560 lines
24 KiB
C
560 lines
24 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
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#include <aws/mediaconvert/MediaConvertRequest.h>
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#include <aws/mediaconvert/model/AccelerationSettings.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/mediaconvert/model/JobTemplateSettings.h>
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#include <aws/mediaconvert/model/StatusUpdateInterval.h>
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#include <aws/core/utils/memory/stl/AWSMap.h>
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#include <aws/mediaconvert/model/HopDestination.h>
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#include <utility>
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namespace Aws
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{
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namespace MediaConvert
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{
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namespace Model
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{
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/**
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*/
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class AWS_MEDIACONVERT_API CreateJobTemplateRequest : public MediaConvertRequest
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{
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public:
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CreateJobTemplateRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "CreateJobTemplate"; }
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Aws::String SerializePayload() const override;
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content. Outputs that use this feature incur pro-tier pricing. For
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* information about feature limitations, see the AWS Elemental MediaConvert User
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* Guide.
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*/
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inline const AccelerationSettings& GetAccelerationSettings() const{ return m_accelerationSettings; }
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content. Outputs that use this feature incur pro-tier pricing. For
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* information about feature limitations, see the AWS Elemental MediaConvert User
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* Guide.
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*/
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inline bool AccelerationSettingsHasBeenSet() const { return m_accelerationSettingsHasBeenSet; }
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content. Outputs that use this feature incur pro-tier pricing. For
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* information about feature limitations, see the AWS Elemental MediaConvert User
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* Guide.
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*/
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inline void SetAccelerationSettings(const AccelerationSettings& value) { m_accelerationSettingsHasBeenSet = true; m_accelerationSettings = value; }
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content. Outputs that use this feature incur pro-tier pricing. For
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* information about feature limitations, see the AWS Elemental MediaConvert User
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* Guide.
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*/
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inline void SetAccelerationSettings(AccelerationSettings&& value) { m_accelerationSettingsHasBeenSet = true; m_accelerationSettings = std::move(value); }
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content. Outputs that use this feature incur pro-tier pricing. For
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* information about feature limitations, see the AWS Elemental MediaConvert User
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* Guide.
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*/
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inline CreateJobTemplateRequest& WithAccelerationSettings(const AccelerationSettings& value) { SetAccelerationSettings(value); return *this;}
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/**
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* Accelerated transcoding can significantly speed up jobs with long, visually
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* complex content. Outputs that use this feature incur pro-tier pricing. For
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* information about feature limitations, see the AWS Elemental MediaConvert User
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* Guide.
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*/
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inline CreateJobTemplateRequest& WithAccelerationSettings(AccelerationSettings&& value) { SetAccelerationSettings(std::move(value)); return *this;}
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/**
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* Optional. A category for the job template you are creating
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*/
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inline const Aws::String& GetCategory() const{ return m_category; }
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/**
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* Optional. A category for the job template you are creating
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*/
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inline bool CategoryHasBeenSet() const { return m_categoryHasBeenSet; }
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/**
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* Optional. A category for the job template you are creating
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*/
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inline void SetCategory(const Aws::String& value) { m_categoryHasBeenSet = true; m_category = value; }
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/**
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* Optional. A category for the job template you are creating
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*/
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inline void SetCategory(Aws::String&& value) { m_categoryHasBeenSet = true; m_category = std::move(value); }
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/**
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* Optional. A category for the job template you are creating
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*/
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inline void SetCategory(const char* value) { m_categoryHasBeenSet = true; m_category.assign(value); }
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/**
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* Optional. A category for the job template you are creating
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*/
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inline CreateJobTemplateRequest& WithCategory(const Aws::String& value) { SetCategory(value); return *this;}
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/**
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* Optional. A category for the job template you are creating
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*/
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inline CreateJobTemplateRequest& WithCategory(Aws::String&& value) { SetCategory(std::move(value)); return *this;}
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/**
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* Optional. A category for the job template you are creating
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*/
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inline CreateJobTemplateRequest& WithCategory(const char* value) { SetCategory(value); return *this;}
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/**
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* Optional. A description of the job template you are creating.
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*/
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inline const Aws::String& GetDescription() const{ return m_description; }
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/**
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* Optional. A description of the job template you are creating.
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*/
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inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
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/**
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* Optional. A description of the job template you are creating.
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*/
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inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
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/**
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* Optional. A description of the job template you are creating.
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*/
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inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
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/**
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* Optional. A description of the job template you are creating.
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*/
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inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
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/**
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* Optional. A description of the job template you are creating.
