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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-fsx/include/aws/fsx/model/LustreFileSystemConfiguration.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/fsx/FSx_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/fsx/model/DataRepositoryConfiguration.h>
#include <aws/fsx/model/LustreDeploymentType.h>
#include <aws/fsx/model/DriveCacheType.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace FSx
{
namespace Model
{
/**
* <p>The configuration for the Amazon FSx for Lustre file system.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/fsx-2018-03-01/LustreFileSystemConfiguration">AWS
* API Reference</a></p>
*/
class AWS_FSX_API LustreFileSystemConfiguration
{
public:
LustreFileSystemConfiguration();
LustreFileSystemConfiguration(Aws::Utils::Json::JsonView jsonValue);
LustreFileSystemConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The preferred start time to perform weekly maintenance, formatted d:HH:MM in
* the UTC time zone. d is the weekday number, from 1 through 7, beginning with
* Monday and ending with Sunday.</p>
*/
inline const Aws::String& GetWeeklyMaintenanceStartTime() const{ return m_weeklyMaintenanceStartTime; }
/**
* <p>The preferred start time to perform weekly maintenance, formatted d:HH:MM in
* the UTC time zone. d is the weekday number, from 1 through 7, beginning with
* Monday and ending with Sunday.</p>
*/
inline bool WeeklyMaintenanceStartTimeHasBeenSet() const { return m_weeklyMaintenanceStartTimeHasBeenSet; }
/**
* <p>The preferred start time to perform weekly maintenance, formatted d:HH:MM in
* the UTC time zone. d is the weekday number, from 1 through 7, beginning with
* Monday and ending with Sunday.</p>
*/
inline void SetWeeklyMaintenanceStartTime(const Aws::String& value) { m_weeklyMaintenanceStartTimeHasBeenSet = true; m_weeklyMaintenanceStartTime = value; }
/**
* <p>The preferred start time to perform weekly maintenance, formatted d:HH:MM in
* the UTC time zone. d is the weekday number, from 1 through 7, beginning with
* Monday and ending with Sunday.</p>
*/
inline void SetWeeklyMaintenanceStartTime(Aws::String&& value) { m_weeklyMaintenanceStartTimeHasBeenSet = true; m_weeklyMaintenanceStartTime = std::move(value); }
/**
* <p>The preferred start time to perform weekly maintenance, formatted d:HH:MM in
* the UTC time zone. d is the weekday number, from 1 through 7, beginning with
* Monday and ending with Sunday.</p>
*/
inline void SetWeeklyMaintenanceStartTime(const char* value) { m_weeklyMaintenanceStartTimeHasBeenSet = true; m_weeklyMaintenanceStartTime.assign(value); }
/**
* <p>The preferred start time to perform weekly maintenance, formatted d:HH:MM in
* the UTC time zone. d is the weekday number, from 1 through 7, beginning with
* Monday and ending with Sunday.</p>
*/
inline LustreFileSystemConfiguration& WithWeeklyMaintenanceStartTime(const Aws::String& value) { SetWeeklyMaintenanceStartTime(value); return *this;}
/**
* <p>The preferred start time to perform weekly maintenance, formatted d:HH:MM in
* the UTC time zone. d is the weekday number, from 1 through 7, beginning with
* Monday and ending with Sunday.</p>
*/
inline LustreFileSystemConfiguration& WithWeeklyMaintenanceStartTime(Aws::String&& value) { SetWeeklyMaintenanceStartTime(std::move(value)); return *this;}
/**
* <p>The preferred start time to perform weekly maintenance, formatted d:HH:MM in
* the UTC time zone. d is the weekday number, from 1 through 7, beginning with
* Monday and ending with Sunday.</p>
*/
inline LustreFileSystemConfiguration& WithWeeklyMaintenanceStartTime(const char* value) { SetWeeklyMaintenanceStartTime(value); return *this;}
inline const DataRepositoryConfiguration& GetDataRepositoryConfiguration() const{ return m_dataRepositoryConfiguration; }
inline bool DataRepositoryConfigurationHasBeenSet() const { return m_dataRepositoryConfigurationHasBeenSet; }
inline void SetDataRepositoryConfiguration(const DataRepositoryConfiguration& value) { m_dataRepositoryConfigurationHasBeenSet = true; m_dataRepositoryConfiguration = value; }
inline void SetDataRepositoryConfiguration(DataRepositoryConfiguration&& value) { m_dataRepositoryConfigurationHasBeenSet = true; m_dataRepositoryConfiguration = std::move(value); }
