276 lines
14 KiB
C
276 lines
14 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/waf/WAF_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/waf/model/ByteMatchTuple.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace WAF
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{
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namespace Model
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{
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/**
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* <p>This is <b>AWS WAF Classic</b> documentation. For more information,
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* see <a
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* href="https://docs.aws.amazon.com/waf/latest/developerguide/classic-waf-chapter.html">AWS
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* WAF Classic</a> in the developer guide.</p> <p> <b>For the latest version of AWS
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* WAF</b>, use the AWS WAFV2 API and see the <a
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* href="https://docs.aws.amazon.com/waf/latest/developerguide/waf-chapter.html">AWS
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* WAF Developer Guide</a>. With the latest version, AWS WAF has a single set of
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* endpoints for regional and global use. </p> <p>In a
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* <a>GetByteMatchSet</a> request, <code>ByteMatchSet</code> is a complex type that
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* contains the <code>ByteMatchSetId</code> and <code>Name</code> of a
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* <code>ByteMatchSet</code>, and the values that you specified when you updated
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* the <code>ByteMatchSet</code>. </p> <p>A complex type that contains
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* <code>ByteMatchTuple</code> objects, which specify the parts of web requests
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* that you want AWS WAF to inspect and the values that you want AWS WAF to search
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* for. If a <code>ByteMatchSet</code> contains more than one
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* <code>ByteMatchTuple</code> object, a request needs to match the settings in
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* only one <code>ByteMatchTuple</code> to be considered a match.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/waf-2015-08-24/ByteMatchSet">AWS
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* API Reference</a></p>
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*/
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class AWS_WAF_API ByteMatchSet
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{
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public:
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ByteMatchSet();
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ByteMatchSet(Aws::Utils::Json::JsonView jsonValue);
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ByteMatchSet& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
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* <code>ByteMatchSetId</code> to get information about a <code>ByteMatchSet</code>
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* (see <a>GetByteMatchSet</a>), update a <code>ByteMatchSet</code> (see
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* <a>UpdateByteMatchSet</a>), insert a <code>ByteMatchSet</code> into a
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* <code>Rule</code> or delete one from a <code>Rule</code> (see
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* <a>UpdateRule</a>), and delete a <code>ByteMatchSet</code> from AWS WAF (see
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* <a>DeleteByteMatchSet</a>).</p> <p> <code>ByteMatchSetId</code> is returned by
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* <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
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*/
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inline const Aws::String& GetByteMatchSetId() const{ return m_byteMatchSetId; }
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/**
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* <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
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* <code>ByteMatchSetId</code> to get information about a <code>ByteMatchSet</code>
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* (see <a>GetByteMatchSet</a>), update a <code>ByteMatchSet</code> (see
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* <a>UpdateByteMatchSet</a>), insert a <code>ByteMatchSet</code> into a
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* <code>Rule</code> or delete one from a <code>Rule</code> (see
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* <a>UpdateRule</a>), and delete a <code>ByteMatchSet</code> from AWS WAF (see
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* <a>DeleteByteMatchSet</a>).</p> <p> <code>ByteMatchSetId</code> is returned by
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* <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
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*/
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inline bool ByteMatchSetIdHasBeenSet() const { return m_byteMatchSetIdHasBeenSet; }
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/**
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* <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
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* <code>ByteMatchSetId</code> to get information about a <code>ByteMatchSet</code>
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* (see <a>GetByteMatchSet</a>), update a <code>ByteMatchSet</code> (see
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* <a>UpdateByteMatchSet</a>), insert a <code>ByteMatchSet</code> into a
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* <code>Rule</code> or delete one from a <code>Rule</code> (see
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* <a>UpdateRule</a>), and delete a <code>ByteMatchSet</code> from AWS WAF (see
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* <a>DeleteByteMatchSet</a>).</p> <p> <code>ByteMatchSetId</code> is returned by
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* <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
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*/
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inline void SetByteMatchSetId(const Aws::String& value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId = value; }
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/**
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* <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
