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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-glue/include/aws/glue/model/UpdatePartitionRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/glue/Glue_EXPORTS.h>
#include <aws/glue/GlueRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/glue/model/PartitionInput.h>
#include <utility>
namespace Aws
{
namespace Glue
{
namespace Model
{
/**
*/
class AWS_GLUE_API UpdatePartitionRequest : public GlueRequest
{
public:
UpdatePartitionRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdatePartition"; }
Aws::String SerializePayload() const override;
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
/**
* <p>The ID of the Data Catalog where the partition to be updated resides. If none
* is provided, the AWS account ID is used by default.</p>
*/
inline const Aws::String& GetCatalogId() const{ return m_catalogId; }
/**
* <p>The ID of the Data Catalog where the partition to be updated resides. If none
* is provided, the AWS account ID is used by default.</p>
*/
inline bool CatalogIdHasBeenSet() const { return m_catalogIdHasBeenSet; }
/**
* <p>The ID of the Data Catalog where the partition to be updated resides. If none
* is provided, the AWS account ID is used by default.</p>
*/
inline void SetCatalogId(const Aws::String& value) { m_catalogIdHasBeenSet = true; m_catalogId = value; }
/**
* <p>The ID of the Data Catalog where the partition to be updated resides. If none
* is provided, the AWS account ID is used by default.</p>
*/
inline void SetCatalogId(Aws::String&& value) { m_catalogIdHasBeenSet = true; m_catalogId = std::move(value); }
/**
* <p>The ID of the Data Catalog where the partition to be updated resides. If none
* is provided, the AWS account ID is used by default.</p>
*/
inline void SetCatalogId(const char* value) { m_catalogIdHasBeenSet = true; m_catalogId.assign(value); }
/**
* <p>The ID of the Data Catalog where the partition to be updated resides. If none
* is provided, the AWS account ID is used by default.</p>
*/
inline UpdatePartitionRequest& WithCatalogId(const Aws::String& value) { SetCatalogId(value); return *this;}
/**
* <p>The ID of the Data Catalog where the partition to be updated resides. If none
* is provided, the AWS account ID is used by default.</p>
*/
inline UpdatePartitionRequest& WithCatalogId(Aws::String&& value) { SetCatalogId(std::move(value)); return *this;}
/**
* <p>The ID of the Data Catalog where the partition to be updated resides. If none
* is provided, the AWS account ID is used by default.</p>
*/
inline UpdatePartitionRequest& WithCatalogId(const char* value) { SetCatalogId(value); return *this;}
/**
* <p>The name of the catalog database in which the table in question resides.</p>
*/
inline const Aws::String& GetDatabaseName() const{ return m_databaseName; }
/**
* <p>The name of the catalog database in which the table in question resides.</p>
*/
inline bool DatabaseNameHasBeenSet() const { return m_databaseNameHasBeenSet; }
/**
* <p>The name of the catalog database in which the table in question resides.</p>
*/
inline void SetDatabaseName(const Aws::String& value) { m_databaseNameHasBeenSet = true; m_databaseName = value; }
/**
* <p>The name of the catalog database in which the table in question resides.</p>
*/
inline void SetDatabaseName(Aws::String&& value) { m_databaseNameHasBeenSet = true; m_databaseName = std::move(value); }
/**
* <p>The name of the catalog database in which the table in question resides.</p>
*/
inline void SetDatabaseName(const char* value) { m_databaseNameHasBeenSet = true; m_databaseName.assign(value); }
/**
* <p>The name of the catalog database in which the table in question resides.</p>
*/
inline UpdatePartitionRequest& WithDatabaseName(const Aws::String& value) { SetDatabaseName(value); return *this;}
/**
* <p>The name of the catalog database in which the table in question resides.</p>
*/
inline UpdatePartitionRequest& WithDatabaseName(Aws::String&& value) { SetDatabaseName(std::move(value)); return *this;}
/**
* <p>The name of the catalog database in which the table in question resides.</p>
*/
inline UpdatePartitionRequest& WithDatabaseName(const char* value) { SetDatabaseName(value); return *this;}
/**
* <p>The name of the table in which the partition to be updated is located.</p>
*/
inline const Aws::String& GetTableName() const{ return m_tableName; }
/**
* <p>The name of the table in which the partition to be updated is located.</p>
*/
inline bool TableNameHasBeenSet() const { return m_tableNameHasBeenSet; }
/**
* <p>The name of the table in which the partition to be updated is located.</p>
*/
inline void SetTableName(const Aws::String& value) { m_tableNameHasBeenSet = true; m_tableName = value; }
/**
* <p>The name of the table in which the partition to be updated is located.</p>
*/
inline void SetTableName(Aws::String&& value) { m_tableNameHasBeenSet = true; m_tableName = std::move(value); }
/**