inline LustreFileSystemConfiguration& WithDataRepositoryConfiguration(const DataRepositoryConfiguration& value) { SetDataRepositoryConfiguration(value); return *this;}
inline LustreFileSystemConfiguration& WithDataRepositoryConfiguration(DataRepositoryConfiguration&& value) { SetDataRepositoryConfiguration(std::move(value)); return *this;}
/**
* <p>The deployment type of the FSX for Lustre file system. <i>Scratch deployment
* type</i> is designed for temporary storage and shorter-term processing of
* data.</p> <p> <code>SCRATCH_1</code> and <code>SCRATCH_2</code> deployment types
* are best suited for when you need temporary storage and shorter-term processing
* of data. The <code>SCRATCH_2</code> deployment type provides in-transit
* encryption of data and higher burst throughput capacity than
* <code>SCRATCH_1</code>.</p> <p>The <code>PERSISTENT_1</code> deployment type is
* used for longer-term storage and workloads and encryption of data in transit. To
* learn more about deployment types, see <a
* href="https://docs.aws.amazon.com/fsx/latest/LustreGuide/lustre-deployment-types.html">
* FSx for Lustre Deployment Options</a>. (Default = <code>SCRATCH_1</code>)</p>
*/
inline const LustreDeploymentType& GetDeploymentType() const{ return m_deploymentType; }
/**
* <p>The deployment type of the FSX for Lustre file system. <i>Scratch deployment
* type</i> is designed for temporary storage and shorter-term processing of
* data.</p> <p> <code>SCRATCH_1</code> and <code>SCRATCH_2</code> deployment types
* are best suited for when you need temporary storage and shorter-term processing
* of data. The <code>SCRATCH_2</code> deployment type provides in-transit
* encryption of data and higher burst throughput capacity than
* <code>SCRATCH_1</code>.</p> <p>The <code>PERSISTENT_1</code> deployment type is
* used for longer-term storage and workloads and encryption of data in transit. To
* learn more about deployment types, see <a
* href="https://docs.aws.amazon.com/fsx/latest/LustreGuide/lustre-deployment-types.html">
* FSx for Lustre Deployment Options</a>. (Default = <code>SCRATCH_1</code>)</p>
*/
inline bool DeploymentTypeHasBeenSet() const { return m_deploymentTypeHasBeenSet; }
/**
* <p>The deployment type of the FSX for Lustre file system. <i>Scratch deployment
* type</i> is designed for temporary storage and shorter-term processing of
* data.</p> <p> <code>SCRATCH_1</code> and <code>SCRATCH_2</code> deployment types
* are best suited for when you need temporary storage and shorter-term processing
* of data. The <code>SCRATCH_2</code> deployment type provides in-transit
* encryption of data and higher burst throughput capacity than
* <code>SCRATCH_1</code>.</p> <p>The <code>PERSISTENT_1</code> deployment type is
* used for longer-term storage and workloads and encryption of data in transit. To
* learn more about deployment types, see <a
* href="https://docs.aws.amazon.com/fsx/latest/LustreGuide/lustre-deployment-types.html">
* FSx for Lustre Deployment Options</a>. (Default = <code>SCRATCH_1</code>)</p>
*/
inline void SetDeploymentType(const LustreDeploymentType& value) { m_deploymentTypeHasBeenSet = true; m_deploymentType = value; }
/**
* <p>The deployment type of the FSX for Lustre file system. <i>Scratch deployment
* type</i> is designed for temporary storage and shorter-term processing of
* data.</p> <p> <code>SCRATCH_1</code> and <code>SCRATCH_2</code> deployment types
* are best suited for when you need temporary storage and shorter-term processing
* of data. The <code>SCRATCH_2</code> deployment type provides in-transit
* encryption of data and higher burst throughput capacity than
* <code>SCRATCH_1</code>.</p> <p>The <code>PERSISTENT_1</code> deployment type is
* used for longer-term storage and workloads and encryption of data in transit. To
* learn more about deployment types, see <a
* href="https://docs.aws.amazon.com/fsx/latest/LustreGuide/lustre-deployment-types.html">
* FSx for Lustre Deployment Options</a>. (Default = <code>SCRATCH_1</code>)</p>
*/
inline void SetDeploymentType(LustreDeploymentType&& value) { m_deploymentTypeHasBeenSet = true; m_deploymentType = std::move(value); }
/**
* <p>The deployment type of the FSX for Lustre file system. <i>Scratch deployment
* type</i> is designed for temporary storage and shorter-term processing of