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* <code>ByteMatchSetId</code> to get information about a <code>ByteMatchSet</code>
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* (see <a>GetByteMatchSet</a>), update a <code>ByteMatchSet</code> (see
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* <a>UpdateByteMatchSet</a>), insert a <code>ByteMatchSet</code> into a
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* <code>Rule</code> or delete one from a <code>Rule</code> (see
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* <a>UpdateRule</a>), and delete a <code>ByteMatchSet</code> from AWS WAF (see
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* <a>DeleteByteMatchSet</a>).</p> <p> <code>ByteMatchSetId</code> is returned by
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* <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
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*/
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inline void SetByteMatchSetId(Aws::String&& value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId = std::move(value); }
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/**
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* <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
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* <code>ByteMatchSetId</code> to get information about a <code>ByteMatchSet</code>
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* (see <a>GetByteMatchSet</a>), update a <code>ByteMatchSet</code> (see
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* <a>UpdateByteMatchSet</a>), insert a <code>ByteMatchSet</code> into a
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* <code>Rule</code> or delete one from a <code>Rule</code> (see
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* <a>UpdateRule</a>), and delete a <code>ByteMatchSet</code> from AWS WAF (see
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* <a>DeleteByteMatchSet</a>).</p> <p> <code>ByteMatchSetId</code> is returned by
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* <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
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*/
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inline void SetByteMatchSetId(const char* value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId.assign(value); }
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/**
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* <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
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* <code>ByteMatchSetId</code> to get information about a <code>ByteMatchSet</code>
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* (see <a>GetByteMatchSet</a>), update a <code>ByteMatchSet</code> (see
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* <a>UpdateByteMatchSet</a>), insert a <code>ByteMatchSet</code> into a
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* <code>Rule</code> or delete one from a <code>Rule</code> (see
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* <a>UpdateRule</a>), and delete a <code>ByteMatchSet</code> from AWS WAF (see
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* <a>DeleteByteMatchSet</a>).</p> <p> <code>ByteMatchSetId</code> is returned by
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* <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
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*/
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inline ByteMatchSet& WithByteMatchSetId(const Aws::String& value) { SetByteMatchSetId(value); return *this;}
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/**
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* <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
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* <code>ByteMatchSetId</code> to get information about a <code>ByteMatchSet</code>
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* (see <a>GetByteMatchSet</a>), update a <code>ByteMatchSet</code> (see
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* <a>UpdateByteMatchSet</a>), insert a <code>ByteMatchSet</code> into a
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* <code>Rule</code> or delete one from a <code>Rule</code> (see
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* <a>UpdateRule</a>), and delete a <code>ByteMatchSet</code> from AWS WAF (see
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* <a>DeleteByteMatchSet</a>).</p> <p> <code>ByteMatchSetId</code> is returned by
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* <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
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*/
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inline ByteMatchSet& WithByteMatchSetId(Aws::String&& value) { SetByteMatchSetId(std::move(value)); return *this;}
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/**
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* <p>The <code>ByteMatchSetId</code> for a <code>ByteMatchSet</code>. You use
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* <code>ByteMatchSetId</code> to get information about a <code>ByteMatchSet</code>
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* (see <a>GetByteMatchSet</a>), update a <code>ByteMatchSet</code> (see
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* <a>UpdateByteMatchSet</a>), insert a <code>ByteMatchSet</code> into a
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* <code>Rule</code> or delete one from a <code>Rule</code> (see
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* <a>UpdateRule</a>), and delete a <code>ByteMatchSet</code> from AWS WAF (see
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* <a>DeleteByteMatchSet</a>).</p> <p> <code>ByteMatchSetId</code> is returned by
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* <a>CreateByteMatchSet</a> and by <a>ListByteMatchSets</a>.</p>
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*/
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inline ByteMatchSet& WithByteMatchSetId(const char* value) { SetByteMatchSetId(value); return *this;}
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/**
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* <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
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* <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
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* <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
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* <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
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* <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
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* <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
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* <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
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*/
