feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaConvert
{
namespace Model
{
/**
* Required when you set (Codec) under (AudioDescriptions)>(CodecSettings) to the
* value AIFF.<p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/AiffSettings">AWS
* API Reference</a></p>
*/
class AWS_MEDIACONVERT_API AiffSettings
{
public:
AiffSettings();
AiffSettings(Aws::Utils::Json::JsonView jsonValue);
AiffSettings& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* Specify Bit depth (BitDepth), in bits per sample, to choose the encoding quality
* for this audio track.
*/
inline int GetBitDepth() const{ return m_bitDepth; }
/**
* Specify Bit depth (BitDepth), in bits per sample, to choose the encoding quality
* for this audio track.
*/
inline bool BitDepthHasBeenSet() const { return m_bitDepthHasBeenSet; }
/**
* Specify Bit depth (BitDepth), in bits per sample, to choose the encoding quality
* for this audio track.
*/
inline void SetBitDepth(int value) { m_bitDepthHasBeenSet = true; m_bitDepth = value; }
/**
* Specify Bit depth (BitDepth), in bits per sample, to choose the encoding quality
* for this audio track.
*/
inline AiffSettings& WithBitDepth(int value) { SetBitDepth(value); return *this;}
/**
* Specify the number of channels in this output audio track. Valid values are 1
* and even numbers up to 64. For example, 1, 2, 4, 6, and so on, up to 64.
*/
inline int GetChannels() const{ return m_channels; }
/**
* Specify the number of channels in this output audio track. Valid values are 1
* and even numbers up to 64. For example, 1, 2, 4, 6, and so on, up to 64.
*/
inline bool ChannelsHasBeenSet() const { return m_channelsHasBeenSet; }
/**
* Specify the number of channels in this output audio track. Valid values are 1
* and even numbers up to 64. For example, 1, 2, 4, 6, and so on, up to 64.
*/
inline void SetChannels(int value) { m_channelsHasBeenSet = true; m_channels = value; }
/**
* Specify the number of channels in this output audio track. Valid values are 1
* and even numbers up to 64. For example, 1, 2, 4, 6, and so on, up to 64.
*/
inline AiffSettings& WithChannels(int value) { SetChannels(value); return *this;}
/**
* Sample rate in hz.
*/
inline int GetSampleRate() const{ return m_sampleRate; }
/**
* Sample rate in hz.
*/
inline bool SampleRateHasBeenSet() const { return m_sampleRateHasBeenSet; }
/**
* Sample rate in hz.
*/
inline void SetSampleRate(int value) { m_sampleRateHasBeenSet = true; m_sampleRate = value; }
/**
* Sample rate in hz.
*/
inline AiffSettings& WithSampleRate(int value) { SetSampleRate(value); return *this;}
private:
int m_bitDepth;
bool m_bitDepthHasBeenSet;
int m_channels;
bool m_channelsHasBeenSet;
int m_sampleRate;
bool m_sampleRateHasBeenSet;
};
} // namespace Model
} // namespace MediaConvert
} // namespace Aws