* data.</p> <p> <code>SCRATCH_1</code> and <code>SCRATCH_2</code> deployment types
* are best suited for when you need temporary storage and shorter-term processing
* of data. The <code>SCRATCH_2</code> deployment type provides in-transit
* encryption of data and higher burst throughput capacity than
* <code>SCRATCH_1</code>.</p> <p>The <code>PERSISTENT_1</code> deployment type is
* used for longer-term storage and workloads and encryption of data in transit. To
* learn more about deployment types, see <a
* href="https://docs.aws.amazon.com/fsx/latest/LustreGuide/lustre-deployment-types.html">
* FSx for Lustre Deployment Options</a>. (Default = <code>SCRATCH_1</code>)</p>
*/
inline LustreFileSystemConfiguration& WithDeploymentType(const LustreDeploymentType& value) { SetDeploymentType(value); return *this;}
/**
* <p>The deployment type of the FSX for Lustre file system. <i>Scratch deployment
* type</i> is designed for temporary storage and shorter-term processing of
* data.</p> <p> <code>SCRATCH_1</code> and <code>SCRATCH_2</code> deployment types
* are best suited for when you need temporary storage and shorter-term processing
* of data. The <code>SCRATCH_2</code> deployment type provides in-transit
* encryption of data and higher burst throughput capacity than
* <code>SCRATCH_1</code>.</p> <p>The <code>PERSISTENT_1</code> deployment type is
* used for longer-term storage and workloads and encryption of data in transit. To
* learn more about deployment types, see <a
* href="https://docs.aws.amazon.com/fsx/latest/LustreGuide/lustre-deployment-types.html">
* FSx for Lustre Deployment Options</a>. (Default = <code>SCRATCH_1</code>)</p>
*/
inline LustreFileSystemConfiguration& WithDeploymentType(LustreDeploymentType&& value) { SetDeploymentType(std::move(value)); return *this;}
/**
* <p> Per unit storage throughput represents the megabytes per second of read or
* write throughput per 1 tebibyte of storage provisioned. File system throughput
* capacity is equal to Storage capacity (TiB) * PerUnitStorageThroughput
* (MB/s/TiB). This option is only valid for <code>PERSISTENT_1</code> deployment
* types. </p> <p>Valid values for SSD storage: 50, 100, 200. Valid values for HDD
* storage: 12, 40. </p>
*/
inline int GetPerUnitStorageThroughput() const{ return m_perUnitStorageThroughput; }
/**
* <p> Per unit storage throughput represents the megabytes per second of read or
* write throughput per 1 tebibyte of storage provisioned. File system throughput
* capacity is equal to Storage capacity (TiB) * PerUnitStorageThroughput
* (MB/s/TiB). This option is only valid for <code>PERSISTENT_1</code> deployment
* types. </p> <p>Valid values for SSD storage: 50, 100, 200. Valid values for HDD
* storage: 12, 40. </p>
*/
inline bool PerUnitStorageThroughputHasBeenSet() const { return m_perUnitStorageThroughputHasBeenSet; }
/**
* <p> Per unit storage throughput represents the megabytes per second of read or
* write throughput per 1 tebibyte of storage provisioned. File system throughput
* capacity is equal to Storage capacity (TiB) * PerUnitStorageThroughput
* (MB/s/TiB). This option is only valid for <code>PERSISTENT_1</code> deployment
* types. </p> <p>Valid values for SSD storage: 50, 100, 200. Valid values for HDD
* storage: 12, 40. </p>
*/
inline void SetPerUnitStorageThroughput(int value) { m_perUnitStorageThroughputHasBeenSet = true; m_perUnitStorageThroughput = value; }
/**
* <p> Per unit storage throughput represents the megabytes per second of read or
* write throughput per 1 tebibyte of storage provisioned. File system throughput
* capacity is equal to Storage capacity (TiB) * PerUnitStorageThroughput
* (MB/s/TiB). This option is only valid for <code>PERSISTENT_1</code> deployment
* types. </p> <p>Valid values for SSD storage: 50, 100, 200. Valid values for HDD
* storage: 12, 40. </p>
*/
inline LustreFileSystemConfiguration& WithPerUnitStorageThroughput(int value) { SetPerUnitStorageThroughput(value); return *this;}
/**
* <p>You use the <code>MountName</code> value when mounting the file system.</p>
* <p>For the <code>SCRATCH_1</code> deployment type, this value is always
* "<code>fsx</code>". For <code>SCRATCH_2</code> and <code>PERSISTENT_1</code>
* deployment types, this value is a string that is unique within an AWS Region.
