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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/source/model/Player.cpp

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/Player.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
namespace Aws
{
namespace GameLift
{
namespace Model
{
Player::Player() :
m_playerIdHasBeenSet(false),
m_playerAttributesHasBeenSet(false),
m_teamHasBeenSet(false),
m_latencyInMsHasBeenSet(false)
{
}
Player::Player(JsonView jsonValue) :
m_playerIdHasBeenSet(false),
m_playerAttributesHasBeenSet(false),
m_teamHasBeenSet(false),
m_latencyInMsHasBeenSet(false)
{
*this = jsonValue;
}
Player& Player::operator =(JsonView jsonValue)
{
if(jsonValue.ValueExists("PlayerId"))
{
m_playerId = jsonValue.GetString("PlayerId");
m_playerIdHasBeenSet = true;
}
if(jsonValue.ValueExists("PlayerAttributes"))
{
Aws::Map<Aws::String, JsonView> playerAttributesJsonMap = jsonValue.GetObject("PlayerAttributes").GetAllObjects();
for(auto& playerAttributesItem : playerAttributesJsonMap)
{
m_playerAttributes[playerAttributesItem.first] = playerAttributesItem.second.AsObject();
}
m_playerAttributesHasBeenSet = true;
}
if(jsonValue.ValueExists("Team"))
{
m_team = jsonValue.GetString("Team");
m_teamHasBeenSet = true;
}
if(jsonValue.ValueExists("LatencyInMs"))
{
Aws::Map<Aws::String, JsonView> latencyInMsJsonMap = jsonValue.GetObject("LatencyInMs").GetAllObjects();
for(auto& latencyInMsItem : latencyInMsJsonMap)
{
m_latencyInMs[latencyInMsItem.first] = latencyInMsItem.second.AsInteger();
}
m_latencyInMsHasBeenSet = true;
}
return *this;
}
JsonValue Player::Jsonize() const
{
JsonValue payload;
if(m_playerIdHasBeenSet)
{
payload.WithString("PlayerId", m_playerId);
}
if(m_playerAttributesHasBeenSet)
{
JsonValue playerAttributesJsonMap;
for(auto& playerAttributesItem : m_playerAttributes)
{
playerAttributesJsonMap.WithObject(playerAttributesItem.first, playerAttributesItem.second.Jsonize());
}
payload.WithObject("PlayerAttributes", std::move(playerAttributesJsonMap));
}
if(m_teamHasBeenSet)
{
payload.WithString("Team", m_team);
}
if(m_latencyInMsHasBeenSet)
{
JsonValue latencyInMsJsonMap;
for(auto& latencyInMsItem : m_latencyInMs)
{
latencyInMsJsonMap.WithInteger(latencyInMsItem.first, latencyInMsItem.second);
}
payload.WithObject("LatencyInMs", std::move(latencyInMsJsonMap));
}
return payload;
}
} // namespace Model
} // namespace GameLift
} // namespace Aws