356 lines
14 KiB
C
356 lines
14 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/glue/Glue_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSMap.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/glue/model/DatabaseIdentifier.h>
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#include <aws/glue/model/PrincipalPermissions.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace Glue
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{
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namespace Model
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{
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/**
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* <p>The structure used to create or update a database.</p><p><h3>See Also:</h3>
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* <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/glue-2017-03-31/DatabaseInput">AWS
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* API Reference</a></p>
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*/
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class AWS_GLUE_API DatabaseInput
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{
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public:
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DatabaseInput();
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DatabaseInput(Aws::Utils::Json::JsonView jsonValue);
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DatabaseInput& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The name of the database. For Hive compatibility, this is folded to lowercase
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* when it is stored.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>The name of the database. For Hive compatibility, this is folded to lowercase
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* when it is stored.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>The name of the database. For Hive compatibility, this is folded to lowercase
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* when it is stored.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>The name of the database. For Hive compatibility, this is folded to lowercase
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* when it is stored.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>The name of the database. For Hive compatibility, this is folded to lowercase
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* when it is stored.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>The name of the database. For Hive compatibility, this is folded to lowercase
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* when it is stored.</p>
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*/
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inline DatabaseInput& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>The name of the database. For Hive compatibility, this is folded to lowercase
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* when it is stored.</p>
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*/
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inline DatabaseInput& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>The name of the database. For Hive compatibility, this is folded to lowercase
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* when it is stored.</p>
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*/
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inline DatabaseInput& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>A description of the database.</p>
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*/
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inline const Aws::String& GetDescription() const{ return m_description; }
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/**
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* <p>A description of the database.</p>
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*/
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inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
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/**
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* <p>A description of the database.</p>
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*/
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inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
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/**
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* <p>A description of the database.</p>
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*/
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inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
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/**
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* <p>A description of the database.</p>
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*/
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inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
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/**
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* <p>A description of the database.</p>
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*/
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inline DatabaseInput& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
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/**
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* <p>A description of the database.</p>
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*/
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inline DatabaseInput& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
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/**
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* <p>A description of the database.</p>
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*/
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inline DatabaseInput& WithDescription(const char* value) { SetDescription(value); return *this;}
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/**
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* <p>The location of the database (for example, an HDFS path). </p>
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*/
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inline const Aws::String& GetLocationUri() const{ return m_locationUri; }
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/**
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* <p>The location of the database (for example, an HDFS path). </p>
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*/
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inline bool LocationUriHasBeenSet() const { return m_locationUriHasBeenSet; }
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/**
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* <p>The location of the database (for example, an HDFS path). </p>
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*/
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inline void SetLocationUri(const Aws::String& value) { m_locationUriHasBeenSet = true; m_locationUri = value; }
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/**
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* <p>The location of the database (for example, an HDFS path). </p>
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*/
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inline void SetLocationUri(Aws::String&& value) { m_locationUriHasBeenSet = true; m_locationUri = std::move(value); }
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/**
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* <p>The location of the database (for example, an HDFS path). </p>
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*/
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inline void SetLocationUri(const char* value) { m_locationUriHasBeenSet = true; m_locationUri.assign(value); }
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/**
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* <p>The location of the database (for example, an HDFS path). </p>
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*/
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inline DatabaseInput& WithLocationUri(const Aws::String& value) { SetLocationUri(value); return *this;}
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/**
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* <p>The location of the database (for example, an HDFS path). </p>
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*/
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inline DatabaseInput& WithLocationUri(Aws::String&& value) { SetLocationUri(std::move(value)); return *this;}
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/**
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* <p>The location of the database (for example, an HDFS path). </p>
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*/
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inline DatabaseInput& WithLocationUri(const char* value) { SetLocationUri(value); return *this;}
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline const Aws::Map<Aws::String, Aws::String>& GetParameters() const{ return m_parameters; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline bool ParametersHasBeenSet() const { return m_parametersHasBeenSet; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline void SetParameters(const Aws::Map<Aws::String, Aws::String>& value) { m_parametersHasBeenSet = true; m_parameters = value; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline void SetParameters(Aws::Map<Aws::String, Aws::String>&& value) { m_parametersHasBeenSet = true; m_parameters = std::move(value); }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& WithParameters(const Aws::Map<Aws::String, Aws::String>& value) { SetParameters(value); return *this;}
