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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-glue/include/aws/glue/model/Trigger.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/glue/Glue_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/glue/model/TriggerType.h>
#include <aws/glue/model/TriggerState.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/glue/model/Predicate.h>
#include <aws/glue/model/Action.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Glue
{
namespace Model
{
/**
* <p>Information about a specific trigger.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/glue-2017-03-31/Trigger">AWS API
* Reference</a></p>
*/
class AWS_GLUE_API Trigger
{
public:
Trigger();
Trigger(Aws::Utils::Json::JsonView jsonValue);
Trigger& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The name of the trigger.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>The name of the trigger.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>The name of the trigger.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>The name of the trigger.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>The name of the trigger.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>The name of the trigger.</p>
*/
inline Trigger& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>The name of the trigger.</p>
*/
inline Trigger& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>The name of the trigger.</p>
*/
inline Trigger& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>The name of the workflow associated with the trigger.</p>
*/
inline const Aws::String& GetWorkflowName() const{ return m_workflowName; }
/**
* <p>The name of the workflow associated with the trigger.</p>
*/
inline bool WorkflowNameHasBeenSet() const { return m_workflowNameHasBeenSet; }
/**
* <p>The name of the workflow associated with the trigger.</p>
*/
inline void SetWorkflowName(const Aws::String& value) { m_workflowNameHasBeenSet = true; m_workflowName = value; }
/**
* <p>The name of the workflow associated with the trigger.</p>
*/
inline void SetWorkflowName(Aws::String&& value) { m_workflowNameHasBeenSet = true; m_workflowName = std::move(value); }
/**
* <p>The name of the workflow associated with the trigger.</p>
*/
inline void SetWorkflowName(const char* value) { m_workflowNameHasBeenSet = true; m_workflowName.assign(value); }
/**
* <p>The name of the workflow associated with the trigger.</p>
*/
inline Trigger& WithWorkflowName(const Aws::String& value) { SetWorkflowName(value); return *this;}
/**
* <p>The name of the workflow associated with the trigger.</p>
*/
inline Trigger& WithWorkflowName(Aws::String&& value) { SetWorkflowName(std::move(value)); return *this;}
/**
* <p>The name of the workflow associated with the trigger.</p>
*/
inline Trigger& WithWorkflowName(const char* value) { SetWorkflowName(value); return *this;}
/**
* <p>Reserved for future use.</p>
*/
inline const Aws::String& GetId() const{ return m_id; }
/**
* <p>Reserved for future use.</p>
*/
inline bool IdHasBeenSet() const { return m_idHasBeenSet; }
/**
* <p>Reserved for future use.</p>
*/
inline void SetId(const Aws::String& value) { m_idHasBeenSet = true; m_id = value; }
/**
* <p>Reserved for future use.</p>
*/
inline void SetId(Aws::String&& value) { m_idHasBeenSet = true; m_id = std::move(value); }
/**
* <p>Reserved for future use.</p>
*/
inline void SetId(const char* value) { m_idHasBeenSet = true; m_id.assign(value); }
/**
* <p>Reserved for future use.</p>
*/
inline Trigger& WithId(const Aws::String& value) { SetId(value); return *this;}
/**
* <p>Reserved for future use.</p>
*/
inline Trigger& WithId(Aws::String&& value) { SetId(std::move(value)); return *this;}
/**
* <p>Reserved for future use.</p>
*/
inline Trigger& WithId(const char* value) { SetId(value); return *this;}
/**
* <p>The type of trigger that this is.</p>
*/
inline const TriggerType& GetType() const{ return m_type; }
/**
* <p>The type of trigger that this is.</p>
*/
inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
/**
* <p>The type of trigger that this is.</p>
*/
inline void SetType(const TriggerType& value) { m_typeHasBeenSet = true; m_type = value; }
/**
* <p>The type of trigger that this is.</p>
*/
inline void SetType(TriggerType&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
/**
* <p>The type of trigger that this is.</p>
*/
inline Trigger& WithType(const TriggerType& value) { SetType(value); return *this;}
/**
* <p>The type of trigger that this is.</p>
*/
inline Trigger& WithType(TriggerType&& value) { SetType(std::move(value)); return *this;}
/**
* <p>The current state of the trigger.</p>
*/
inline const TriggerState& GetState() const{ return m_state; }
/**
* <p>The current state of the trigger.</p>
*/
inline bool StateHasBeenSet() const { return m_stateHasBeenSet; }
/**
* <p>The current state of the trigger.</p>
*/
inline void SetState(const TriggerState& value) { m_stateHasBeenSet = true; m_state = value; }
/**
* <p>The current state of the trigger.</p>
*/
inline void SetState(TriggerState&& value) { m_stateHasBeenSet = true; m_state = std::move(value); }
/**
* <p>The current state of the trigger.</p>
*/
inline Trigger& WithState(const TriggerState& value) { SetState(value); return *this;}
/**
* <p>The current state of the trigger.</p>
*/
inline Trigger& WithState(TriggerState&& value) { SetState(std::move(value)); return *this;}
/**
* <p>A description of this trigger.</p>
*/