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*/
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inline CreateJobTemplateRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
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/**
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* Optional. A description of the job template you are creating.
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*/
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inline CreateJobTemplateRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
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/**
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* Optional. A description of the job template you are creating.
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*/
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inline CreateJobTemplateRequest& WithDescription(const char* value) { SetDescription(value); return *this;}
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/**
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* Optional. Use queue hopping to avoid overly long waits in the backlog of the
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* queue that you submit your job to. Specify an alternate queue and the maximum
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* time that your job will wait in the initial queue before hopping. For more
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* information about this feature, see the AWS Elemental MediaConvert User Guide.
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*/
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inline const Aws::Vector<HopDestination>& GetHopDestinations() const{ return m_hopDestinations; }
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/**
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* Optional. Use queue hopping to avoid overly long waits in the backlog of the
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* queue that you submit your job to. Specify an alternate queue and the maximum
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* time that your job will wait in the initial queue before hopping. For more
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* information about this feature, see the AWS Elemental MediaConvert User Guide.
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*/
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inline bool HopDestinationsHasBeenSet() const { return m_hopDestinationsHasBeenSet; }
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/**
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* Optional. Use queue hopping to avoid overly long waits in the backlog of the
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* queue that you submit your job to. Specify an alternate queue and the maximum
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* time that your job will wait in the initial queue before hopping. For more
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* information about this feature, see the AWS Elemental MediaConvert User Guide.
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*/
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inline void SetHopDestinations(const Aws::Vector<HopDestination>& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations = value; }
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/**
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* Optional. Use queue hopping to avoid overly long waits in the backlog of the
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* queue that you submit your job to. Specify an alternate queue and the maximum
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* time that your job will wait in the initial queue before hopping. For more
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* information about this feature, see the AWS Elemental MediaConvert User Guide.
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*/
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inline void SetHopDestinations(Aws::Vector<HopDestination>&& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations = std::move(value); }
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/**
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* Optional. Use queue hopping to avoid overly long waits in the backlog of the
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* queue that you submit your job to. Specify an alternate queue and the maximum
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* time that your job will wait in the initial queue before hopping. For more
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* information about this feature, see the AWS Elemental MediaConvert User Guide.
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*/
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inline CreateJobTemplateRequest& WithHopDestinations(const Aws::Vector<HopDestination>& value) { SetHopDestinations(value); return *this;}
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/**
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* Optional. Use queue hopping to avoid overly long waits in the backlog of the
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* queue that you submit your job to. Specify an alternate queue and the maximum
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* time that your job will wait in the initial queue before hopping. For more
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* information about this feature, see the AWS Elemental MediaConvert User Guide.
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*/
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inline CreateJobTemplateRequest& WithHopDestinations(Aws::Vector<HopDestination>&& value) { SetHopDestinations(std::move(value)); return *this;}
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/**
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* Optional. Use queue hopping to avoid overly long waits in the backlog of the
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* queue that you submit your job to. Specify an alternate queue and the maximum
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* time that your job will wait in the initial queue before hopping. For more
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* information about this feature, see the AWS Elemental MediaConvert User Guide.
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*/
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inline CreateJobTemplateRequest& AddHopDestinations(const HopDestination& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations.push_back(value); return *this; }
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/**
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* Optional. Use queue hopping to avoid overly long waits in the backlog of the
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* queue that you submit your job to. Specify an alternate queue and the maximum
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* time that your job will wait in the initial queue before hopping. For more
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* information about this feature, see the AWS Elemental MediaConvert User Guide.
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*/
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inline CreateJobTemplateRequest& AddHopDestinations(HopDestination&& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations.push_back(std::move(value)); return *this; }
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/**
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* The name of the job template you are creating.
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* The name of the job template you are creating.
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* The name of the job template you are creating.
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* The name of the job template you are creating.
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* The name of the job template you are creating.
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* The name of the job template you are creating.
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*/
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inline CreateJobTemplateRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* The name of the job template you are creating.
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*/
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inline CreateJobTemplateRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* The name of the job template you are creating.
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*/
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inline CreateJobTemplateRequest& WithName(const char* value) { SetName(value); return *this;}
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/**
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* Specify the relative priority for this job. In any given queue, the service
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* begins processing the job with the highest value first. When more than one job
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* has the same priority, the service begins processing the job that you submitted
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* first. If you don't specify a priority, the service uses the default value 0.
