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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-medialive/include/aws/medialive/model/ScheduleAction.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/medialive/MediaLive_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/medialive/model/ScheduleActionSettings.h>
#include <aws/medialive/model/ScheduleActionStartSettings.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaLive
{
namespace Model
{
/**
* Contains information on a single schedule action.<p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/medialive-2017-10-14/ScheduleAction">AWS
* API Reference</a></p>
*/
class AWS_MEDIALIVE_API ScheduleAction
{
public:
ScheduleAction();
ScheduleAction(Aws::Utils::Json::JsonView jsonValue);
ScheduleAction& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* The name of the action, must be unique within the schedule. This name provides
* the main reference to an action once it is added to the schedule. A name is
* unique if it is no longer in the schedule. The schedule is automatically cleaned
* up to remove actions with a start time of more than 1 hour ago (approximately)
* so at that point a name can be reused.
*/
inline const Aws::String& GetActionName() const{ return m_actionName; }
/**
* The name of the action, must be unique within the schedule. This name provides
* the main reference to an action once it is added to the schedule. A name is
* unique if it is no longer in the schedule. The schedule is automatically cleaned
* up to remove actions with a start time of more than 1 hour ago (approximately)
* so at that point a name can be reused.
*/
inline bool ActionNameHasBeenSet() const { return m_actionNameHasBeenSet; }
/**
* The name of the action, must be unique within the schedule. This name provides
* the main reference to an action once it is added to the schedule. A name is
* unique if it is no longer in the schedule. The schedule is automatically cleaned
* up to remove actions with a start time of more than 1 hour ago (approximately)
* so at that point a name can be reused.
*/
inline void SetActionName(const Aws::String& value) { m_actionNameHasBeenSet = true; m_actionName = value; }
/**
* The name of the action, must be unique within the schedule. This name provides
* the main reference to an action once it is added to the schedule. A name is
* unique if it is no longer in the schedule. The schedule is automatically cleaned
* up to remove actions with a start time of more than 1 hour ago (approximately)
* so at that point a name can be reused.
*/
inline void SetActionName(Aws::String&& value) { m_actionNameHasBeenSet = true; m_actionName = std::move(value); }
/**
* The name of the action, must be unique within the schedule. This name provides
* the main reference to an action once it is added to the schedule. A name is
* unique if it is no longer in the schedule. The schedule is automatically cleaned
* up to remove actions with a start time of more than 1 hour ago (approximately)
* so at that point a name can be reused.
*/
inline void SetActionName(const char* value) { m_actionNameHasBeenSet = true; m_actionName.assign(value); }
/**
* The name of the action, must be unique within the schedule. This name provides
* the main reference to an action once it is added to the schedule. A name is
* unique if it is no longer in the schedule. The schedule is automatically cleaned
* up to remove actions with a start time of more than 1 hour ago (approximately)
* so at that point a name can be reused.
*/
inline ScheduleAction& WithActionName(const Aws::String& value) { SetActionName(value); return *this;}
/**
* The name of the action, must be unique within the schedule. This name provides
* the main reference to an action once it is added to the schedule. A name is
* unique if it is no longer in the schedule. The schedule is automatically cleaned
* up to remove actions with a start time of more than 1 hour ago (approximately)
* so at that point a name can be reused.
*/
inline ScheduleAction& WithActionName(Aws::String&& value) { SetActionName(std::move(value)); return *this;}
/**
* The name of the action, must be unique within the schedule. This name provides
* the main reference to an action once it is added to the schedule. A name is
* unique if it is no longer in the schedule. The schedule is automatically cleaned
* up to remove actions with a start time of more than 1 hour ago (approximately)
* so at that point a name can be reused.
*/
inline ScheduleAction& WithActionName(const char* value) { SetActionName(value); return *this;}
/**
* Settings for this schedule action.
*/
inline const ScheduleActionSettings& GetScheduleActionSettings() const{ return m_scheduleActionSettings; }
/**
* Settings for this schedule action.
*/
inline bool ScheduleActionSettingsHasBeenSet() const { return m_scheduleActionSettingsHasBeenSet; }
/**
* Settings for this schedule action.
*/
inline void SetScheduleActionSettings(const ScheduleActionSettings& value) { m_scheduleActionSettingsHasBeenSet = true; m_scheduleActionSettings = value; }
/**
* Settings for this schedule action.
*/
inline void SetScheduleActionSettings(ScheduleActionSettings&& value) { m_scheduleActionSettingsHasBeenSet = true; m_scheduleActionSettings = std::move(value); }
/**
* Settings for this schedule action.
*/
inline ScheduleAction& WithScheduleActionSettings(const ScheduleActionSettings& value) { SetScheduleActionSettings(value); return *this;}
/**
* Settings for this schedule action.
*/
inline ScheduleAction& WithScheduleActionSettings(ScheduleActionSettings&& value) { SetScheduleActionSettings(std::move(value)); return *this;}
/**
* The time for the action to start in the channel.
*/
inline const ScheduleActionStartSettings& GetScheduleActionStartSettings() const{ return m_scheduleActionStartSettings; }
/**
* The time for the action to start in the channel.
*/
inline bool ScheduleActionStartSettingsHasBeenSet() const { return m_scheduleActionStartSettingsHasBeenSet; }
/**
* The time for the action to start in the channel.
*/
inline void SetScheduleActionStartSettings(const ScheduleActionStartSettings& value) { m_scheduleActionStartSettingsHasBeenSet = true; m_scheduleActionStartSettings = value; }
/**
* The time for the action to start in the channel.
*/
inline void SetScheduleActionStartSettings(ScheduleActionStartSettings&& value) { m_scheduleActionStartSettingsHasBeenSet = true; m_scheduleActionStartSettings = std::move(value); }
/**
* The time for the action to start in the channel.
*/
inline ScheduleAction& WithScheduleActionStartSettings(const ScheduleActionStartSettings& value) { SetScheduleActionStartSettings(value); return *this;}
/**
* The time for the action to start in the channel.
*/
inline ScheduleAction& WithScheduleActionStartSettings(ScheduleActionStartSettings&& value) { SetScheduleActionStartSettings(std::move(value)); return *this;}
private:
Aws::String m_actionName;
bool m_actionNameHasBeenSet;
ScheduleActionSettings m_scheduleActionSettings;
bool m_scheduleActionSettingsHasBeenSet;
ScheduleActionStartSettings m_scheduleActionStartSettings;
bool m_scheduleActionStartSettingsHasBeenSet;
};
} // namespace Model
} // namespace MediaLive
} // namespace Aws