feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

View File

@@ -0,0 +1,120 @@
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ec2/EC2_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSStreamFwd.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/ec2/model/GpuDeviceInfo.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Xml
{
class XmlNode;
} // namespace Xml
} // namespace Utils
namespace EC2
{
namespace Model
{
/**
* <p>Describes the GPU accelerators for the instance type.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ec2-2016-11-15/GpuInfo">AWS API
* Reference</a></p>
*/
class AWS_EC2_API GpuInfo
{
public:
GpuInfo();
GpuInfo(const Aws::Utils::Xml::XmlNode& xmlNode);
GpuInfo& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const;
void OutputToStream(Aws::OStream& oStream, const char* location) const;
/**
* <p>Describes the GPU accelerators for the instance type.</p>
*/
inline const Aws::Vector<GpuDeviceInfo>& GetGpus() const{ return m_gpus; }
/**
* <p>Describes the GPU accelerators for the instance type.</p>
*/
inline bool GpusHasBeenSet() const { return m_gpusHasBeenSet; }
/**
* <p>Describes the GPU accelerators for the instance type.</p>
*/
inline void SetGpus(const Aws::Vector<GpuDeviceInfo>& value) { m_gpusHasBeenSet = true; m_gpus = value; }
/**
* <p>Describes the GPU accelerators for the instance type.</p>
*/
inline void SetGpus(Aws::Vector<GpuDeviceInfo>&& value) { m_gpusHasBeenSet = true; m_gpus = std::move(value); }
/**
* <p>Describes the GPU accelerators for the instance type.</p>
*/
inline GpuInfo& WithGpus(const Aws::Vector<GpuDeviceInfo>& value) { SetGpus(value); return *this;}
/**
* <p>Describes the GPU accelerators for the instance type.</p>
*/
inline GpuInfo& WithGpus(Aws::Vector<GpuDeviceInfo>&& value) { SetGpus(std::move(value)); return *this;}
/**
* <p>Describes the GPU accelerators for the instance type.</p>
*/
inline GpuInfo& AddGpus(const GpuDeviceInfo& value) { m_gpusHasBeenSet = true; m_gpus.push_back(value); return *this; }
/**
* <p>Describes the GPU accelerators for the instance type.</p>
*/
inline GpuInfo& AddGpus(GpuDeviceInfo&& value) { m_gpusHasBeenSet = true; m_gpus.push_back(std::move(value)); return *this; }
/**
* <p>The total size of the memory for the GPU accelerators for the instance
* type.</p>
*/
inline int GetTotalGpuMemoryInMiB() const{ return m_totalGpuMemoryInMiB; }
/**
* <p>The total size of the memory for the GPU accelerators for the instance
* type.</p>
*/
inline bool TotalGpuMemoryInMiBHasBeenSet() const { return m_totalGpuMemoryInMiBHasBeenSet; }
/**
* <p>The total size of the memory for the GPU accelerators for the instance
* type.</p>
*/
inline void SetTotalGpuMemoryInMiB(int value) { m_totalGpuMemoryInMiBHasBeenSet = true; m_totalGpuMemoryInMiB = value; }
/**
* <p>The total size of the memory for the GPU accelerators for the instance
* type.</p>
*/
inline GpuInfo& WithTotalGpuMemoryInMiB(int value) { SetTotalGpuMemoryInMiB(value); return *this;}
private:
Aws::Vector<GpuDeviceInfo> m_gpus;
bool m_gpusHasBeenSet;
int m_totalGpuMemoryInMiB;
bool m_totalGpuMemoryInMiBHasBeenSet;
};
} // namespace Model
} // namespace EC2
} // namespace Aws