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*/
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inline int GetPriority() const{ return m_priority; }
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/**
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* Specify the relative priority for this job. In any given queue, the service
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* begins processing the job with the highest value first. When more than one job
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* has the same priority, the service begins processing the job that you submitted
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* first. If you don't specify a priority, the service uses the default value 0.
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*/
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inline bool PriorityHasBeenSet() const { return m_priorityHasBeenSet; }
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/**
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* Specify the relative priority for this job. In any given queue, the service
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* begins processing the job with the highest value first. When more than one job
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* has the same priority, the service begins processing the job that you submitted
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* first. If you don't specify a priority, the service uses the default value 0.
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*/
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inline void SetPriority(int value) { m_priorityHasBeenSet = true; m_priority = value; }
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/**
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* Specify the relative priority for this job. In any given queue, the service
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* begins processing the job with the highest value first. When more than one job
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* has the same priority, the service begins processing the job that you submitted
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* first. If you don't specify a priority, the service uses the default value 0.
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*/
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inline CreateJobTemplateRequest& WithPriority(int value) { SetPriority(value); return *this;}
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/**
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* Optional. The queue that jobs created from this template are assigned to. If you
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* don't specify this, jobs will go to the default queue.
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*/
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inline const Aws::String& GetQueue() const{ return m_queue; }
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/**
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* Optional. The queue that jobs created from this template are assigned to. If you
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* don't specify this, jobs will go to the default queue.
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*/
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inline bool QueueHasBeenSet() const { return m_queueHasBeenSet; }
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/**
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* Optional. The queue that jobs created from this template are assigned to. If you
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* don't specify this, jobs will go to the default queue.
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*/
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inline void SetQueue(const Aws::String& value) { m_queueHasBeenSet = true; m_queue = value; }
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/**
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* Optional. The queue that jobs created from this template are assigned to. If you
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* don't specify this, jobs will go to the default queue.
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*/
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inline void SetQueue(Aws::String&& value) { m_queueHasBeenSet = true; m_queue = std::move(value); }
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/**
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* Optional. The queue that jobs created from this template are assigned to. If you
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|||
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|
* don't specify this, jobs will go to the default queue.
|
|||
|
|
*/
|
|||
|
|
inline void SetQueue(const char* value) { m_queueHasBeenSet = true; m_queue.assign(value); }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Optional. The queue that jobs created from this template are assigned to. If you
|
|||
|
|
* don't specify this, jobs will go to the default queue.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithQueue(const Aws::String& value) { SetQueue(value); return *this;}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Optional. The queue that jobs created from this template are assigned to. If you
|
|||
|
|
* don't specify this, jobs will go to the default queue.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithQueue(Aws::String&& value) { SetQueue(std::move(value)); return *this;}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Optional. The queue that jobs created from this template are assigned to. If you
|
|||
|
|
* don't specify this, jobs will go to the default queue.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithQueue(const char* value) { SetQueue(value); return *this;}
|
|||
|
|
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* JobTemplateSettings contains all the transcode settings saved in the template
|
|||
|
|
* that will be applied to jobs created from it.
|
|||
|
|
*/
|
|||
|
|
inline const JobTemplateSettings& GetSettings() const{ return m_settings; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* JobTemplateSettings contains all the transcode settings saved in the template
|
|||
|
|
* that will be applied to jobs created from it.
|
|||
|
|
*/
|
|||
|
|
inline bool SettingsHasBeenSet() const { return m_settingsHasBeenSet; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* JobTemplateSettings contains all the transcode settings saved in the template
|
|||
|
|
* that will be applied to jobs created from it.
|
|||
|
|
*/
|
|||
|
|
inline void SetSettings(const JobTemplateSettings& value) { m_settingsHasBeenSet = true; m_settings = value; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* JobTemplateSettings contains all the transcode settings saved in the template
|
|||
|
|
* that will be applied to jobs created from it.
|
|||
|
|
*/
|
|||
|
|
inline void SetSettings(JobTemplateSettings&& value) { m_settingsHasBeenSet = true; m_settings = std::move(value); }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* JobTemplateSettings contains all the transcode settings saved in the template
|
|||
|
|
* that will be applied to jobs created from it.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithSettings(const JobTemplateSettings& value) { SetSettings(value); return *this;}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* JobTemplateSettings contains all the transcode settings saved in the template
|
|||
|
|
* that will be applied to jobs created from it.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithSettings(JobTemplateSettings&& value) { SetSettings(std::move(value)); return *this;}
|
|||
|
|
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|||
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|||
|
|
* an update at this interval from the time the service begins processing your job
|
|||
|
|
* to the time it completes the transcode or encounters an error.
