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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/DescribePlayerSessionsResult.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/PlayerSession.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Represents the returned data in response to a request action.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessionsOutput">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API DescribePlayerSessionsResult
{
public:
DescribePlayerSessionsResult();
DescribePlayerSessionsResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
DescribePlayerSessionsResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
/**
* <p>A collection of objects containing properties for each player session that
* matches the request.</p>
*/
inline const Aws::Vector<PlayerSession>& GetPlayerSessions() const{ return m_playerSessions; }
/**
* <p>A collection of objects containing properties for each player session that
* matches the request.</p>
*/
inline void SetPlayerSessions(const Aws::Vector<PlayerSession>& value) { m_playerSessions = value; }
/**
* <p>A collection of objects containing properties for each player session that
* matches the request.</p>
*/
inline void SetPlayerSessions(Aws::Vector<PlayerSession>&& value) { m_playerSessions = std::move(value); }
/**
* <p>A collection of objects containing properties for each player session that
* matches the request.</p>
*/
inline DescribePlayerSessionsResult& WithPlayerSessions(const Aws::Vector<PlayerSession>& value) { SetPlayerSessions(value); return *this;}
/**
* <p>A collection of objects containing properties for each player session that
* matches the request.</p>
*/
inline DescribePlayerSessionsResult& WithPlayerSessions(Aws::Vector<PlayerSession>&& value) { SetPlayerSessions(std::move(value)); return *this;}
/**
* <p>A collection of objects containing properties for each player session that
* matches the request.</p>
*/
inline DescribePlayerSessionsResult& AddPlayerSessions(const PlayerSession& value) { m_playerSessions.push_back(value); return *this; }
/**
* <p>A collection of objects containing properties for each player session that
* matches the request.</p>
*/
inline DescribePlayerSessionsResult& AddPlayerSessions(PlayerSession&& value) { m_playerSessions.push_back(std::move(value)); return *this; }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline const Aws::String& GetNextToken() const{ return m_nextToken; }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline void SetNextToken(const Aws::String& value) { m_nextToken = value; }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline void SetNextToken(const char* value) { m_nextToken.assign(value); }
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline DescribePlayerSessionsResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline DescribePlayerSessionsResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
/**
* <p>Token that indicates where to resume retrieving results on the next call to
* this action. If no token is returned, these results represent the end of the
* list.</p>
*/
inline DescribePlayerSessionsResult& WithNextToken(const char* value) { SetNextToken(value); return *this;}
private:
Aws::Vector<PlayerSession> m_playerSessions;
Aws::String m_nextToken;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws