75 lines
1.2 KiB
C++
75 lines
1.2 KiB
C++
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#include <aws/gamelift/model/GameProperty.h>
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#include <aws/core/utils/json/JsonSerializer.h>
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#include <utility>
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using namespace Aws::Utils::Json;
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using namespace Aws::Utils;
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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GameProperty::GameProperty() :
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m_keyHasBeenSet(false),
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m_valueHasBeenSet(false)
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{
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}
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GameProperty::GameProperty(JsonView jsonValue) :
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m_keyHasBeenSet(false),
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m_valueHasBeenSet(false)
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{
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*this = jsonValue;
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}
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GameProperty& GameProperty::operator =(JsonView jsonValue)
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{
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if(jsonValue.ValueExists("Key"))
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{
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m_key = jsonValue.GetString("Key");
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m_keyHasBeenSet = true;
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}
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if(jsonValue.ValueExists("Value"))
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{
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m_value = jsonValue.GetString("Value");
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m_valueHasBeenSet = true;
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}
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return *this;
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}
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JsonValue GameProperty::Jsonize() const
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{
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JsonValue payload;
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if(m_keyHasBeenSet)
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{
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payload.WithString("Key", m_key);
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}
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if(m_valueHasBeenSet)
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{
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payload.WithString("Value", m_value);
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}
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return payload;
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}
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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