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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-ssm/include/aws/ssm/model/AssociationOverview.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ssm/SSM_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSMap.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace SSM
{
namespace Model
{
/**
* <p>Information about the association.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ssm-2014-11-06/AssociationOverview">AWS
* API Reference</a></p>
*/
class AWS_SSM_API AssociationOverview
{
public:
AssociationOverview();
AssociationOverview(Aws::Utils::Json::JsonView jsonValue);
AssociationOverview& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The status of the association. Status can be: Pending, Success, or
* Failed.</p>
*/
inline const Aws::String& GetStatus() const{ return m_status; }
/**
* <p>The status of the association. Status can be: Pending, Success, or
* Failed.</p>
*/
inline bool StatusHasBeenSet() const { return m_statusHasBeenSet; }
/**
* <p>The status of the association. Status can be: Pending, Success, or
* Failed.</p>
*/
inline void SetStatus(const Aws::String& value) { m_statusHasBeenSet = true; m_status = value; }
/**
* <p>The status of the association. Status can be: Pending, Success, or
* Failed.</p>
*/
inline void SetStatus(Aws::String&& value) { m_statusHasBeenSet = true; m_status = std::move(value); }
/**
* <p>The status of the association. Status can be: Pending, Success, or
* Failed.</p>
*/
inline void SetStatus(const char* value) { m_statusHasBeenSet = true; m_status.assign(value); }
/**
* <p>The status of the association. Status can be: Pending, Success, or
* Failed.</p>
*/
inline AssociationOverview& WithStatus(const Aws::String& value) { SetStatus(value); return *this;}
/**
* <p>The status of the association. Status can be: Pending, Success, or
* Failed.</p>
*/
inline AssociationOverview& WithStatus(Aws::String&& value) { SetStatus(std::move(value)); return *this;}
/**
* <p>The status of the association. Status can be: Pending, Success, or
* Failed.</p>
*/
inline AssociationOverview& WithStatus(const char* value) { SetStatus(value); return *this;}
/**
* <p>A detailed status of the association.</p>
*/
inline const Aws::String& GetDetailedStatus() const{ return m_detailedStatus; }
/**
* <p>A detailed status of the association.</p>
*/
inline bool DetailedStatusHasBeenSet() const { return m_detailedStatusHasBeenSet; }
/**
* <p>A detailed status of the association.</p>
*/
inline void SetDetailedStatus(const Aws::String& value) { m_detailedStatusHasBeenSet = true; m_detailedStatus = value; }
/**
* <p>A detailed status of the association.</p>
*/
inline void SetDetailedStatus(Aws::String&& value) { m_detailedStatusHasBeenSet = true; m_detailedStatus = std::move(value); }
/**
* <p>A detailed status of the association.</p>
*/
inline void SetDetailedStatus(const char* value) { m_detailedStatusHasBeenSet = true; m_detailedStatus.assign(value); }
/**
* <p>A detailed status of the association.</p>
*/
inline AssociationOverview& WithDetailedStatus(const Aws::String& value) { SetDetailedStatus(value); return *this;}
/**
* <p>A detailed status of the association.</p>
*/
inline AssociationOverview& WithDetailedStatus(Aws::String&& value) { SetDetailedStatus(std::move(value)); return *this;}
/**
* <p>A detailed status of the association.</p>
*/
inline AssociationOverview& WithDetailedStatus(const char* value) { SetDetailedStatus(value); return *this;}
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline const Aws::Map<Aws::String, int>& GetAssociationStatusAggregatedCount() const{ return m_associationStatusAggregatedCount; }
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline bool AssociationStatusAggregatedCountHasBeenSet() const { return m_associationStatusAggregatedCountHasBeenSet; }
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline void SetAssociationStatusAggregatedCount(const Aws::Map<Aws::String, int>& value) { m_associationStatusAggregatedCountHasBeenSet = true; m_associationStatusAggregatedCount = value; }
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline void SetAssociationStatusAggregatedCount(Aws::Map<Aws::String, int>&& value) { m_associationStatusAggregatedCountHasBeenSet = true; m_associationStatusAggregatedCount = std::move(value); }
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline AssociationOverview& WithAssociationStatusAggregatedCount(const Aws::Map<Aws::String, int>& value) { SetAssociationStatusAggregatedCount(value); return *this;}
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline AssociationOverview& WithAssociationStatusAggregatedCount(Aws::Map<Aws::String, int>&& value) { SetAssociationStatusAggregatedCount(std::move(value)); return *this;}
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline AssociationOverview& AddAssociationStatusAggregatedCount(const Aws::String& key, int value) { m_associationStatusAggregatedCountHasBeenSet = true; m_associationStatusAggregatedCount.emplace(key, value); return *this; }
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline AssociationOverview& AddAssociationStatusAggregatedCount(Aws::String&& key, int value) { m_associationStatusAggregatedCountHasBeenSet = true; m_associationStatusAggregatedCount.emplace(std::move(key), value); return *this; }
/**
* <p>Returns the number of targets for the association status. For example, if you
* created an association with two instances, and one of them was successful, this
* would return the count of instances by status.</p>
*/
inline AssociationOverview& AddAssociationStatusAggregatedCount(const char* key, int value) { m_associationStatusAggregatedCountHasBeenSet = true; m_associationStatusAggregatedCount.emplace(key, value); return *this; }
private:
Aws::String m_status;
bool m_statusHasBeenSet;
Aws::String m_detailedStatus;
bool m_detailedStatusHasBeenSet;
Aws::Map<Aws::String, int> m_associationStatusAggregatedCount;
bool m_associationStatusAggregatedCountHasBeenSet;
};
} // namespace Model
} // namespace SSM
} // namespace Aws