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inline ByteMatchSet& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
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* <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
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*/
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inline ByteMatchSet& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>A friendly name or description of the <a>ByteMatchSet</a>. You can't change
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* <code>Name</code> after you create a <code>ByteMatchSet</code>.</p>
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*/
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inline ByteMatchSet& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>Specifies the bytes (typically a string that corresponds with ASCII
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* characters) that you want AWS WAF to search for in web requests, the location in
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* requests that you want AWS WAF to search, and other settings.</p>
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*/
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inline const Aws::Vector<ByteMatchTuple>& GetByteMatchTuples() const{ return m_byteMatchTuples; }
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/**
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* <p>Specifies the bytes (typically a string that corresponds with ASCII
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* characters) that you want AWS WAF to search for in web requests, the location in
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* requests that you want AWS WAF to search, and other settings.</p>
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*/
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inline bool ByteMatchTuplesHasBeenSet() const { return m_byteMatchTuplesHasBeenSet; }
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/**
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* <p>Specifies the bytes (typically a string that corresponds with ASCII
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* characters) that you want AWS WAF to search for in web requests, the location in
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* requests that you want AWS WAF to search, and other settings.</p>
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*/
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inline void SetByteMatchTuples(const Aws::Vector<ByteMatchTuple>& value) { m_byteMatchTuplesHasBeenSet = true; m_byteMatchTuples = value; }
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/**
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* <p>Specifies the bytes (typically a string that corresponds with ASCII
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* characters) that you want AWS WAF to search for in web requests, the location in
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* requests that you want AWS WAF to search, and other settings.</p>
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*/
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inline void SetByteMatchTuples(Aws::Vector<ByteMatchTuple>&& value) { m_byteMatchTuplesHasBeenSet = true; m_byteMatchTuples = std::move(value); }
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/**
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* <p>Specifies the bytes (typically a string that corresponds with ASCII
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* characters) that you want AWS WAF to search for in web requests, the location in
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* requests that you want AWS WAF to search, and other settings.</p>
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*/
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inline ByteMatchSet& WithByteMatchTuples(const Aws::Vector<ByteMatchTuple>& value) { SetByteMatchTuples(value); return *this;}
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/**
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* <p>Specifies the bytes (typically a string that corresponds with ASCII
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* characters) that you want AWS WAF to search for in web requests, the location in
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* requests that you want AWS WAF to search, and other settings.</p>
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*/
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inline ByteMatchSet& WithByteMatchTuples(Aws::Vector<ByteMatchTuple>&& value) { SetByteMatchTuples(std::move(value)); return *this;}
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/**
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* <p>Specifies the bytes (typically a string that corresponds with ASCII
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* characters) that you want AWS WAF to search for in web requests, the location in
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* requests that you want AWS WAF to search, and other settings.</p>
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*/
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inline ByteMatchSet& AddByteMatchTuples(const ByteMatchTuple& value) { m_byteMatchTuplesHasBeenSet = true; m_byteMatchTuples.push_back(value); return *this; }
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/**
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* <p>Specifies the bytes (typically a string that corresponds with ASCII
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* characters) that you want AWS WAF to search for in web requests, the location in
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* requests that you want AWS WAF to search, and other settings.</p>
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*/
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inline ByteMatchSet& AddByteMatchTuples(ByteMatchTuple&& value) { m_byteMatchTuplesHasBeenSet = true; m_byteMatchTuples.push_back(std::move(value)); return *this; }
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private:
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Aws::String m_byteMatchSetId;
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bool m_byteMatchSetIdHasBeenSet;
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Aws::String m_name;
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bool m_nameHasBeenSet;
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Aws::Vector<ByteMatchTuple> m_byteMatchTuples;
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bool m_byteMatchTuplesHasBeenSet;
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};
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} // namespace Model
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} // namespace WAF
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} // namespace Aws
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