* </p>
*/
inline const Aws::String& GetMountName() const{ return m_mountName; }
/**
* <p>You use the <code>MountName</code> value when mounting the file system.</p>
* <p>For the <code>SCRATCH_1</code> deployment type, this value is always
* "<code>fsx</code>". For <code>SCRATCH_2</code> and <code>PERSISTENT_1</code>
* deployment types, this value is a string that is unique within an AWS Region.
* </p>
*/
inline bool MountNameHasBeenSet() const { return m_mountNameHasBeenSet; }
/**
* <p>You use the <code>MountName</code> value when mounting the file system.</p>
* <p>For the <code>SCRATCH_1</code> deployment type, this value is always
* "<code>fsx</code>". For <code>SCRATCH_2</code> and <code>PERSISTENT_1</code>
* deployment types, this value is a string that is unique within an AWS Region.
* </p>
*/
inline void SetMountName(const Aws::String& value) { m_mountNameHasBeenSet = true; m_mountName = value; }
/**
* <p>You use the <code>MountName</code> value when mounting the file system.</p>
* <p>For the <code>SCRATCH_1</code> deployment type, this value is always
* "<code>fsx</code>". For <code>SCRATCH_2</code> and <code>PERSISTENT_1</code>
* deployment types, this value is a string that is unique within an AWS Region.
* </p>
*/
inline void SetMountName(Aws::String&& value) { m_mountNameHasBeenSet = true; m_mountName = std::move(value); }
/**
* <p>You use the <code>MountName</code> value when mounting the file system.</p>
* <p>For the <code>SCRATCH_1</code> deployment type, this value is always
* "<code>fsx</code>". For <code>SCRATCH_2</code> and <code>PERSISTENT_1</code>
* deployment types, this value is a string that is unique within an AWS Region.
* </p>
*/
inline void SetMountName(const char* value) { m_mountNameHasBeenSet = true; m_mountName.assign(value); }
/**
* <p>You use the <code>MountName</code> value when mounting the file system.</p>
* <p>For the <code>SCRATCH_1</code> deployment type, this value is always
* "<code>fsx</code>". For <code>SCRATCH_2</code> and <code>PERSISTENT_1</code>
* deployment types, this value is a string that is unique within an AWS Region.
* </p>
*/
inline LustreFileSystemConfiguration& WithMountName(const Aws::String& value) { SetMountName(value); return *this;}
/**
* <p>You use the <code>MountName</code> value when mounting the file system.</p>
* <p>For the <code>SCRATCH_1</code> deployment type, this value is always
* "<code>fsx</code>". For <code>SCRATCH_2</code> and <code>PERSISTENT_1</code>
* deployment types, this value is a string that is unique within an AWS Region.
* </p>
*/
inline LustreFileSystemConfiguration& WithMountName(Aws::String&& value) { SetMountName(std::move(value)); return *this;}
/**
* <p>You use the <code>MountName</code> value when mounting the file system.</p>
* <p>For the <code>SCRATCH_1</code> deployment type, this value is always
* "<code>fsx</code>". For <code>SCRATCH_2</code> and <code>PERSISTENT_1</code>
* deployment types, this value is a string that is unique within an AWS Region.
