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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/CreateGameServerGroupResult.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/GameServerGroup.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
class AWS_GAMELIFT_API CreateGameServerGroupResult
{
public:
CreateGameServerGroupResult();
CreateGameServerGroupResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
CreateGameServerGroupResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
/**
* <p>The newly created game server group object, including the new ARN value for
* the GameLift FleetIQ game server group and the object's status. The EC2 Auto
* Scaling group ARN is initially null, since the group has not yet been created.
* This value is added once the game server group status reaches ACTIVE. </p>
*/
inline const GameServerGroup& GetGameServerGroup() const{ return m_gameServerGroup; }
/**
* <p>The newly created game server group object, including the new ARN value for
* the GameLift FleetIQ game server group and the object's status. The EC2 Auto
* Scaling group ARN is initially null, since the group has not yet been created.
* This value is added once the game server group status reaches ACTIVE. </p>
*/
inline void SetGameServerGroup(const GameServerGroup& value) { m_gameServerGroup = value; }
/**
* <p>The newly created game server group object, including the new ARN value for
* the GameLift FleetIQ game server group and the object's status. The EC2 Auto
* Scaling group ARN is initially null, since the group has not yet been created.
* This value is added once the game server group status reaches ACTIVE. </p>
*/
inline void SetGameServerGroup(GameServerGroup&& value) { m_gameServerGroup = std::move(value); }
/**
* <p>The newly created game server group object, including the new ARN value for
* the GameLift FleetIQ game server group and the object's status. The EC2 Auto
* Scaling group ARN is initially null, since the group has not yet been created.
* This value is added once the game server group status reaches ACTIVE. </p>
*/
inline CreateGameServerGroupResult& WithGameServerGroup(const GameServerGroup& value) { SetGameServerGroup(value); return *this;}
/**
* <p>The newly created game server group object, including the new ARN value for
* the GameLift FleetIQ game server group and the object's status. The EC2 Auto
* Scaling group ARN is initially null, since the group has not yet been created.
* This value is added once the game server group status reaches ACTIVE. </p>
*/
inline CreateGameServerGroupResult& WithGameServerGroup(GameServerGroup&& value) { SetGameServerGroup(std::move(value)); return *this;}
private:
GameServerGroup m_gameServerGroup;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws