* input. You can specify as few as one
Flow and presently, as many as two. The
* only requirement is when you have more than one is that each Flow is in
* a
separate Availability Zone as this ensures your EML input is redundant to AZ
* issues.
*/
inline void SetMediaConnectFlows(Aws::Vector<MediaConnectFlowRequest>&& value) { m_mediaConnectFlowsHasBeenSet = true; m_mediaConnectFlows = std::move(value); }
/**
* A list of the MediaConnect Flow ARNs that you want to use as the source of the
* input. You can specify as few as one
Flow and presently, as many as two. The
* only requirement is when you have more than one is that each Flow is in
* a
separate Availability Zone as this ensures your EML input is redundant to AZ
* issues.
*/
inline UpdateInputRequest& WithMediaConnectFlows(const Aws::Vector<MediaConnectFlowRequest>& value) { SetMediaConnectFlows(value); return *this;}
/**
* A list of the MediaConnect Flow ARNs that you want to use as the source of the
* input. You can specify as few as one
Flow and presently, as many as two. The
* only requirement is when you have more than one is that each Flow is in
* a
separate Availability Zone as this ensures your EML input is redundant to AZ
* issues.
*/
inline UpdateInputRequest& WithMediaConnectFlows(Aws::Vector<MediaConnectFlowRequest>&& value) { SetMediaConnectFlows(std::move(value)); return *this;}
/**
* A list of the MediaConnect Flow ARNs that you want to use as the source of the
* input. You can specify as few as one
Flow and presently, as many as two. The
* only requirement is when you have more than one is that each Flow is in
* a
separate Availability Zone as this ensures your EML input is redundant to AZ
* issues.
*/
inline UpdateInputRequest& AddMediaConnectFlows(const MediaConnectFlowRequest& value) { m_mediaConnectFlowsHasBeenSet = true; m_mediaConnectFlows.push_back(value); return *this; }
/**
* A list of the MediaConnect Flow ARNs that you want to use as the source of the
* input. You can specify as few as one
Flow and presently, as many as two. The
* only requirement is when you have more than one is that each Flow is in
* a
separate Availability Zone as this ensures your EML input is redundant to AZ
* issues.
*/
inline UpdateInputRequest& AddMediaConnectFlows(MediaConnectFlowRequest&& value) { m_mediaConnectFlowsHasBeenSet = true; m_mediaConnectFlows.push_back(std::move(value)); return *this; }
/**
* Name of the input.
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* Name of the input.
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* Name of the input.
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* Name of the input.
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* Name of the input.
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* Name of the input.
*/
inline UpdateInputRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* Name of the input.
*/
inline UpdateInputRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* Name of the input.
*/
inline UpdateInputRequest& WithName(const char* value) { SetName(value); return *this;}
/**
* The Amazon Resource Name (ARN) of the role this input assumes during and after
* creation.
*/
inline const Aws::String& GetRoleArn() const{ return m_roleArn; }
/**
* The Amazon Resource Name (ARN) of the role this input assumes during and after
* creation.
*/
inline bool RoleArnHasBeenSet() const { return m_roleArnHasBeenSet; }
/**
* The Amazon Resource Name (ARN) of the role this input assumes during and after
* creation.
*/
inline void SetRoleArn(const Aws::String& value) { m_roleArnHasBeenSet = true; m_roleArn = value; }
/**
* The Amazon Resource Name (ARN) of the role this input assumes during and after
* creation.
*/
inline void SetRoleArn(Aws::String&& value) { m_roleArnHasBeenSet = true; m_roleArn = std::move(value); }
/**
* The Amazon Resource Name (ARN) of the role this input assumes during and after
* creation.
*/
inline void SetRoleArn(const char* value) { m_roleArnHasBeenSet = true; m_roleArn.assign(value); }
/**
* The Amazon Resource Name (ARN) of the role this input assumes during and after
* creation.