* <p>The name of the table in which the partition to be updated is located.</p>
*/
inline void SetTableName(const char* value) { m_tableNameHasBeenSet = true; m_tableName.assign(value); }
/**
* <p>The name of the table in which the partition to be updated is located.</p>
*/
inline UpdatePartitionRequest& WithTableName(const Aws::String& value) { SetTableName(value); return *this;}
/**
* <p>The name of the table in which the partition to be updated is located.</p>
*/
inline UpdatePartitionRequest& WithTableName(Aws::String&& value) { SetTableName(std::move(value)); return *this;}
/**
* <p>The name of the table in which the partition to be updated is located.</p>
*/
inline UpdatePartitionRequest& WithTableName(const char* value) { SetTableName(value); return *this;}
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline const Aws::Vector<Aws::String>& GetPartitionValueList() const{ return m_partitionValueList; }
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline bool PartitionValueListHasBeenSet() const { return m_partitionValueListHasBeenSet; }
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline void SetPartitionValueList(const Aws::Vector<Aws::String>& value) { m_partitionValueListHasBeenSet = true; m_partitionValueList = value; }
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline void SetPartitionValueList(Aws::Vector<Aws::String>&& value) { m_partitionValueListHasBeenSet = true; m_partitionValueList = std::move(value); }
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline UpdatePartitionRequest& WithPartitionValueList(const Aws::Vector<Aws::String>& value) { SetPartitionValueList(value); return *this;}
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline UpdatePartitionRequest& WithPartitionValueList(Aws::Vector<Aws::String>&& value) { SetPartitionValueList(std::move(value)); return *this;}
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline UpdatePartitionRequest& AddPartitionValueList(const Aws::String& value) { m_partitionValueListHasBeenSet = true; m_partitionValueList.push_back(value); return *this; }
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline UpdatePartitionRequest& AddPartitionValueList(Aws::String&& value) { m_partitionValueListHasBeenSet = true; m_partitionValueList.push_back(std::move(value)); return *this; }
/**
* <p>List of partition key values that define the partition to update.</p>
*/
inline UpdatePartitionRequest& AddPartitionValueList(const char* value) { m_partitionValueListHasBeenSet = true; m_partitionValueList.push_back(value); return *this; }
/**
* <p>The new partition object to update the partition to.</p> <p>The
* <code>Values</code> property can't be changed. If you want to change the
* partition key values for a partition, delete and recreate the partition.</p>
*/
inline const PartitionInput& GetPartitionInput() const{ return m_partitionInput; }
/**
* <p>The new partition object to update the partition to.</p> <p>The
* <code>Values</code> property can't be changed. If you want to change the
* partition key values for a partition, delete and recreate the partition.</p>
*/
inline bool PartitionInputHasBeenSet() const { return m_partitionInputHasBeenSet; }
/**
* <p>The new partition object to update the partition to.</p> <p>The
* <code>Values</code> property can't be changed. If you want to change the
* partition key values for a partition, delete and recreate the partition.</p>
*/
inline void SetPartitionInput(const PartitionInput& value) { m_partitionInputHasBeenSet = true; m_partitionInput = value; }
/**
* <p>The new partition object to update the partition to.</p> <p>The
* <code>Values</code> property can't be changed. If you want to change the
* partition key values for a partition, delete and recreate the partition.</p>
*/
inline void SetPartitionInput(PartitionInput&& value) { m_partitionInputHasBeenSet = true; m_partitionInput = std::move(value); }
/**
* <p>The new partition object to update the partition to.</p> <p>The
* <code>Values</code> property can't be changed. If you want to change the
* partition key values for a partition, delete and recreate the partition.</p>
*/
inline UpdatePartitionRequest& WithPartitionInput(const PartitionInput& value) { SetPartitionInput(value); return *this;}
/**
* <p>The new partition object to update the partition to.</p> <p>The
* <code>Values</code> property can't be changed. If you want to change the
* partition key values for a partition, delete and recreate the partition.</p>
*/
inline UpdatePartitionRequest& WithPartitionInput(PartitionInput&& value) { SetPartitionInput(std::move(value)); return *this;}
private:
Aws::String m_catalogId;
bool m_catalogIdHasBeenSet;
Aws::String m_databaseName;
bool m_databaseNameHasBeenSet;
Aws::String m_tableName;
bool m_tableNameHasBeenSet;
Aws::Vector<Aws::String> m_partitionValueList;
bool m_partitionValueListHasBeenSet;
PartitionInput m_partitionInput;
bool m_partitionInputHasBeenSet;
};
} // namespace Model
} // namespace Glue
} // namespace Aws