152 lines
5.6 KiB
C
152 lines
5.6 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/gamelift/model/FleetAttributes.h>
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#include <utility>
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namespace Aws
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{
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template<typename RESULT_TYPE>
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class AmazonWebServiceResult;
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Represents the returned data in response to a request action.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributesOutput">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API DescribeFleetAttributesResult
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{
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public:
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DescribeFleetAttributesResult();
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DescribeFleetAttributesResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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DescribeFleetAttributesResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
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/**
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* <p>A collection of objects containing attribute metadata for each requested
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* fleet ID. Attribute objects are returned only for fleets that currently
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* exist.</p>
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*/
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inline const Aws::Vector<FleetAttributes>& GetFleetAttributes() const{ return m_fleetAttributes; }
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/**
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* <p>A collection of objects containing attribute metadata for each requested
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* fleet ID. Attribute objects are returned only for fleets that currently
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* exist.</p>
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*/
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inline void SetFleetAttributes(const Aws::Vector<FleetAttributes>& value) { m_fleetAttributes = value; }
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/**
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* <p>A collection of objects containing attribute metadata for each requested
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* fleet ID. Attribute objects are returned only for fleets that currently
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* exist.</p>
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*/
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inline void SetFleetAttributes(Aws::Vector<FleetAttributes>&& value) { m_fleetAttributes = std::move(value); }
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/**
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* <p>A collection of objects containing attribute metadata for each requested
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* fleet ID. Attribute objects are returned only for fleets that currently
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* exist.</p>
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*/
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inline DescribeFleetAttributesResult& WithFleetAttributes(const Aws::Vector<FleetAttributes>& value) { SetFleetAttributes(value); return *this;}
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/**
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* <p>A collection of objects containing attribute metadata for each requested
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* fleet ID. Attribute objects are returned only for fleets that currently
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* exist.</p>
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*/
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inline DescribeFleetAttributesResult& WithFleetAttributes(Aws::Vector<FleetAttributes>&& value) { SetFleetAttributes(std::move(value)); return *this;}
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/**
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* <p>A collection of objects containing attribute metadata for each requested
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* fleet ID. Attribute objects are returned only for fleets that currently
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* exist.</p>
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*/
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inline DescribeFleetAttributesResult& AddFleetAttributes(const FleetAttributes& value) { m_fleetAttributes.push_back(value); return *this; }
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/**
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* <p>A collection of objects containing attribute metadata for each requested
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* fleet ID. Attribute objects are returned only for fleets that currently
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* exist.</p>
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*/
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inline DescribeFleetAttributesResult& AddFleetAttributes(FleetAttributes&& value) { m_fleetAttributes.push_back(std::move(value)); return *this; }
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/**
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* <p>Token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline const Aws::String& GetNextToken() const{ return m_nextToken; }
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/**
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* <p>Token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline void SetNextToken(const Aws::String& value) { m_nextToken = value; }
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/**
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* <p>Token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline void SetNextToken(Aws::String&& value) { m_nextToken = std::move(value); }
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/**
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* <p>Token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline void SetNextToken(const char* value) { m_nextToken.assign(value); }
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/**
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* <p>Token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline DescribeFleetAttributesResult& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
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/**
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* <p>Token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline DescribeFleetAttributesResult& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
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/**
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* <p>Token that indicates where to resume retrieving results on the next call to
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* this action. If no token is returned, these results represent the end of the
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* list.</p>
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*/
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inline DescribeFleetAttributesResult& WithNextToken(const char* value) { SetNextToken(value); return *this;}
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private:
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Aws::Vector<FleetAttributes> m_fleetAttributes;
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Aws::String m_nextToken;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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