feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
namespace Aws
{
namespace GameLift
{
namespace Model
{
enum class MetricName
{
NOT_SET,
ActivatingGameSessions,
ActiveGameSessions,
ActiveInstances,
AvailableGameSessions,
AvailablePlayerSessions,
CurrentPlayerSessions,
IdleInstances,
PercentAvailableGameSessions,
PercentIdleInstances,
QueueDepth,
WaitTime
};
namespace MetricNameMapper
{
AWS_GAMELIFT_API MetricName GetMetricNameForName(const Aws::String& name);
AWS_GAMELIFT_API Aws::String GetNameForMetricName(MetricName value);
} // namespace MetricNameMapper
} // namespace Model
} // namespace GameLift
} // namespace Aws