feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

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@@ -0,0 +1,198 @@
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/IpProtocol.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>A range of IP addresses and port settings that allow inbound traffic to
* connect to server processes on an Amazon GameLift hosting resource. New game
* sessions that are started on the fleet are assigned an IP address/port number
* combination, which must fall into the fleet's allowed ranges. For fleets created
* with a custom game server, the ranges reflect the server's game session
* assignments. For Realtime Servers fleets, Amazon GameLift automatically opens
* two port ranges, one for TCP messaging and one for UDP for use by the Realtime
* servers.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/IpPermission">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API IpPermission
{
public:
IpPermission();
IpPermission(Aws::Utils::Json::JsonView jsonValue);
IpPermission& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>A starting value for a range of allowed port numbers.</p>
*/
inline int GetFromPort() const{ return m_fromPort; }
/**
* <p>A starting value for a range of allowed port numbers.</p>
*/
inline bool FromPortHasBeenSet() const { return m_fromPortHasBeenSet; }
/**
* <p>A starting value for a range of allowed port numbers.</p>
*/
inline void SetFromPort(int value) { m_fromPortHasBeenSet = true; m_fromPort = value; }
/**
* <p>A starting value for a range of allowed port numbers.</p>
*/
inline IpPermission& WithFromPort(int value) { SetFromPort(value); return *this;}
/**
* <p>An ending value for a range of allowed port numbers. Port numbers are
* end-inclusive. This value must be higher than <code>FromPort</code>.</p>
*/
inline int GetToPort() const{ return m_toPort; }
/**
* <p>An ending value for a range of allowed port numbers. Port numbers are
* end-inclusive. This value must be higher than <code>FromPort</code>.</p>
*/
inline bool ToPortHasBeenSet() const { return m_toPortHasBeenSet; }
/**
* <p>An ending value for a range of allowed port numbers. Port numbers are
* end-inclusive. This value must be higher than <code>FromPort</code>.</p>
*/
inline void SetToPort(int value) { m_toPortHasBeenSet = true; m_toPort = value; }
/**
* <p>An ending value for a range of allowed port numbers. Port numbers are
* end-inclusive. This value must be higher than <code>FromPort</code>.</p>
*/
inline IpPermission& WithToPort(int value) { SetToPort(value); return *this;}
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline const Aws::String& GetIpRange() const{ return m_ipRange; }
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline bool IpRangeHasBeenSet() const { return m_ipRangeHasBeenSet; }
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline void SetIpRange(const Aws::String& value) { m_ipRangeHasBeenSet = true; m_ipRange = value; }
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline void SetIpRange(Aws::String&& value) { m_ipRangeHasBeenSet = true; m_ipRange = std::move(value); }
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline void SetIpRange(const char* value) { m_ipRangeHasBeenSet = true; m_ipRange.assign(value); }
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline IpPermission& WithIpRange(const Aws::String& value) { SetIpRange(value); return *this;}
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline IpPermission& WithIpRange(Aws::String&& value) { SetIpRange(std::move(value)); return *this;}
/**
* <p>A range of allowed IP addresses. This value must be expressed in CIDR
* notation. Example: "<code>000.000.000.000/[subnet mask]</code>" or optionally
* the shortened version "<code>0.0.0.0/[subnet mask]</code>".</p>
*/
inline IpPermission& WithIpRange(const char* value) { SetIpRange(value); return *this;}
/**
* <p>The network communication protocol used by the fleet.</p>
*/
inline const IpProtocol& GetProtocol() const{ return m_protocol; }
/**
* <p>The network communication protocol used by the fleet.</p>
*/
inline bool ProtocolHasBeenSet() const { return m_protocolHasBeenSet; }
/**
* <p>The network communication protocol used by the fleet.</p>
*/
inline void SetProtocol(const IpProtocol& value) { m_protocolHasBeenSet = true; m_protocol = value; }
/**
* <p>The network communication protocol used by the fleet.</p>
*/
inline void SetProtocol(IpProtocol&& value) { m_protocolHasBeenSet = true; m_protocol = std::move(value); }
/**
* <p>The network communication protocol used by the fleet.</p>
*/
inline IpPermission& WithProtocol(const IpProtocol& value) { SetProtocol(value); return *this;}
/**
* <p>The network communication protocol used by the fleet.</p>
*/
inline IpPermission& WithProtocol(IpProtocol&& value) { SetProtocol(std::move(value)); return *this;}
private:
int m_fromPort;
bool m_fromPortHasBeenSet;
int m_toPort;
bool m_toPortHasBeenSet;
Aws::String m_ipRange;
bool m_ipRangeHasBeenSet;
IpProtocol m_protocol;
bool m_protocolHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws