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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-ds/include/aws/ds/model/Computer.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ds/DirectoryService_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/ds/model/Attribute.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace DirectoryService
{
namespace Model
{
/**
* <p>Contains information about a computer account in a directory.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ds-2015-04-16/Computer">AWS API
* Reference</a></p>
*/
class AWS_DIRECTORYSERVICE_API Computer
{
public:
Computer();
Computer(Aws::Utils::Json::JsonView jsonValue);
Computer& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The identifier of the computer.</p>
*/
inline const Aws::String& GetComputerId() const{ return m_computerId; }
/**
* <p>The identifier of the computer.</p>
*/
inline bool ComputerIdHasBeenSet() const { return m_computerIdHasBeenSet; }
/**
* <p>The identifier of the computer.</p>
*/
inline void SetComputerId(const Aws::String& value) { m_computerIdHasBeenSet = true; m_computerId = value; }
/**
* <p>The identifier of the computer.</p>
*/
inline void SetComputerId(Aws::String&& value) { m_computerIdHasBeenSet = true; m_computerId = std::move(value); }
/**
* <p>The identifier of the computer.</p>
*/
inline void SetComputerId(const char* value) { m_computerIdHasBeenSet = true; m_computerId.assign(value); }
/**
* <p>The identifier of the computer.</p>
*/
inline Computer& WithComputerId(const Aws::String& value) { SetComputerId(value); return *this;}
/**
* <p>The identifier of the computer.</p>
*/
inline Computer& WithComputerId(Aws::String&& value) { SetComputerId(std::move(value)); return *this;}
/**
* <p>The identifier of the computer.</p>
*/
inline Computer& WithComputerId(const char* value) { SetComputerId(value); return *this;}
/**
* <p>The computer name.</p>
*/
inline const Aws::String& GetComputerName() const{ return m_computerName; }
/**
* <p>The computer name.</p>
*/
inline bool ComputerNameHasBeenSet() const { return m_computerNameHasBeenSet; }
/**
* <p>The computer name.</p>
*/
inline void SetComputerName(const Aws::String& value) { m_computerNameHasBeenSet = true; m_computerName = value; }
/**
* <p>The computer name.</p>
*/
inline void SetComputerName(Aws::String&& value) { m_computerNameHasBeenSet = true; m_computerName = std::move(value); }
/**
* <p>The computer name.</p>
*/
inline void SetComputerName(const char* value) { m_computerNameHasBeenSet = true; m_computerName.assign(value); }
/**
* <p>The computer name.</p>
*/
inline Computer& WithComputerName(const Aws::String& value) { SetComputerName(value); return *this;}
/**
* <p>The computer name.</p>
*/
inline Computer& WithComputerName(Aws::String&& value) { SetComputerName(std::move(value)); return *this;}
/**
* <p>The computer name.</p>
*/
inline Computer& WithComputerName(const char* value) { SetComputerName(value); return *this;}
/**
* <p>An array of <a>Attribute</a> objects containing the LDAP attributes that
* belong to the computer account.</p>
*/
inline const Aws::Vector<Attribute>& GetComputerAttributes() const{ return m_computerAttributes; }
/**
* <p>An array of <a>Attribute</a> objects containing the LDAP attributes that
* belong to the computer account.</p>
*/
inline bool ComputerAttributesHasBeenSet() const { return m_computerAttributesHasBeenSet; }
/**
* <p>An array of <a>Attribute</a> objects containing the LDAP attributes that
* belong to the computer account.</p>
*/
inline void SetComputerAttributes(const Aws::Vector<Attribute>& value) { m_computerAttributesHasBeenSet = true; m_computerAttributes = value; }
/**
* <p>An array of <a>Attribute</a> objects containing the LDAP attributes that
* belong to the computer account.</p>
*/
inline void SetComputerAttributes(Aws::Vector<Attribute>&& value) { m_computerAttributesHasBeenSet = true; m_computerAttributes = std::move(value); }
/**
* <p>An array of <a>Attribute</a> objects containing the LDAP attributes that
* belong to the computer account.</p>
*/
inline Computer& WithComputerAttributes(const Aws::Vector<Attribute>& value) { SetComputerAttributes(value); return *this;}
/**
* <p>An array of <a>Attribute</a> objects containing the LDAP attributes that
* belong to the computer account.</p>
*/
inline Computer& WithComputerAttributes(Aws::Vector<Attribute>&& value) { SetComputerAttributes(std::move(value)); return *this;}
/**
* <p>An array of <a>Attribute</a> objects containing the LDAP attributes that
* belong to the computer account.</p>
*/
inline Computer& AddComputerAttributes(const Attribute& value) { m_computerAttributesHasBeenSet = true; m_computerAttributes.push_back(value); return *this; }
/**
* <p>An array of <a>Attribute</a> objects containing the LDAP attributes that
* belong to the computer account.</p>
*/
inline Computer& AddComputerAttributes(Attribute&& value) { m_computerAttributesHasBeenSet = true; m_computerAttributes.push_back(std::move(value)); return *this; }
private:
Aws::String m_computerId;
bool m_computerIdHasBeenSet;
Aws::String m_computerName;
bool m_computerNameHasBeenSet;
Aws::Vector<Attribute> m_computerAttributes;
bool m_computerAttributesHasBeenSet;
};
} // namespace Model
} // namespace DirectoryService
} // namespace Aws