* </p>
*/
inline LustreFileSystemConfiguration& WithMountName(const char* value) { SetMountName(value); return *this;}
inline const Aws::String& GetDailyAutomaticBackupStartTime() const{ return m_dailyAutomaticBackupStartTime; }
inline bool DailyAutomaticBackupStartTimeHasBeenSet() const { return m_dailyAutomaticBackupStartTimeHasBeenSet; }
inline void SetDailyAutomaticBackupStartTime(const Aws::String& value) { m_dailyAutomaticBackupStartTimeHasBeenSet = true; m_dailyAutomaticBackupStartTime = value; }
inline void SetDailyAutomaticBackupStartTime(Aws::String&& value) { m_dailyAutomaticBackupStartTimeHasBeenSet = true; m_dailyAutomaticBackupStartTime = std::move(value); }
inline void SetDailyAutomaticBackupStartTime(const char* value) { m_dailyAutomaticBackupStartTimeHasBeenSet = true; m_dailyAutomaticBackupStartTime.assign(value); }
inline LustreFileSystemConfiguration& WithDailyAutomaticBackupStartTime(const Aws::String& value) { SetDailyAutomaticBackupStartTime(value); return *this;}
inline LustreFileSystemConfiguration& WithDailyAutomaticBackupStartTime(Aws::String&& value) { SetDailyAutomaticBackupStartTime(std::move(value)); return *this;}
inline LustreFileSystemConfiguration& WithDailyAutomaticBackupStartTime(const char* value) { SetDailyAutomaticBackupStartTime(value); return *this;}
inline int GetAutomaticBackupRetentionDays() const{ return m_automaticBackupRetentionDays; }
inline bool AutomaticBackupRetentionDaysHasBeenSet() const { return m_automaticBackupRetentionDaysHasBeenSet; }
inline void SetAutomaticBackupRetentionDays(int value) { m_automaticBackupRetentionDaysHasBeenSet = true; m_automaticBackupRetentionDays = value; }
inline LustreFileSystemConfiguration& WithAutomaticBackupRetentionDays(int value) { SetAutomaticBackupRetentionDays(value); return *this;}
/**
* <p>A boolean flag indicating whether tags on the file system should be copied to
* backups. If it's set to true, all tags on the file system are copied to all
* automatic backups and any user-initiated backups where the user doesn't specify
* any tags. If this value is true, and you specify one or more tags, only the
* specified tags are copied to backups. If you specify one or more tags when
* creating a user-initiated backup, no tags are copied from the file system,
* regardless of this value. (Default = false)</p>
*/
inline bool GetCopyTagsToBackups() const{ return m_copyTagsToBackups; }
/**
* <p>A boolean flag indicating whether tags on the file system should be copied to
* backups. If it's set to true, all tags on the file system are copied to all
* automatic backups and any user-initiated backups where the user doesn't specify
* any tags. If this value is true, and you specify one or more tags, only the
* specified tags are copied to backups. If you specify one or more tags when
* creating a user-initiated backup, no tags are copied from the file system,
* regardless of this value. (Default = false)</p>
*/
inline bool CopyTagsToBackupsHasBeenSet() const { return m_copyTagsToBackupsHasBeenSet; }
/**
* <p>A boolean flag indicating whether tags on the file system should be copied to
* backups. If it's set to true, all tags on the file system are copied to all
* automatic backups and any user-initiated backups where the user doesn't specify
* any tags. If this value is true, and you specify one or more tags, only the
* specified tags are copied to backups. If you specify one or more tags when
* creating a user-initiated backup, no tags are copied from the file system,
* regardless of this value. (Default = false)</p>
*/
inline void SetCopyTagsToBackups(bool value) { m_copyTagsToBackupsHasBeenSet = true; m_copyTagsToBackups = value; }
/**
* <p>A boolean flag indicating whether tags on the file system should be copied to
* backups. If it's set to true, all tags on the file system are copied to all
* automatic backups and any user-initiated backups where the user doesn't specify
* any tags. If this value is true, and you specify one or more tags, only the
* specified tags are copied to backups. If you specify one or more tags when
* creating a user-initiated backup, no tags are copied from the file system,
