feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/MatchmakingTicket.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Represents the returned data in response to a request action.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmakingOutput">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API StartMatchmakingResult
{
public:
StartMatchmakingResult();
StartMatchmakingResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
StartMatchmakingResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
/**
* <p>Ticket representing the matchmaking request. This object include the
* information included in the request, ticket status, and match results as
* generated during the matchmaking process.</p>
*/
inline const MatchmakingTicket& GetMatchmakingTicket() const{ return m_matchmakingTicket; }
/**
* <p>Ticket representing the matchmaking request. This object include the
* information included in the request, ticket status, and match results as
* generated during the matchmaking process.</p>
*/
inline void SetMatchmakingTicket(const MatchmakingTicket& value) { m_matchmakingTicket = value; }
/**
* <p>Ticket representing the matchmaking request. This object include the
* information included in the request, ticket status, and match results as
* generated during the matchmaking process.</p>
*/
inline void SetMatchmakingTicket(MatchmakingTicket&& value) { m_matchmakingTicket = std::move(value); }
/**
* <p>Ticket representing the matchmaking request. This object include the
* information included in the request, ticket status, and match results as
* generated during the matchmaking process.</p>
*/
inline StartMatchmakingResult& WithMatchmakingTicket(const MatchmakingTicket& value) { SetMatchmakingTicket(value); return *this;}
/**
* <p>Ticket representing the matchmaking request. This object include the
* information included in the request, ticket status, and match results as
* generated during the matchmaking process.</p>
*/
inline StartMatchmakingResult& WithMatchmakingTicket(MatchmakingTicket&& value) { SetMatchmakingTicket(std::move(value)); return *this;}
private:
MatchmakingTicket m_matchmakingTicket;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws