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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-ecs/include/aws/ecs/model/Resource.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ecs/ECS_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace ECS
{
namespace Model
{
/**
* <p>Describes the resources available for a container instance.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ecs-2014-11-13/Resource">AWS API
* Reference</a></p>
*/
class AWS_ECS_API Resource
{
public:
Resource();
Resource(Aws::Utils::Json::JsonView jsonValue);
Resource& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The name of the resource, such as <code>CPU</code>, <code>MEMORY</code>,
* <code>PORTS</code>, <code>PORTS_UDP</code>, or a user-defined resource.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>The name of the resource, such as <code>CPU</code>, <code>MEMORY</code>,
* <code>PORTS</code>, <code>PORTS_UDP</code>, or a user-defined resource.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>The name of the resource, such as <code>CPU</code>, <code>MEMORY</code>,
* <code>PORTS</code>, <code>PORTS_UDP</code>, or a user-defined resource.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>The name of the resource, such as <code>CPU</code>, <code>MEMORY</code>,
* <code>PORTS</code>, <code>PORTS_UDP</code>, or a user-defined resource.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>The name of the resource, such as <code>CPU</code>, <code>MEMORY</code>,
* <code>PORTS</code>, <code>PORTS_UDP</code>, or a user-defined resource.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>The name of the resource, such as <code>CPU</code>, <code>MEMORY</code>,
* <code>PORTS</code>, <code>PORTS_UDP</code>, or a user-defined resource.</p>
*/
inline Resource& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>The name of the resource, such as <code>CPU</code>, <code>MEMORY</code>,
* <code>PORTS</code>, <code>PORTS_UDP</code>, or a user-defined resource.</p>
*/
inline Resource& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>The name of the resource, such as <code>CPU</code>, <code>MEMORY</code>,
* <code>PORTS</code>, <code>PORTS_UDP</code>, or a user-defined resource.</p>
*/
inline Resource& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>The type of the resource, such as <code>INTEGER</code>, <code>DOUBLE</code>,
* <code>LONG</code>, or <code>STRINGSET</code>.</p>
*/
inline const Aws::String& GetType() const{ return m_type; }
/**
* <p>The type of the resource, such as <code>INTEGER</code>, <code>DOUBLE</code>,
* <code>LONG</code>, or <code>STRINGSET</code>.</p>
*/
inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
/**
* <p>The type of the resource, such as <code>INTEGER</code>, <code>DOUBLE</code>,
* <code>LONG</code>, or <code>STRINGSET</code>.</p>
*/
inline void SetType(const Aws::String& value) { m_typeHasBeenSet = true; m_type = value; }
/**
* <p>The type of the resource, such as <code>INTEGER</code>, <code>DOUBLE</code>,
* <code>LONG</code>, or <code>STRINGSET</code>.</p>
*/
inline void SetType(Aws::String&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
/**
* <p>The type of the resource, such as <code>INTEGER</code>, <code>DOUBLE</code>,
* <code>LONG</code>, or <code>STRINGSET</code>.</p>
*/
inline void SetType(const char* value) { m_typeHasBeenSet = true; m_type.assign(value); }
/**
* <p>The type of the resource, such as <code>INTEGER</code>, <code>DOUBLE</code>,
* <code>LONG</code>, or <code>STRINGSET</code>.</p>
*/
inline Resource& WithType(const Aws::String& value) { SetType(value); return *this;}
/**
* <p>The type of the resource, such as <code>INTEGER</code>, <code>DOUBLE</code>,
* <code>LONG</code>, or <code>STRINGSET</code>.</p>
*/
inline Resource& WithType(Aws::String&& value) { SetType(std::move(value)); return *this;}
/**
* <p>The type of the resource, such as <code>INTEGER</code>, <code>DOUBLE</code>,
* <code>LONG</code>, or <code>STRINGSET</code>.</p>
*/
inline Resource& WithType(const char* value) { SetType(value); return *this;}
/**
* <p>When the <code>doubleValue</code> type is set, the value of the resource must
* be a double precision floating-point type.</p>
*/
inline double GetDoubleValue() const{ return m_doubleValue; }
/**
* <p>When the <code>doubleValue</code> type is set, the value of the resource must