* regardless of this value. (Default = false)</p>
*/
inline LustreFileSystemConfiguration& WithCopyTagsToBackups(bool value) { SetCopyTagsToBackups(value); return *this;}
/**
* <p>The type of drive cache used by PERSISTENT_1 file systems that are
* provisioned with HDD storage devices. This parameter is required when storage
* type is HDD. Set to <code>READ</code>, improve the performance for frequently
* accessed files and allows 20% of the total storage capacity of the file system
* to be cached. </p> <p>This parameter is required when <code>StorageType</code>
* is set to HDD.</p>
*/
inline const DriveCacheType& GetDriveCacheType() const{ return m_driveCacheType; }
/**
* <p>The type of drive cache used by PERSISTENT_1 file systems that are
* provisioned with HDD storage devices. This parameter is required when storage
* type is HDD. Set to <code>READ</code>, improve the performance for frequently
* accessed files and allows 20% of the total storage capacity of the file system
* to be cached. </p> <p>This parameter is required when <code>StorageType</code>
* is set to HDD.</p>
*/
inline bool DriveCacheTypeHasBeenSet() const { return m_driveCacheTypeHasBeenSet; }
/**
* <p>The type of drive cache used by PERSISTENT_1 file systems that are
* provisioned with HDD storage devices. This parameter is required when storage
* type is HDD. Set to <code>READ</code>, improve the performance for frequently
* accessed files and allows 20% of the total storage capacity of the file system
* to be cached. </p> <p>This parameter is required when <code>StorageType</code>
* is set to HDD.</p>
*/
inline void SetDriveCacheType(const DriveCacheType& value) { m_driveCacheTypeHasBeenSet = true; m_driveCacheType = value; }
/**
* <p>The type of drive cache used by PERSISTENT_1 file systems that are
* provisioned with HDD storage devices. This parameter is required when storage
* type is HDD. Set to <code>READ</code>, improve the performance for frequently
* accessed files and allows 20% of the total storage capacity of the file system
* to be cached. </p> <p>This parameter is required when <code>StorageType</code>
* is set to HDD.</p>
*/
inline void SetDriveCacheType(DriveCacheType&& value) { m_driveCacheTypeHasBeenSet = true; m_driveCacheType = std::move(value); }
/**
* <p>The type of drive cache used by PERSISTENT_1 file systems that are
* provisioned with HDD storage devices. This parameter is required when storage
* type is HDD. Set to <code>READ</code>, improve the performance for frequently
* accessed files and allows 20% of the total storage capacity of the file system
* to be cached. </p> <p>This parameter is required when <code>StorageType</code>
* is set to HDD.</p>
*/
inline LustreFileSystemConfiguration& WithDriveCacheType(const DriveCacheType& value) { SetDriveCacheType(value); return *this;}
/**
* <p>The type of drive cache used by PERSISTENT_1 file systems that are
* provisioned with HDD storage devices. This parameter is required when storage
* type is HDD. Set to <code>READ</code>, improve the performance for frequently
* accessed files and allows 20% of the total storage capacity of the file system
* to be cached. </p> <p>This parameter is required when <code>StorageType</code>
* is set to HDD.</p>
*/
inline LustreFileSystemConfiguration& WithDriveCacheType(DriveCacheType&& value) { SetDriveCacheType(std::move(value)); return *this;}
private:
Aws::String m_weeklyMaintenanceStartTime;
bool m_weeklyMaintenanceStartTimeHasBeenSet;
DataRepositoryConfiguration m_dataRepositoryConfiguration;
bool m_dataRepositoryConfigurationHasBeenSet;
LustreDeploymentType m_deploymentType;
bool m_deploymentTypeHasBeenSet;
int m_perUnitStorageThroughput;
bool m_perUnitStorageThroughputHasBeenSet;
Aws::String m_mountName;
bool m_mountNameHasBeenSet;
Aws::String m_dailyAutomaticBackupStartTime;
bool m_dailyAutomaticBackupStartTimeHasBeenSet;
int m_automaticBackupRetentionDays;
bool m_automaticBackupRetentionDaysHasBeenSet;
bool m_copyTagsToBackups;
bool m_copyTagsToBackupsHasBeenSet;
DriveCacheType m_driveCacheType;
bool m_driveCacheTypeHasBeenSet;
};
} // namespace Model
} // namespace FSx
} // namespace Aws