feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

View File

@@ -0,0 +1,93 @@
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/GameLiftRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace GameLift
{
namespace Model
{
/**
*/
class AWS_GAMELIFT_API DeleteScriptRequest : public GameLiftRequest
{
public:
DeleteScriptRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "DeleteScript"; }
Aws::String SerializePayload() const override;
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
/**
* <p>A unique identifier for a Realtime script to delete. You can use either the
* script ID or ARN value.</p>
*/
inline const Aws::String& GetScriptId() const{ return m_scriptId; }
/**
* <p>A unique identifier for a Realtime script to delete. You can use either the
* script ID or ARN value.</p>
*/
inline bool ScriptIdHasBeenSet() const { return m_scriptIdHasBeenSet; }
/**
* <p>A unique identifier for a Realtime script to delete. You can use either the
* script ID or ARN value.</p>
*/
inline void SetScriptId(const Aws::String& value) { m_scriptIdHasBeenSet = true; m_scriptId = value; }
/**
* <p>A unique identifier for a Realtime script to delete. You can use either the
* script ID or ARN value.</p>
*/
inline void SetScriptId(Aws::String&& value) { m_scriptIdHasBeenSet = true; m_scriptId = std::move(value); }
/**
* <p>A unique identifier for a Realtime script to delete. You can use either the
* script ID or ARN value.</p>
*/
inline void SetScriptId(const char* value) { m_scriptIdHasBeenSet = true; m_scriptId.assign(value); }
/**
* <p>A unique identifier for a Realtime script to delete. You can use either the
* script ID or ARN value.</p>
*/
inline DeleteScriptRequest& WithScriptId(const Aws::String& value) { SetScriptId(value); return *this;}
/**
* <p>A unique identifier for a Realtime script to delete. You can use either the
* script ID or ARN value.</p>
*/
inline DeleteScriptRequest& WithScriptId(Aws::String&& value) { SetScriptId(std::move(value)); return *this;}
/**
* <p>A unique identifier for a Realtime script to delete. You can use either the
* script ID or ARN value.</p>
*/
inline DeleteScriptRequest& WithScriptId(const char* value) { SetScriptId(value); return *this;}
private:
Aws::String m_scriptId;
bool m_scriptIdHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws