feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaConvert
{
namespace Model
{
/**
* Required when you set Codec, under AudioDescriptions>CodecSettings, to the value
* OPUS.<p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/OpusSettings">AWS
* API Reference</a></p>
*/
class AWS_MEDIACONVERT_API OpusSettings
{
public:
OpusSettings();
OpusSettings(Aws::Utils::Json::JsonView jsonValue);
OpusSettings& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* Optional. Specify the average bitrate in bits per second. Valid values are
* multiples of 8000, from 32000 through 192000. The default value is 96000, which
* we recommend for quality and bandwidth.
*/
inline int GetBitrate() const{ return m_bitrate; }
/**
* Optional. Specify the average bitrate in bits per second. Valid values are
* multiples of 8000, from 32000 through 192000. The default value is 96000, which
* we recommend for quality and bandwidth.
*/
inline bool BitrateHasBeenSet() const { return m_bitrateHasBeenSet; }
/**
* Optional. Specify the average bitrate in bits per second. Valid values are
* multiples of 8000, from 32000 through 192000. The default value is 96000, which
* we recommend for quality and bandwidth.
*/
inline void SetBitrate(int value) { m_bitrateHasBeenSet = true; m_bitrate = value; }
/**
* Optional. Specify the average bitrate in bits per second. Valid values are
* multiples of 8000, from 32000 through 192000. The default value is 96000, which
* we recommend for quality and bandwidth.
*/
inline OpusSettings& WithBitrate(int value) { SetBitrate(value); return *this;}
/**
* Specify the number of channels in this output audio track. Choosing Mono on the
* console gives you 1 output channel; choosing Stereo gives you 2. In the API,
* valid values are 1 and 2.
*/
inline int GetChannels() const{ return m_channels; }
/**
* Specify the number of channels in this output audio track. Choosing Mono on the
* console gives you 1 output channel; choosing Stereo gives you 2. In the API,
* valid values are 1 and 2.
*/
inline bool ChannelsHasBeenSet() const { return m_channelsHasBeenSet; }
/**
* Specify the number of channels in this output audio track. Choosing Mono on the
* console gives you 1 output channel; choosing Stereo gives you 2. In the API,
* valid values are 1 and 2.
*/
inline void SetChannels(int value) { m_channelsHasBeenSet = true; m_channels = value; }
/**
* Specify the number of channels in this output audio track. Choosing Mono on the
* console gives you 1 output channel; choosing Stereo gives you 2. In the API,
* valid values are 1 and 2.
*/
inline OpusSettings& WithChannels(int value) { SetChannels(value); return *this;}
/**
* Optional. Sample rate in hz. Valid values are 16000, 24000, and 48000. The
* default value is 48000.
*/
inline int GetSampleRate() const{ return m_sampleRate; }
/**
* Optional. Sample rate in hz. Valid values are 16000, 24000, and 48000. The
* default value is 48000.
*/
inline bool SampleRateHasBeenSet() const { return m_sampleRateHasBeenSet; }
/**
* Optional. Sample rate in hz. Valid values are 16000, 24000, and 48000. The
* default value is 48000.
*/
inline void SetSampleRate(int value) { m_sampleRateHasBeenSet = true; m_sampleRate = value; }
/**
* Optional. Sample rate in hz. Valid values are 16000, 24000, and 48000. The
* default value is 48000.
*/
inline OpusSettings& WithSampleRate(int value) { SetSampleRate(value); return *this;}
private:
int m_bitrate;
bool m_bitrateHasBeenSet;
int m_channels;
bool m_channelsHasBeenSet;
int m_sampleRate;
bool m_sampleRateHasBeenSet;
};
} // namespace Model
} // namespace MediaConvert
} // namespace Aws