118 lines
3.9 KiB
C
118 lines
3.9 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/model/AwsCredentials.h>
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#include <aws/gamelift/model/S3Location.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Represents the returned data in response to a request action.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentialsOutput">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API RequestUploadCredentialsResult
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{
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public:
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RequestUploadCredentialsResult();
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RequestUploadCredentialsResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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RequestUploadCredentialsResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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/**
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* <p>AWS credentials required when uploading a game build to the storage location.
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* These credentials have a limited lifespan and are valid only for the build they
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* were issued for.</p>
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*/
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inline const AwsCredentials& GetUploadCredentials() const{ return m_uploadCredentials; }
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/**
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* <p>AWS credentials required when uploading a game build to the storage location.
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* These credentials have a limited lifespan and are valid only for the build they
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* were issued for.</p>
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*/
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inline void SetUploadCredentials(const AwsCredentials& value) { m_uploadCredentials = value; }
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/**
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* <p>AWS credentials required when uploading a game build to the storage location.
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* These credentials have a limited lifespan and are valid only for the build they
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* were issued for.</p>
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*/
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inline void SetUploadCredentials(AwsCredentials&& value) { m_uploadCredentials = std::move(value); }
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/**
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* <p>AWS credentials required when uploading a game build to the storage location.
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* These credentials have a limited lifespan and are valid only for the build they
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* were issued for.</p>
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*/
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inline RequestUploadCredentialsResult& WithUploadCredentials(const AwsCredentials& value) { SetUploadCredentials(value); return *this;}
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/**
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* <p>AWS credentials required when uploading a game build to the storage location.
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* These credentials have a limited lifespan and are valid only for the build they
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* were issued for.</p>
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*/
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inline RequestUploadCredentialsResult& WithUploadCredentials(AwsCredentials&& value) { SetUploadCredentials(std::move(value)); return *this;}
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/**
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* <p>Amazon S3 path and key, identifying where the game build files are
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* stored.</p>
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*/
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inline const S3Location& GetStorageLocation() const{ return m_storageLocation; }
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/**
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* <p>Amazon S3 path and key, identifying where the game build files are
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* stored.</p>
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*/
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inline void SetStorageLocation(const S3Location& value) { m_storageLocation = value; }
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/**
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* <p>Amazon S3 path and key, identifying where the game build files are
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* stored.</p>
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*/
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inline void SetStorageLocation(S3Location&& value) { m_storageLocation = std::move(value); }
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/**
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* <p>Amazon S3 path and key, identifying where the game build files are
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* stored.</p>
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*/
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inline RequestUploadCredentialsResult& WithStorageLocation(const S3Location& value) { SetStorageLocation(value); return *this;}
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/**
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* <p>Amazon S3 path and key, identifying where the game build files are
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* stored.</p>
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*/
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inline RequestUploadCredentialsResult& WithStorageLocation(S3Location&& value) { SetStorageLocation(std::move(value)); return *this;}
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private:
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AwsCredentials m_uploadCredentials;
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S3Location m_storageLocation;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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