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& WithParameters(Aws::Map<Aws::String, Aws::String>&& value) { SetParameters(std::move(value)); return *this;}
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& AddParameters(const Aws::String& key, const Aws::String& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, value); return *this; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& AddParameters(Aws::String&& key, const Aws::String& value) { m_parametersHasBeenSet = true; m_parameters.emplace(std::move(key), value); return *this; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& AddParameters(const Aws::String& key, Aws::String&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, std::move(value)); return *this; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& AddParameters(Aws::String&& key, Aws::String&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(std::move(key), std::move(value)); return *this; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& AddParameters(const char* key, Aws::String&& value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, std::move(value)); return *this; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& AddParameters(Aws::String&& key, const char* value) { m_parametersHasBeenSet = true; m_parameters.emplace(std::move(key), value); return *this; }
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/**
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* <p>These key-value pairs define parameters and properties of the database.</p>
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* <p>These key-value pairs define parameters and properties of the database.</p>
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*/
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inline DatabaseInput& AddParameters(const char* key, const char* value) { m_parametersHasBeenSet = true; m_parameters.emplace(key, value); return *this; }
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/**
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* <p>Creates a set of default permissions on the table for principals. </p>
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*/
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inline const Aws::Vector<PrincipalPermissions>& GetCreateTableDefaultPermissions() const{ return m_createTableDefaultPermissions; }
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/**
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* <p>Creates a set of default permissions on the table for principals. </p>
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*/
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inline bool CreateTableDefaultPermissionsHasBeenSet() const { return m_createTableDefaultPermissionsHasBeenSet; }
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/**
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* <p>Creates a set of default permissions on the table for principals. </p>
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*/
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inline void SetCreateTableDefaultPermissions(const Aws::Vector<PrincipalPermissions>& value) { m_createTableDefaultPermissionsHasBeenSet = true; m_createTableDefaultPermissions = value; }
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/**
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* <p>Creates a set of default permissions on the table for principals. </p>
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*/
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inline void SetCreateTableDefaultPermissions(Aws::Vector<PrincipalPermissions>&& value) { m_createTableDefaultPermissionsHasBeenSet = true; m_createTableDefaultPermissions = std::move(value); }
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/**
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* <p>Creates a set of default permissions on the table for principals. </p>
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*/
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inline DatabaseInput& WithCreateTableDefaultPermissions(const Aws::Vector<PrincipalPermissions>& value) { SetCreateTableDefaultPermissions(value); return *this;}
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/**
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* <p>Creates a set of default permissions on the table for principals. </p>
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*/
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inline DatabaseInput& WithCreateTableDefaultPermissions(Aws::Vector<PrincipalPermissions>&& value) { SetCreateTableDefaultPermissions(std::move(value)); return *this;}
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/**
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* <p>Creates a set of default permissions on the table for principals. </p>
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*/
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inline DatabaseInput& AddCreateTableDefaultPermissions(const PrincipalPermissions& value) { m_createTableDefaultPermissionsHasBeenSet = true; m_createTableDefaultPermissions.push_back(value); return *this; }
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/**
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* <p>Creates a set of default permissions on the table for principals. </p>
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*/
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inline DatabaseInput& AddCreateTableDefaultPermissions(PrincipalPermissions&& value) { m_createTableDefaultPermissionsHasBeenSet = true; m_createTableDefaultPermissions.push_back(std::move(value)); return *this; }
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/**
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* <p>A <code>DatabaseIdentifier</code> structure that describes a target database
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* for resource linking.</p>
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*/
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inline const DatabaseIdentifier& GetTargetDatabase() const{ return m_targetDatabase; }
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/**
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* <p>A <code>DatabaseIdentifier</code> structure that describes a target database
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* for resource linking.</p>
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*/
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inline bool TargetDatabaseHasBeenSet() const { return m_targetDatabaseHasBeenSet; }
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/**
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* <p>A <code>DatabaseIdentifier</code> structure that describes a target database
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* for resource linking.</p>
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*/
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inline void SetTargetDatabase(const DatabaseIdentifier& value) { m_targetDatabaseHasBeenSet = true; m_targetDatabase = value; }
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/**
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* <p>A <code>DatabaseIdentifier</code> structure that describes a target database
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* for resource linking.</p>
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*/
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inline void SetTargetDatabase(DatabaseIdentifier&& value) { m_targetDatabaseHasBeenSet = true; m_targetDatabase = std::move(value); }
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/**
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* <p>A <code>DatabaseIdentifier</code> structure that describes a target database
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* for resource linking.</p>
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*/
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inline DatabaseInput& WithTargetDatabase(const DatabaseIdentifier& value) { SetTargetDatabase(value); return *this;}
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/**
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* <p>A <code>DatabaseIdentifier</code> structure that describes a target database
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* for resource linking.</p>
|
|||
|
|
*/
|
|||
|
|
inline DatabaseInput& WithTargetDatabase(DatabaseIdentifier&& value) { SetTargetDatabase(std::move(value)); return *this;}
|
|||
|
|
|
|||
|
|
private:
|
|||
|
|
|
|||
|
|
Aws::String m_name;
|
|||
|
|
bool m_nameHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::String m_description;
|
|||
|
|
bool m_descriptionHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::String m_locationUri;
|
|||
|
|
bool m_locationUriHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::Map<Aws::String, Aws::String> m_parameters;
|
|||
|
|
bool m_parametersHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::Vector<PrincipalPermissions> m_createTableDefaultPermissions;
|
|||
|
|
bool m_createTableDefaultPermissionsHasBeenSet;
|
|||
|
|
|
|||
|
|
DatabaseIdentifier m_targetDatabase;
|
|||
|
|
bool m_targetDatabaseHasBeenSet;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
} // namespace Model
|
|||
|
|
} // namespace Glue
|
|||
|
|
} // namespace Aws
|