139 lines
5.1 KiB
C
139 lines
5.1 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/model/GameSession.h>
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#include <aws/gamelift/model/ProtectionPolicy.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>A game session's properties plus the protection policy currently in
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* force.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionDetail">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API GameSessionDetail
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{
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public:
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GameSessionDetail();
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GameSessionDetail(Aws::Utils::Json::JsonView jsonValue);
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GameSessionDetail& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>Object that describes a game session.</p>
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*/
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inline const GameSession& GetGameSession() const{ return m_gameSession; }
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/**
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* <p>Object that describes a game session.</p>
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*/
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inline bool GameSessionHasBeenSet() const { return m_gameSessionHasBeenSet; }
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/**
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* <p>Object that describes a game session.</p>
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*/
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inline void SetGameSession(const GameSession& value) { m_gameSessionHasBeenSet = true; m_gameSession = value; }
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/**
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* <p>Object that describes a game session.</p>
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*/
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inline void SetGameSession(GameSession&& value) { m_gameSessionHasBeenSet = true; m_gameSession = std::move(value); }
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/**
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* <p>Object that describes a game session.</p>
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*/
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inline GameSessionDetail& WithGameSession(const GameSession& value) { SetGameSession(value); return *this;}
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/**
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* <p>Object that describes a game session.</p>
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*/
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inline GameSessionDetail& WithGameSession(GameSession&& value) { SetGameSession(std::move(value)); return *this;}
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/**
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* <p>Current status of protection for the game session.</p> <ul> <li> <p>
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* <b>NoProtection</b> -- The game session can be terminated during a scale-down
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* event.</p> </li> <li> <p> <b>FullProtection</b> -- If the game session is in an
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* <code>ACTIVE</code> status, it cannot be terminated during a scale-down
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* event.</p> </li> </ul>
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*/
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inline const ProtectionPolicy& GetProtectionPolicy() const{ return m_protectionPolicy; }
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/**
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* <p>Current status of protection for the game session.</p> <ul> <li> <p>
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* <b>NoProtection</b> -- The game session can be terminated during a scale-down
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* event.</p> </li> <li> <p> <b>FullProtection</b> -- If the game session is in an
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* <code>ACTIVE</code> status, it cannot be terminated during a scale-down
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* event.</p> </li> </ul>
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*/
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inline bool ProtectionPolicyHasBeenSet() const { return m_protectionPolicyHasBeenSet; }
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/**
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* <p>Current status of protection for the game session.</p> <ul> <li> <p>
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* <b>NoProtection</b> -- The game session can be terminated during a scale-down
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* event.</p> </li> <li> <p> <b>FullProtection</b> -- If the game session is in an
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* <code>ACTIVE</code> status, it cannot be terminated during a scale-down
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* event.</p> </li> </ul>
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*/
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inline void SetProtectionPolicy(const ProtectionPolicy& value) { m_protectionPolicyHasBeenSet = true; m_protectionPolicy = value; }
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/**
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* <p>Current status of protection for the game session.</p> <ul> <li> <p>
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* <b>NoProtection</b> -- The game session can be terminated during a scale-down
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* event.</p> </li> <li> <p> <b>FullProtection</b> -- If the game session is in an
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* <code>ACTIVE</code> status, it cannot be terminated during a scale-down
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* event.</p> </li> </ul>
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*/
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inline void SetProtectionPolicy(ProtectionPolicy&& value) { m_protectionPolicyHasBeenSet = true; m_protectionPolicy = std::move(value); }
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/**
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* <p>Current status of protection for the game session.</p> <ul> <li> <p>
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* <b>NoProtection</b> -- The game session can be terminated during a scale-down
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* event.</p> </li> <li> <p> <b>FullProtection</b> -- If the game session is in an
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* <code>ACTIVE</code> status, it cannot be terminated during a scale-down
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* event.</p> </li> </ul>
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*/
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inline GameSessionDetail& WithProtectionPolicy(const ProtectionPolicy& value) { SetProtectionPolicy(value); return *this;}
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/**
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* <p>Current status of protection for the game session.</p> <ul> <li> <p>
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* <b>NoProtection</b> -- The game session can be terminated during a scale-down
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* event.</p> </li> <li> <p> <b>FullProtection</b> -- If the game session is in an
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* <code>ACTIVE</code> status, it cannot be terminated during a scale-down
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* event.</p> </li> </ul>
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*/
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inline GameSessionDetail& WithProtectionPolicy(ProtectionPolicy&& value) { SetProtectionPolicy(std::move(value)); return *this;}
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private:
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GameSession m_gameSession;
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bool m_gameSessionHasBeenSet;
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ProtectionPolicy m_protectionPolicy;
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bool m_protectionPolicyHasBeenSet;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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