*/
inline UpdateInputRequest& WithRoleArn(const Aws::String& value) { SetRoleArn(value); return *this;}
/**
* The Amazon Resource Name (ARN) of the role this input assumes during and after
* creation.
*/
inline UpdateInputRequest& WithRoleArn(Aws::String&& value) { SetRoleArn(std::move(value)); return *this;}
/**
* The Amazon Resource Name (ARN) of the role this input assumes during and after
* creation.
*/
inline UpdateInputRequest& WithRoleArn(const char* value) { SetRoleArn(value); return *this;}
/**
* The source URLs for a PULL-type input. Every PULL type input needs
exactly two
* source URLs for redundancy.
Only specify sources for PULL type Inputs. Leave
* Destinations empty.
*/
inline const Aws::Vector<InputSourceRequest>& GetSources() const{ return m_sources; }
/**
* The source URLs for a PULL-type input. Every PULL type input needs
exactly two
* source URLs for redundancy.
Only specify sources for PULL type Inputs. Leave
* Destinations empty.
*/
inline bool SourcesHasBeenSet() const { return m_sourcesHasBeenSet; }
/**
* The source URLs for a PULL-type input. Every PULL type input needs
exactly two
* source URLs for redundancy.
Only specify sources for PULL type Inputs. Leave
* Destinations empty.
*/
inline void SetSources(const Aws::Vector<InputSourceRequest>& value) { m_sourcesHasBeenSet = true; m_sources = value; }
/**
* The source URLs for a PULL-type input. Every PULL type input needs
exactly two
* source URLs for redundancy.
Only specify sources for PULL type Inputs. Leave
* Destinations empty.
*/
inline void SetSources(Aws::Vector<InputSourceRequest>&& value) { m_sourcesHasBeenSet = true; m_sources = std::move(value); }
/**
* The source URLs for a PULL-type input. Every PULL type input needs
exactly two
* source URLs for redundancy.
Only specify sources for PULL type Inputs. Leave
* Destinations empty.
*/
inline UpdateInputRequest& WithSources(const Aws::Vector<InputSourceRequest>& value) { SetSources(value); return *this;}
/**
* The source URLs for a PULL-type input. Every PULL type input needs
exactly two
* source URLs for redundancy.
Only specify sources for PULL type Inputs. Leave
* Destinations empty.
*/
inline UpdateInputRequest& WithSources(Aws::Vector<InputSourceRequest>&& value) { SetSources(std::move(value)); return *this;}
/**
* The source URLs for a PULL-type input. Every PULL type input needs
exactly two
* source URLs for redundancy.
Only specify sources for PULL type Inputs. Leave
* Destinations empty.
*/
inline UpdateInputRequest& AddSources(const InputSourceRequest& value) { m_sourcesHasBeenSet = true; m_sources.push_back(value); return *this; }
/**
* The source URLs for a PULL-type input. Every PULL type input needs
exactly two
* source URLs for redundancy.
Only specify sources for PULL type Inputs. Leave
* Destinations empty.
*/
inline UpdateInputRequest& AddSources(InputSourceRequest&& value) { m_sourcesHasBeenSet = true; m_sources.push_back(std::move(value)); return *this; }
private:
Aws::Vector<InputDestinationRequest> m_destinations;
bool m_destinationsHasBeenSet;
Aws::Vector<InputDeviceRequest> m_inputDevices;
bool m_inputDevicesHasBeenSet;
Aws::String m_inputId;
bool m_inputIdHasBeenSet;
Aws::Vector<Aws::String> m_inputSecurityGroups;
bool m_inputSecurityGroupsHasBeenSet;
Aws::Vector<MediaConnectFlowRequest> m_mediaConnectFlows;
bool m_mediaConnectFlowsHasBeenSet;
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::String m_roleArn;
bool m_roleArnHasBeenSet;
Aws::Vector<InputSourceRequest> m_sources;
bool m_sourcesHasBeenSet;
};
} // namespace Model
} // namespace MediaLive
} // namespace Aws