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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/source/model/UpdateGameServerRequest.cpp

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/UpdateGameServerRequest.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::GameLift::Model;
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
UpdateGameServerRequest::UpdateGameServerRequest() :
m_gameServerGroupNameHasBeenSet(false),
m_gameServerIdHasBeenSet(false),
m_gameServerDataHasBeenSet(false),
m_customSortKeyHasBeenSet(false),
m_utilizationStatus(GameServerUtilizationStatus::NOT_SET),
m_utilizationStatusHasBeenSet(false),
m_healthCheck(GameServerHealthCheck::NOT_SET),
m_healthCheckHasBeenSet(false)
{
}
Aws::String UpdateGameServerRequest::SerializePayload() const
{
JsonValue payload;
if(m_gameServerGroupNameHasBeenSet)
{
payload.WithString("GameServerGroupName", m_gameServerGroupName);
}
if(m_gameServerIdHasBeenSet)
{
payload.WithString("GameServerId", m_gameServerId);
}
if(m_gameServerDataHasBeenSet)
{
payload.WithString("GameServerData", m_gameServerData);
}
if(m_customSortKeyHasBeenSet)
{
payload.WithString("CustomSortKey", m_customSortKey);
}
if(m_utilizationStatusHasBeenSet)
{
payload.WithString("UtilizationStatus", GameServerUtilizationStatusMapper::GetNameForGameServerUtilizationStatus(m_utilizationStatus));
}
if(m_healthCheckHasBeenSet)
{
payload.WithString("HealthCheck", GameServerHealthCheckMapper::GetNameForGameServerHealthCheck(m_healthCheck));
}
return payload.View().WriteReadable();
}
Aws::Http::HeaderValueCollection UpdateGameServerRequest::GetRequestSpecificHeaders() const
{
Aws::Http::HeaderValueCollection headers;
headers.insert(Aws::Http::HeaderValuePair("X-Amz-Target", "GameLift.UpdateGameServer"));
return headers;
}