* be a double precision floating-point type.</p>
*/
inline bool DoubleValueHasBeenSet() const { return m_doubleValueHasBeenSet; }
/**
* <p>When the <code>doubleValue</code> type is set, the value of the resource must
* be a double precision floating-point type.</p>
*/
inline void SetDoubleValue(double value) { m_doubleValueHasBeenSet = true; m_doubleValue = value; }
/**
* <p>When the <code>doubleValue</code> type is set, the value of the resource must
* be a double precision floating-point type.</p>
*/
inline Resource& WithDoubleValue(double value) { SetDoubleValue(value); return *this;}
/**
* <p>When the <code>longValue</code> type is set, the value of the resource must
* be an extended precision floating-point type.</p>
*/
inline long long GetLongValue() const{ return m_longValue; }
/**
* <p>When the <code>longValue</code> type is set, the value of the resource must
* be an extended precision floating-point type.</p>
*/
inline bool LongValueHasBeenSet() const { return m_longValueHasBeenSet; }
/**
* <p>When the <code>longValue</code> type is set, the value of the resource must
* be an extended precision floating-point type.</p>
*/
inline void SetLongValue(long long value) { m_longValueHasBeenSet = true; m_longValue = value; }
/**
* <p>When the <code>longValue</code> type is set, the value of the resource must
* be an extended precision floating-point type.</p>
*/
inline Resource& WithLongValue(long long value) { SetLongValue(value); return *this;}
/**
* <p>When the <code>integerValue</code> type is set, the value of the resource
* must be an integer.</p>
*/
inline int GetIntegerValue() const{ return m_integerValue; }
/**
* <p>When the <code>integerValue</code> type is set, the value of the resource
* must be an integer.</p>
*/
inline bool IntegerValueHasBeenSet() const { return m_integerValueHasBeenSet; }
/**
* <p>When the <code>integerValue</code> type is set, the value of the resource
* must be an integer.</p>
*/
inline void SetIntegerValue(int value) { m_integerValueHasBeenSet = true; m_integerValue = value; }
/**
* <p>When the <code>integerValue</code> type is set, the value of the resource
* must be an integer.</p>
*/
inline Resource& WithIntegerValue(int value) { SetIntegerValue(value); return *this;}
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline const Aws::Vector<Aws::String>& GetStringSetValue() const{ return m_stringSetValue; }
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline bool StringSetValueHasBeenSet() const { return m_stringSetValueHasBeenSet; }
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline void SetStringSetValue(const Aws::Vector<Aws::String>& value) { m_stringSetValueHasBeenSet = true; m_stringSetValue = value; }
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline void SetStringSetValue(Aws::Vector<Aws::String>&& value) { m_stringSetValueHasBeenSet = true; m_stringSetValue = std::move(value); }
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline Resource& WithStringSetValue(const Aws::Vector<Aws::String>& value) { SetStringSetValue(value); return *this;}
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline Resource& WithStringSetValue(Aws::Vector<Aws::String>&& value) { SetStringSetValue(std::move(value)); return *this;}
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline Resource& AddStringSetValue(const Aws::String& value) { m_stringSetValueHasBeenSet = true; m_stringSetValue.push_back(value); return *this; }
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline Resource& AddStringSetValue(Aws::String&& value) { m_stringSetValueHasBeenSet = true; m_stringSetValue.push_back(std::move(value)); return *this; }
/**
* <p>When the <code>stringSetValue</code> type is set, the value of the resource
* must be a string type.</p>
*/
inline Resource& AddStringSetValue(const char* value) { m_stringSetValueHasBeenSet = true; m_stringSetValue.push_back(value); return *this; }
private:
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::String m_type;
bool m_typeHasBeenSet;
double m_doubleValue;
bool m_doubleValueHasBeenSet;
long long m_longValue;
bool m_longValueHasBeenSet;
int m_integerValue;
bool m_integerValueHasBeenSet;
Aws::Vector<Aws::String> m_stringSetValue;
bool m_stringSetValueHasBeenSet;
};
} // namespace Model
} // namespace ECS
} // namespace Aws