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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-iot/include/aws/iot/model/AddThingsToThingGroupParams.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/iot/IoT_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace IoT
{
namespace Model
{
/**
* <p>Parameters used when defining a mitigation action that move a set of things
* to a thing group.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/iot-2015-05-28/AddThingsToThingGroupParams">AWS
* API Reference</a></p>
*/
class AWS_IOT_API AddThingsToThingGroupParams
{
public:
AddThingsToThingGroupParams();
AddThingsToThingGroupParams(Aws::Utils::Json::JsonView jsonValue);
AddThingsToThingGroupParams& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline const Aws::Vector<Aws::String>& GetThingGroupNames() const{ return m_thingGroupNames; }
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline bool ThingGroupNamesHasBeenSet() const { return m_thingGroupNamesHasBeenSet; }
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline void SetThingGroupNames(const Aws::Vector<Aws::String>& value) { m_thingGroupNamesHasBeenSet = true; m_thingGroupNames = value; }
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline void SetThingGroupNames(Aws::Vector<Aws::String>&& value) { m_thingGroupNamesHasBeenSet = true; m_thingGroupNames = std::move(value); }
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline AddThingsToThingGroupParams& WithThingGroupNames(const Aws::Vector<Aws::String>& value) { SetThingGroupNames(value); return *this;}
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline AddThingsToThingGroupParams& WithThingGroupNames(Aws::Vector<Aws::String>&& value) { SetThingGroupNames(std::move(value)); return *this;}
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline AddThingsToThingGroupParams& AddThingGroupNames(const Aws::String& value) { m_thingGroupNamesHasBeenSet = true; m_thingGroupNames.push_back(value); return *this; }
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline AddThingsToThingGroupParams& AddThingGroupNames(Aws::String&& value) { m_thingGroupNamesHasBeenSet = true; m_thingGroupNames.push_back(std::move(value)); return *this; }
/**
* <p>The list of groups to which you want to add the things that triggered the
* mitigation action. You can add a thing to a maximum of 10 groups, but you cannot
* add a thing to more than one group in the same hierarchy.</p>
*/
inline AddThingsToThingGroupParams& AddThingGroupNames(const char* value) { m_thingGroupNamesHasBeenSet = true; m_thingGroupNames.push_back(value); return *this; }
/**
* <p>Specifies if this mitigation action can move the things that triggered the
* mitigation action even if they are part of one or more dynamic things
* groups.</p>
*/
inline bool GetOverrideDynamicGroups() const{ return m_overrideDynamicGroups; }
/**
* <p>Specifies if this mitigation action can move the things that triggered the
* mitigation action even if they are part of one or more dynamic things
* groups.</p>
*/
inline bool OverrideDynamicGroupsHasBeenSet() const { return m_overrideDynamicGroupsHasBeenSet; }
/**
* <p>Specifies if this mitigation action can move the things that triggered the
* mitigation action even if they are part of one or more dynamic things
* groups.</p>
*/
inline void SetOverrideDynamicGroups(bool value) { m_overrideDynamicGroupsHasBeenSet = true; m_overrideDynamicGroups = value; }
/**
* <p>Specifies if this mitigation action can move the things that triggered the
* mitigation action even if they are part of one or more dynamic things
* groups.</p>
*/
inline AddThingsToThingGroupParams& WithOverrideDynamicGroups(bool value) { SetOverrideDynamicGroups(value); return *this;}
private:
Aws::Vector<Aws::String> m_thingGroupNames;
bool m_thingGroupNamesHasBeenSet;
bool m_overrideDynamicGroups;
bool m_overrideDynamicGroupsHasBeenSet;
};
} // namespace Model
} // namespace IoT
} // namespace Aws