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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/CertificateConfiguration.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/CertificateType.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Information about the use of a TLS/SSL certificate for a fleet. TLS
* certificate generation is enabled at the fleet level, with one certificate
* generated for the fleet. When this feature is enabled, the certificate can be
* retrieved using the <a
* href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">GameLift
* Server SDK</a> call <code>GetInstanceCertificate</code>. All instances in a
* fleet share the same certificate.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CertificateConfiguration">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API CertificateConfiguration
{
public:
CertificateConfiguration();
CertificateConfiguration(Aws::Utils::Json::JsonView jsonValue);
CertificateConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>Indicates whether a TLS/SSL certificate was generated for a fleet. </p> <p>
* </p> <p> </p>
*/
inline const CertificateType& GetCertificateType() const{ return m_certificateType; }
/**
* <p>Indicates whether a TLS/SSL certificate was generated for a fleet. </p> <p>
* </p> <p> </p>
*/
inline bool CertificateTypeHasBeenSet() const { return m_certificateTypeHasBeenSet; }
/**
* <p>Indicates whether a TLS/SSL certificate was generated for a fleet. </p> <p>
* </p> <p> </p>
*/
inline void SetCertificateType(const CertificateType& value) { m_certificateTypeHasBeenSet = true; m_certificateType = value; }
/**
* <p>Indicates whether a TLS/SSL certificate was generated for a fleet. </p> <p>
* </p> <p> </p>
*/
inline void SetCertificateType(CertificateType&& value) { m_certificateTypeHasBeenSet = true; m_certificateType = std::move(value); }
/**
* <p>Indicates whether a TLS/SSL certificate was generated for a fleet. </p> <p>
* </p> <p> </p>
*/
inline CertificateConfiguration& WithCertificateType(const CertificateType& value) { SetCertificateType(value); return *this;}
/**
* <p>Indicates whether a TLS/SSL certificate was generated for a fleet. </p> <p>
* </p> <p> </p>
*/
inline CertificateConfiguration& WithCertificateType(CertificateType&& value) { SetCertificateType(std::move(value)); return *this;}
private:
CertificateType m_certificateType;
bool m_certificateTypeHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws