207 lines
6.3 KiB
C
207 lines
6.3 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
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#include <aws/mediaconvert/MediaConvertRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/mediaconvert/model/PresetSettings.h>
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#include <utility>
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namespace Aws
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{
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namespace MediaConvert
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{
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namespace Model
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{
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/**
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*/
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class AWS_MEDIACONVERT_API UpdatePresetRequest : public MediaConvertRequest
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{
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public:
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UpdatePresetRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "UpdatePreset"; }
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Aws::String SerializePayload() const override;
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/**
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* The new category for the preset, if you are changing it.
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*/
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inline const Aws::String& GetCategory() const{ return m_category; }
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/**
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* The new category for the preset, if you are changing it.
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*/
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inline bool CategoryHasBeenSet() const { return m_categoryHasBeenSet; }
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/**
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* The new category for the preset, if you are changing it.
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*/
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inline void SetCategory(const Aws::String& value) { m_categoryHasBeenSet = true; m_category = value; }
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/**
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* The new category for the preset, if you are changing it.
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*/
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inline void SetCategory(Aws::String&& value) { m_categoryHasBeenSet = true; m_category = std::move(value); }
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/**
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* The new category for the preset, if you are changing it.
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*/
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inline void SetCategory(const char* value) { m_categoryHasBeenSet = true; m_category.assign(value); }
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/**
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* The new category for the preset, if you are changing it.
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*/
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inline UpdatePresetRequest& WithCategory(const Aws::String& value) { SetCategory(value); return *this;}
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/**
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* The new category for the preset, if you are changing it.
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*/
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inline UpdatePresetRequest& WithCategory(Aws::String&& value) { SetCategory(std::move(value)); return *this;}
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/**
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* The new category for the preset, if you are changing it.
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*/
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inline UpdatePresetRequest& WithCategory(const char* value) { SetCategory(value); return *this;}
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/**
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* The new description for the preset, if you are changing it.
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*/
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inline const Aws::String& GetDescription() const{ return m_description; }
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/**
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* The new description for the preset, if you are changing it.
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*/
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inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
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/**
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* The new description for the preset, if you are changing it.
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*/
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inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
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/**
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* The new description for the preset, if you are changing it.
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*/
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inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
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/**
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* The new description for the preset, if you are changing it.
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*/
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inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
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/**
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* The new description for the preset, if you are changing it.
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*/
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inline UpdatePresetRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
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/**
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* The new description for the preset, if you are changing it.
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*/
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inline UpdatePresetRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
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/**
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* The new description for the preset, if you are changing it.
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*/
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inline UpdatePresetRequest& WithDescription(const char* value) { SetDescription(value); return *this;}
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/**
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* The name of the preset you are modifying.
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* The name of the preset you are modifying.
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* The name of the preset you are modifying.
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* The name of the preset you are modifying.
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* The name of the preset you are modifying.
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* The name of the preset you are modifying.
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*/
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inline UpdatePresetRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* The name of the preset you are modifying.
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*/
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inline UpdatePresetRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* The name of the preset you are modifying.
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*/
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inline UpdatePresetRequest& WithName(const char* value) { SetName(value); return *this;}
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/**
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* Settings for preset
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*/
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inline const PresetSettings& GetSettings() const{ return m_settings; }
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/**
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* Settings for preset
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*/
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inline bool SettingsHasBeenSet() const { return m_settingsHasBeenSet; }
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/**
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* Settings for preset
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*/
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inline void SetSettings(const PresetSettings& value) { m_settingsHasBeenSet = true; m_settings = value; }
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/**
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* Settings for preset
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*/
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inline void SetSettings(PresetSettings&& value) { m_settingsHasBeenSet = true; m_settings = std::move(value); }
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/**
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* Settings for preset
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*/
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inline UpdatePresetRequest& WithSettings(const PresetSettings& value) { SetSettings(value); return *this;}
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/**
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* Settings for preset
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*/
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inline UpdatePresetRequest& WithSettings(PresetSettings&& value) { SetSettings(std::move(value)); return *this;}
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private:
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Aws::String m_category;
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bool m_categoryHasBeenSet;
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Aws::String m_description;
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bool m_descriptionHasBeenSet;
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Aws::String m_name;
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bool m_nameHasBeenSet;
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PresetSettings m_settings;
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bool m_settingsHasBeenSet;
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};
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} // namespace Model
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} // namespace MediaConvert
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} // namespace Aws
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