|
|||
|
|
*/
|
|||
|
|
inline const StatusUpdateInterval& GetStatusUpdateInterval() const{ return m_statusUpdateInterval; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|||
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|||
|
|
* an update at this interval from the time the service begins processing your job
|
|||
|
|
* to the time it completes the transcode or encounters an error.
|
|||
|
|
*/
|
|||
|
|
inline bool StatusUpdateIntervalHasBeenSet() const { return m_statusUpdateIntervalHasBeenSet; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|||
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|||
|
|
* an update at this interval from the time the service begins processing your job
|
|||
|
|
* to the time it completes the transcode or encounters an error.
|
|||
|
|
*/
|
|||
|
|
inline void SetStatusUpdateInterval(const StatusUpdateInterval& value) { m_statusUpdateIntervalHasBeenSet = true; m_statusUpdateInterval = value; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|||
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|||
|
|
* an update at this interval from the time the service begins processing your job
|
|||
|
|
* to the time it completes the transcode or encounters an error.
|
|||
|
|
*/
|
|||
|
|
inline void SetStatusUpdateInterval(StatusUpdateInterval&& value) { m_statusUpdateIntervalHasBeenSet = true; m_statusUpdateInterval = std::move(value); }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|||
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|||
|
|
* an update at this interval from the time the service begins processing your job
|
|||
|
|
* to the time it completes the transcode or encounters an error.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithStatusUpdateInterval(const StatusUpdateInterval& value) { SetStatusUpdateInterval(value); return *this;}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
|
|||
|
|
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
|
|||
|
|
* an update at this interval from the time the service begins processing your job
|
|||
|
|
* to the time it completes the transcode or encounters an error.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithStatusUpdateInterval(StatusUpdateInterval&& value) { SetStatusUpdateInterval(std::move(value)); return *this;}
|
|||
|
|
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline const Aws::Map<Aws::String, Aws::String>& GetTags() const{ return m_tags; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline void SetTags(const Aws::Map<Aws::String, Aws::String>& value) { m_tagsHasBeenSet = true; m_tags = value; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline void SetTags(Aws::Map<Aws::String, Aws::String>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithTags(const Aws::Map<Aws::String, Aws::String>& value) { SetTags(value); return *this;}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& WithTags(Aws::Map<Aws::String, Aws::String>&& value) { SetTags(std::move(value)); return *this;}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& AddTags(const Aws::String& key, const Aws::String& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, value); return *this; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& AddTags(Aws::String&& key, const Aws::String& value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), value); return *this; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& AddTags(const Aws::String& key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, std::move(value)); return *this; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& AddTags(Aws::String&& key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), std::move(value)); return *this; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& AddTags(const char* key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, std::move(value)); return *this; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& AddTags(Aws::String&& key, const char* value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), value); return *this; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* The tags that you want to add to the resource. You can tag resources with a
|
|||
|
|
* key-value pair or with only a key.
|
|||
|
|
*/
|
|||
|
|
inline CreateJobTemplateRequest& AddTags(const char* key, const char* value) { m_tagsHasBeenSet = true; m_tags.emplace(key, value); return *this; }
|
|||
|
|
|
|||
|
|
private:
|
|||
|
|
|
|||
|
|
AccelerationSettings m_accelerationSettings;
|
|||
|
|
bool m_accelerationSettingsHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::String m_category;
|
|||
|
|
bool m_categoryHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::String m_description;
|
|||
|
|
bool m_descriptionHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::Vector<HopDestination> m_hopDestinations;
|
|||
|
|
bool m_hopDestinationsHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::String m_name;
|
|||
|
|
bool m_nameHasBeenSet;
|
|||
|
|
|
|||
|
|
int m_priority;
|
|||
|
|
bool m_priorityHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::String m_queue;
|
|||
|
|
bool m_queueHasBeenSet;
|
|||
|
|
|
|||
|
|
JobTemplateSettings m_settings;
|
|||
|
|
bool m_settingsHasBeenSet;
|
|||
|
|
|
|||
|
|
StatusUpdateInterval m_statusUpdateInterval;
|
|||
|
|
bool m_statusUpdateIntervalHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::Map<Aws::String, Aws::String> m_tags;
|
|||
|
|
bool m_tagsHasBeenSet;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
} // namespace Model
|
|||
|
|
} // namespace MediaConvert
|
|||
|
|
} // namespace Aws
|