355 lines
12 KiB
C
355 lines
12 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/ec2/EC2_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSStreamFwd.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/ec2/model/ElasticGpuHealth.h>
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#include <aws/ec2/model/ElasticGpuState.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/ec2/model/Tag.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Xml
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{
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class XmlNode;
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} // namespace Xml
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} // namespace Utils
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namespace EC2
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{
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namespace Model
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{
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/**
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* <p>Describes an Elastic Graphics accelerator.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/ec2-2016-11-15/ElasticGpus">AWS API
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* Reference</a></p>
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*/
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class AWS_EC2_API ElasticGpus
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{
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public:
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ElasticGpus();
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ElasticGpus(const Aws::Utils::Xml::XmlNode& xmlNode);
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ElasticGpus& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
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void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const;
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void OutputToStream(Aws::OStream& oStream, const char* location) const;
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/**
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* <p>The ID of the Elastic Graphics accelerator.</p>
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*/
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inline const Aws::String& GetElasticGpuId() const{ return m_elasticGpuId; }
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/**
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* <p>The ID of the Elastic Graphics accelerator.</p>
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*/
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inline bool ElasticGpuIdHasBeenSet() const { return m_elasticGpuIdHasBeenSet; }
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/**
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* <p>The ID of the Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuId(const Aws::String& value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId = value; }
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/**
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* <p>The ID of the Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuId(Aws::String&& value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId = std::move(value); }
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/**
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* <p>The ID of the Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuId(const char* value) { m_elasticGpuIdHasBeenSet = true; m_elasticGpuId.assign(value); }
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/**
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* <p>The ID of the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuId(const Aws::String& value) { SetElasticGpuId(value); return *this;}
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/**
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* <p>The ID of the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuId(Aws::String&& value) { SetElasticGpuId(std::move(value)); return *this;}
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/**
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* <p>The ID of the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuId(const char* value) { SetElasticGpuId(value); return *this;}
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/**
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* <p>The Availability Zone in the which the Elastic Graphics accelerator
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* resides.</p>
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*/
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inline const Aws::String& GetAvailabilityZone() const{ return m_availabilityZone; }
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/**
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* <p>The Availability Zone in the which the Elastic Graphics accelerator
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* resides.</p>
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*/
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inline bool AvailabilityZoneHasBeenSet() const { return m_availabilityZoneHasBeenSet; }
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/**
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* <p>The Availability Zone in the which the Elastic Graphics accelerator
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* resides.</p>
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*/
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inline void SetAvailabilityZone(const Aws::String& value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone = value; }
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/**
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* <p>The Availability Zone in the which the Elastic Graphics accelerator
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* resides.</p>
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*/
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inline void SetAvailabilityZone(Aws::String&& value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone = std::move(value); }
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/**
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* <p>The Availability Zone in the which the Elastic Graphics accelerator
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* resides.</p>
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*/
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inline void SetAvailabilityZone(const char* value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone.assign(value); }
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/**
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* <p>The Availability Zone in the which the Elastic Graphics accelerator
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* resides.</p>
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*/
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inline ElasticGpus& WithAvailabilityZone(const Aws::String& value) { SetAvailabilityZone(value); return *this;}
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/**
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* <p>The Availability Zone in the which the Elastic Graphics accelerator
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* resides.</p>
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*/
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inline ElasticGpus& WithAvailabilityZone(Aws::String&& value) { SetAvailabilityZone(std::move(value)); return *this;}
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/**
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* <p>The Availability Zone in the which the Elastic Graphics accelerator
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* resides.</p>
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*/
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inline ElasticGpus& WithAvailabilityZone(const char* value) { SetAvailabilityZone(value); return *this;}
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/**
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* <p>The type of Elastic Graphics accelerator.</p>
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*/
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inline const Aws::String& GetElasticGpuType() const{ return m_elasticGpuType; }
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/**
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* <p>The type of Elastic Graphics accelerator.</p>
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*/
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inline bool ElasticGpuTypeHasBeenSet() const { return m_elasticGpuTypeHasBeenSet; }
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/**
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* <p>The type of Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuType(const Aws::String& value) { m_elasticGpuTypeHasBeenSet = true; m_elasticGpuType = value; }
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/**
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* <p>The type of Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuType(Aws::String&& value) { m_elasticGpuTypeHasBeenSet = true; m_elasticGpuType = std::move(value); }
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/**
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* <p>The type of Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuType(const char* value) { m_elasticGpuTypeHasBeenSet = true; m_elasticGpuType.assign(value); }
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/**
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* <p>The type of Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuType(const Aws::String& value) { SetElasticGpuType(value); return *this;}
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/**
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* <p>The type of Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuType(Aws::String&& value) { SetElasticGpuType(std::move(value)); return *this;}
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/**
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* <p>The type of Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuType(const char* value) { SetElasticGpuType(value); return *this;}
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/**
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* <p>The status of the Elastic Graphics accelerator.</p>