inline const Aws::String& GetDescription() const{ return m_description; }
/**
* <p>A description of this trigger.</p>
*/
inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
/**
* <p>A description of this trigger.</p>
*/
inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
/**
* <p>A description of this trigger.</p>
*/
inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
/**
* <p>A description of this trigger.</p>
*/
inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
/**
* <p>A description of this trigger.</p>
*/
inline Trigger& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
/**
* <p>A description of this trigger.</p>
*/
inline Trigger& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
/**
* <p>A description of this trigger.</p>
*/
inline Trigger& WithDescription(const char* value) { SetDescription(value); return *this;}
/**
* <p>A <code>cron</code> expression used to specify the schedule (see <a
* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
*/
inline const Aws::String& GetSchedule() const{ return m_schedule; }
/**
* <p>A <code>cron</code> expression used to specify the schedule (see <a
* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
*/
inline bool ScheduleHasBeenSet() const { return m_scheduleHasBeenSet; }
/**
* <p>A <code>cron</code> expression used to specify the schedule (see <a
* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
*/
inline void SetSchedule(const Aws::String& value) { m_scheduleHasBeenSet = true; m_schedule = value; }
/**
* <p>A <code>cron</code> expression used to specify the schedule (see <a
* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
*/
inline void SetSchedule(Aws::String&& value) { m_scheduleHasBeenSet = true; m_schedule = std::move(value); }
/**
* <p>A <code>cron</code> expression used to specify the schedule (see <a
* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
*/
inline void SetSchedule(const char* value) { m_scheduleHasBeenSet = true; m_schedule.assign(value); }
/**
* <p>A <code>cron</code> expression used to specify the schedule (see <a
* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
*/
inline Trigger& WithSchedule(const Aws::String& value) { SetSchedule(value); return *this;}
/**
* <p>A <code>cron</code> expression used to specify the schedule (see <a
* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
*/
inline Trigger& WithSchedule(Aws::String&& value) { SetSchedule(std::move(value)); return *this;}
/**
* <p>A <code>cron</code> expression used to specify the schedule (see <a
* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
*/
inline Trigger& WithSchedule(const char* value) { SetSchedule(value); return *this;}
/**
* <p>The actions initiated by this trigger.</p>
*/
inline const Aws::Vector<Action>& GetActions() const{ return m_actions; }
/**
* <p>The actions initiated by this trigger.</p>
*/
inline bool ActionsHasBeenSet() const { return m_actionsHasBeenSet; }
/**
* <p>The actions initiated by this trigger.</p>
*/
inline void SetActions(const Aws::Vector<Action>& value) { m_actionsHasBeenSet = true; m_actions = value; }
/**
* <p>The actions initiated by this trigger.</p>
*/
inline void SetActions(Aws::Vector<Action>&& value) { m_actionsHasBeenSet = true; m_actions = std::move(value); }
/**
* <p>The actions initiated by this trigger.</p>
*/
inline Trigger& WithActions(const Aws::Vector<Action>& value) { SetActions(value); return *this;}
/**
* <p>The actions initiated by this trigger.</p>
*/
inline Trigger& WithActions(Aws::Vector<Action>&& value) { SetActions(std::move(value)); return *this;}
/**
* <p>The actions initiated by this trigger.</p>
*/
inline Trigger& AddActions(const Action& value) { m_actionsHasBeenSet = true; m_actions.push_back(value); return *this; }
/**
* <p>The actions initiated by this trigger.</p>
*/
inline Trigger& AddActions(Action&& value) { m_actionsHasBeenSet = true; m_actions.push_back(std::move(value)); return *this; }
/**
* <p>The predicate of this trigger, which defines when it will fire.</p>
*/
inline const Predicate& GetPredicate() const{ return m_predicate; }
/**
* <p>The predicate of this trigger, which defines when it will fire.</p>
*/
inline bool PredicateHasBeenSet() const { return m_predicateHasBeenSet; }
/**
* <p>The predicate of this trigger, which defines when it will fire.</p>
*/
inline void SetPredicate(const Predicate& value) { m_predicateHasBeenSet = true; m_predicate = value; }
/**
* <p>The predicate of this trigger, which defines when it will fire.</p>
*/
inline void SetPredicate(Predicate&& value) { m_predicateHasBeenSet = true; m_predicate = std::move(value); }
/**
* <p>The predicate of this trigger, which defines when it will fire.</p>
*/
inline Trigger& WithPredicate(const Predicate& value) { SetPredicate(value); return *this;}
/**
* <p>The predicate of this trigger, which defines when it will fire.</p>
*/
inline Trigger& WithPredicate(Predicate&& value) { SetPredicate(std::move(value)); return *this;}
private:
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::String m_workflowName;
bool m_workflowNameHasBeenSet;
Aws::String m_id;
bool m_idHasBeenSet;
TriggerType m_type;
bool m_typeHasBeenSet;
TriggerState m_state;
bool m_stateHasBeenSet;
Aws::String m_description;
bool m_descriptionHasBeenSet;
Aws::String m_schedule;
bool m_scheduleHasBeenSet;
Aws::Vector<Action> m_actions;
bool m_actionsHasBeenSet;
Predicate m_predicate;
bool m_predicateHasBeenSet;
};
} // namespace Model
} // namespace Glue
} // namespace Aws