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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-wafv2/include/aws/wafv2/model/FirewallManagerRuleGroup.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/wafv2/WAFV2_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/wafv2/model/FirewallManagerStatement.h>
#include <aws/wafv2/model/OverrideAction.h>
#include <aws/wafv2/model/VisibilityConfig.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace WAFV2
{
namespace Model
{
/**
* <p>A rule group that's defined for an AWS Firewall Manager WAF
* policy.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/wafv2-2019-07-29/FirewallManagerRuleGroup">AWS
* API Reference</a></p>
*/
class AWS_WAFV2_API FirewallManagerRuleGroup
{
public:
FirewallManagerRuleGroup();
FirewallManagerRuleGroup(Aws::Utils::Json::JsonView jsonValue);
FirewallManagerRuleGroup& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The name of the rule group. You cannot change the name of a rule group after
* you create it.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>The name of the rule group. You cannot change the name of a rule group after
* you create it.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>The name of the rule group. You cannot change the name of a rule group after
* you create it.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>The name of the rule group. You cannot change the name of a rule group after
* you create it.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>The name of the rule group. You cannot change the name of a rule group after
* you create it.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>The name of the rule group. You cannot change the name of a rule group after
* you create it.</p>
*/
inline FirewallManagerRuleGroup& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>The name of the rule group. You cannot change the name of a rule group after
* you create it.</p>
*/
inline FirewallManagerRuleGroup& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>The name of the rule group. You cannot change the name of a rule group after
* you create it.</p>
*/
inline FirewallManagerRuleGroup& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>If you define more than one rule group in the first or last Firewall Manager
* rule groups, AWS WAF evaluates each request against the rule groups in order,
* starting from the lowest priority setting. The priorities don't need to be
* consecutive, but they must all be different.</p>
*/
inline int GetPriority() const{ return m_priority; }
/**
* <p>If you define more than one rule group in the first or last Firewall Manager
* rule groups, AWS WAF evaluates each request against the rule groups in order,
* starting from the lowest priority setting. The priorities don't need to be
* consecutive, but they must all be different.</p>
*/
inline bool PriorityHasBeenSet() const { return m_priorityHasBeenSet; }
/**
* <p>If you define more than one rule group in the first or last Firewall Manager
* rule groups, AWS WAF evaluates each request against the rule groups in order,
* starting from the lowest priority setting. The priorities don't need to be
* consecutive, but they must all be different.</p>
*/
inline void SetPriority(int value) { m_priorityHasBeenSet = true; m_priority = value; }
/**
* <p>If you define more than one rule group in the first or last Firewall Manager
* rule groups, AWS WAF evaluates each request against the rule groups in order,
* starting from the lowest priority setting. The priorities don't need to be
* consecutive, but they must all be different.</p>
*/
inline FirewallManagerRuleGroup& WithPriority(int value) { SetPriority(value); return *this;}
/**
* <p>The processing guidance for an AWS Firewall Manager rule. This is like a
* regular rule <a>Statement</a>, but it can only contain a rule group
* reference.</p>
*/
inline const FirewallManagerStatement& GetFirewallManagerStatement() const{ return m_firewallManagerStatement; }
/**
* <p>The processing guidance for an AWS Firewall Manager rule. This is like a
* regular rule <a>Statement</a>, but it can only contain a rule group
* reference.</p>
*/
inline bool FirewallManagerStatementHasBeenSet() const { return m_firewallManagerStatementHasBeenSet; }
/**
* <p>The processing guidance for an AWS Firewall Manager rule. This is like a
* regular rule <a>Statement</a>, but it can only contain a rule group
* reference.</p>
*/
inline void SetFirewallManagerStatement(const FirewallManagerStatement& value) { m_firewallManagerStatementHasBeenSet = true; m_firewallManagerStatement = value; }
/**
* <p>The processing guidance for an AWS Firewall Manager rule. This is like a
* regular rule <a>Statement</a>, but it can only contain a rule group
* reference.</p>
*/
inline void SetFirewallManagerStatement(FirewallManagerStatement&& value) { m_firewallManagerStatementHasBeenSet = true; m_firewallManagerStatement = std::move(value); }
/**
* <p>The processing guidance for an AWS Firewall Manager rule. This is like a
* regular rule <a>Statement</a>, but it can only contain a rule group
* reference.</p>
*/
inline FirewallManagerRuleGroup& WithFirewallManagerStatement(const FirewallManagerStatement& value) { SetFirewallManagerStatement(value); return *this;}
/**
* <p>The processing guidance for an AWS Firewall Manager rule. This is like a
* regular rule <a>Statement</a>, but it can only contain a rule group
* reference.</p>
*/
inline FirewallManagerRuleGroup& WithFirewallManagerStatement(FirewallManagerStatement&& value) { SetFirewallManagerStatement(std::move(value)); return *this;}
inline const OverrideAction& GetOverrideAction() const{ return m_overrideAction; }
inline bool OverrideActionHasBeenSet() const { return m_overrideActionHasBeenSet; }
inline void SetOverrideAction(const OverrideAction& value) { m_overrideActionHasBeenSet = true; m_overrideAction = value; }
inline void SetOverrideAction(OverrideAction&& value) { m_overrideActionHasBeenSet = true; m_overrideAction = std::move(value); }
inline FirewallManagerRuleGroup& WithOverrideAction(const OverrideAction& value) { SetOverrideAction(value); return *this;}
inline FirewallManagerRuleGroup& WithOverrideAction(OverrideAction&& value) { SetOverrideAction(std::move(value)); return *this;}
inline const VisibilityConfig& GetVisibilityConfig() const{ return m_visibilityConfig; }
inline bool VisibilityConfigHasBeenSet() const { return m_visibilityConfigHasBeenSet; }
inline void SetVisibilityConfig(const VisibilityConfig& value) { m_visibilityConfigHasBeenSet = true; m_visibilityConfig = value; }
inline void SetVisibilityConfig(VisibilityConfig&& value) { m_visibilityConfigHasBeenSet = true; m_visibilityConfig = std::move(value); }
inline FirewallManagerRuleGroup& WithVisibilityConfig(const VisibilityConfig& value) { SetVisibilityConfig(value); return *this;}
inline FirewallManagerRuleGroup& WithVisibilityConfig(VisibilityConfig&& value) { SetVisibilityConfig(std::move(value)); return *this;}
private:
Aws::String m_name;
bool m_nameHasBeenSet;
int m_priority;
bool m_priorityHasBeenSet;
FirewallManagerStatement m_firewallManagerStatement;
bool m_firewallManagerStatementHasBeenSet;
OverrideAction m_overrideAction;
bool m_overrideActionHasBeenSet;
VisibilityConfig m_visibilityConfig;
bool m_visibilityConfigHasBeenSet;
};
} // namespace Model
} // namespace WAFV2
} // namespace Aws