feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

View File

@@ -0,0 +1,60 @@
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/CertificateConfiguration.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
namespace Aws
{
namespace GameLift
{
namespace Model
{
CertificateConfiguration::CertificateConfiguration() :
m_certificateType(CertificateType::NOT_SET),
m_certificateTypeHasBeenSet(false)
{
}
CertificateConfiguration::CertificateConfiguration(JsonView jsonValue) :
m_certificateType(CertificateType::NOT_SET),
m_certificateTypeHasBeenSet(false)
{
*this = jsonValue;
}
CertificateConfiguration& CertificateConfiguration::operator =(JsonView jsonValue)
{
if(jsonValue.ValueExists("CertificateType"))
{
m_certificateType = CertificateTypeMapper::GetCertificateTypeForName(jsonValue.GetString("CertificateType"));
m_certificateTypeHasBeenSet = true;
}
return *this;
}
JsonValue CertificateConfiguration::Jsonize() const
{
JsonValue payload;
if(m_certificateTypeHasBeenSet)
{
payload.WithString("CertificateType", CertificateTypeMapper::GetNameForCertificateType(m_certificateType));
}
return payload;
}
} // namespace Model
} // namespace GameLift
} // namespace Aws