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*/
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inline const ElasticGpuHealth& GetElasticGpuHealth() const{ return m_elasticGpuHealth; }
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/**
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* <p>The status of the Elastic Graphics accelerator.</p>
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*/
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inline bool ElasticGpuHealthHasBeenSet() const { return m_elasticGpuHealthHasBeenSet; }
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/**
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* <p>The status of the Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuHealth(const ElasticGpuHealth& value) { m_elasticGpuHealthHasBeenSet = true; m_elasticGpuHealth = value; }
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/**
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* <p>The status of the Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuHealth(ElasticGpuHealth&& value) { m_elasticGpuHealthHasBeenSet = true; m_elasticGpuHealth = std::move(value); }
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/**
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* <p>The status of the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuHealth(const ElasticGpuHealth& value) { SetElasticGpuHealth(value); return *this;}
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/**
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* <p>The status of the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuHealth(ElasticGpuHealth&& value) { SetElasticGpuHealth(std::move(value)); return *this;}
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/**
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* <p>The state of the Elastic Graphics accelerator.</p>
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*/
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inline const ElasticGpuState& GetElasticGpuState() const{ return m_elasticGpuState; }
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/**
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* <p>The state of the Elastic Graphics accelerator.</p>
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*/
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inline bool ElasticGpuStateHasBeenSet() const { return m_elasticGpuStateHasBeenSet; }
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/**
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* <p>The state of the Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuState(const ElasticGpuState& value) { m_elasticGpuStateHasBeenSet = true; m_elasticGpuState = value; }
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/**
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* <p>The state of the Elastic Graphics accelerator.</p>
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*/
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inline void SetElasticGpuState(ElasticGpuState&& value) { m_elasticGpuStateHasBeenSet = true; m_elasticGpuState = std::move(value); }
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/**
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* <p>The state of the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuState(const ElasticGpuState& value) { SetElasticGpuState(value); return *this;}
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/**
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* <p>The state of the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithElasticGpuState(ElasticGpuState&& value) { SetElasticGpuState(std::move(value)); return *this;}
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/**
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* <p>The ID of the instance to which the Elastic Graphics accelerator is
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* attached.</p>
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*/
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inline const Aws::String& GetInstanceId() const{ return m_instanceId; }
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/**
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* <p>The ID of the instance to which the Elastic Graphics accelerator is
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* attached.</p>
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*/
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inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
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/**
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* <p>The ID of the instance to which the Elastic Graphics accelerator is
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* attached.</p>
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*/
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inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; }
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/**
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* <p>The ID of the instance to which the Elastic Graphics accelerator is
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* attached.</p>
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*/
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inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); }
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/**
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* <p>The ID of the instance to which the Elastic Graphics accelerator is
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* attached.</p>
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*/
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inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); }
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/**
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* <p>The ID of the instance to which the Elastic Graphics accelerator is
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* attached.</p>
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*/
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inline ElasticGpus& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;}
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/**
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* <p>The ID of the instance to which the Elastic Graphics accelerator is
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* attached.</p>
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*/
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inline ElasticGpus& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;}
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/**
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* <p>The ID of the instance to which the Elastic Graphics accelerator is
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* attached.</p>
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*/
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inline ElasticGpus& WithInstanceId(const char* value) { SetInstanceId(value); return *this;}
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/**
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* <p>The tags assigned to the Elastic Graphics accelerator.</p>
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*/
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inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; }
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/**
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* <p>The tags assigned to the Elastic Graphics accelerator.</p>
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*/
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inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
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/**
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* <p>The tags assigned to the Elastic Graphics accelerator.</p>
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*/
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inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; }
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/**
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* <p>The tags assigned to the Elastic Graphics accelerator.</p>
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*/
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inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
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/**
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* <p>The tags assigned to the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;}
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/**
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* <p>The tags assigned to the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;}
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/**
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* <p>The tags assigned to the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; }
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/**
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* <p>The tags assigned to the Elastic Graphics accelerator.</p>
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*/
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inline ElasticGpus& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; }
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private:
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Aws::String m_elasticGpuId;
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bool m_elasticGpuIdHasBeenSet;
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Aws::String m_availabilityZone;
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bool m_availabilityZoneHasBeenSet;
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Aws::String m_elasticGpuType;
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bool m_elasticGpuTypeHasBeenSet;
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ElasticGpuHealth m_elasticGpuHealth;
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bool m_elasticGpuHealthHasBeenSet;
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ElasticGpuState m_elasticGpuState;
|
|||
|
|
bool m_elasticGpuStateHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::String m_instanceId;
|
|||
|
|
bool m_instanceIdHasBeenSet;
|
|||
|
|
|
|||
|
|
Aws::Vector<Tag> m_tags;
|
|||
|
|
bool m_tagsHasBeenSet;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
} // namespace Model
|
|||
|
|
} // namespace EC2
|
|||
|
|
} // namespace Aws
|