feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

View File

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/medialive/MediaLive_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/medialive/model/AudioChannelMapping.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaLive
{
namespace Model
{
/**
* Remix Settings<p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/medialive-2017-10-14/RemixSettings">AWS
* API Reference</a></p>
*/
class AWS_MEDIALIVE_API RemixSettings
{
public:
RemixSettings();
RemixSettings(Aws::Utils::Json::JsonView jsonValue);
RemixSettings& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* Mapping of input channels to output channels, with appropriate gain adjustments.
*/
inline const Aws::Vector<AudioChannelMapping>& GetChannelMappings() const{ return m_channelMappings; }
/**
* Mapping of input channels to output channels, with appropriate gain adjustments.
*/
inline bool ChannelMappingsHasBeenSet() const { return m_channelMappingsHasBeenSet; }
/**
* Mapping of input channels to output channels, with appropriate gain adjustments.
*/
inline void SetChannelMappings(const Aws::Vector<AudioChannelMapping>& value) { m_channelMappingsHasBeenSet = true; m_channelMappings = value; }
/**
* Mapping of input channels to output channels, with appropriate gain adjustments.
*/
inline void SetChannelMappings(Aws::Vector<AudioChannelMapping>&& value) { m_channelMappingsHasBeenSet = true; m_channelMappings = std::move(value); }
/**
* Mapping of input channels to output channels, with appropriate gain adjustments.
*/
inline RemixSettings& WithChannelMappings(const Aws::Vector<AudioChannelMapping>& value) { SetChannelMappings(value); return *this;}
/**
* Mapping of input channels to output channels, with appropriate gain adjustments.
*/
inline RemixSettings& WithChannelMappings(Aws::Vector<AudioChannelMapping>&& value) { SetChannelMappings(std::move(value)); return *this;}
/**
* Mapping of input channels to output channels, with appropriate gain adjustments.
*/
inline RemixSettings& AddChannelMappings(const AudioChannelMapping& value) { m_channelMappingsHasBeenSet = true; m_channelMappings.push_back(value); return *this; }
/**
* Mapping of input channels to output channels, with appropriate gain adjustments.
*/
inline RemixSettings& AddChannelMappings(AudioChannelMapping&& value) { m_channelMappingsHasBeenSet = true; m_channelMappings.push_back(std::move(value)); return *this; }
/**
* Number of input channels to be used.
*/
inline int GetChannelsIn() const{ return m_channelsIn; }
/**
* Number of input channels to be used.
*/
inline bool ChannelsInHasBeenSet() const { return m_channelsInHasBeenSet; }
/**
* Number of input channels to be used.
*/
inline void SetChannelsIn(int value) { m_channelsInHasBeenSet = true; m_channelsIn = value; }
/**
* Number of input channels to be used.
*/
inline RemixSettings& WithChannelsIn(int value) { SetChannelsIn(value); return *this;}
/**
* Number of output channels to be produced.
Valid values: 1, 2, 4, 6, 8
*/
inline int GetChannelsOut() const{ return m_channelsOut; }
/**
* Number of output channels to be produced.
Valid values: 1, 2, 4, 6, 8
*/
inline bool ChannelsOutHasBeenSet() const { return m_channelsOutHasBeenSet; }
/**
* Number of output channels to be produced.
Valid values: 1, 2, 4, 6, 8
*/
inline void SetChannelsOut(int value) { m_channelsOutHasBeenSet = true; m_channelsOut = value; }
/**
* Number of output channels to be produced.
Valid values: 1, 2, 4, 6, 8
*/
inline RemixSettings& WithChannelsOut(int value) { SetChannelsOut(value); return *this;}
private:
Aws::Vector<AudioChannelMapping> m_channelMappings;
bool m_channelMappingsHasBeenSet;
int m_channelsIn;
bool m_channelsInHasBeenSet;
int m_channelsOut;
bool m_channelsOutHasBeenSet;
};
} // namespace Model
} // namespace MediaLive
} // namespace Aws