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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/directconnect/DirectConnect_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/directconnect/model/ConnectionState.h>
#include <aws/core/utils/DateTime.h>
#include <aws/directconnect/model/HasLogicalRedundancy.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/directconnect/model/Tag.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace DirectConnect
{
namespace Model
{
/**
* <p>Information about an AWS Direct Connect connection.</p><p><h3>See Also:</h3>
* <a
* href="http://docs.aws.amazon.com/goto/WebAPI/directconnect-2012-10-25/Connection">AWS
* API Reference</a></p>
*/
class AWS_DIRECTCONNECT_API Connection
{
public:
Connection();
Connection(Aws::Utils::Json::JsonView jsonValue);
Connection& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The ID of the AWS account that owns the connection.</p>
*/
inline const Aws::String& GetOwnerAccount() const{ return m_ownerAccount; }
/**
* <p>The ID of the AWS account that owns the connection.</p>
*/
inline bool OwnerAccountHasBeenSet() const { return m_ownerAccountHasBeenSet; }
/**
* <p>The ID of the AWS account that owns the connection.</p>
*/
inline void SetOwnerAccount(const Aws::String& value) { m_ownerAccountHasBeenSet = true; m_ownerAccount = value; }
/**
* <p>The ID of the AWS account that owns the connection.</p>
*/
inline void SetOwnerAccount(Aws::String&& value) { m_ownerAccountHasBeenSet = true; m_ownerAccount = std::move(value); }
/**
* <p>The ID of the AWS account that owns the connection.</p>
*/
inline void SetOwnerAccount(const char* value) { m_ownerAccountHasBeenSet = true; m_ownerAccount.assign(value); }
/**
* <p>The ID of the AWS account that owns the connection.</p>
*/
inline Connection& WithOwnerAccount(const Aws::String& value) { SetOwnerAccount(value); return *this;}
/**
* <p>The ID of the AWS account that owns the connection.</p>
*/
inline Connection& WithOwnerAccount(Aws::String&& value) { SetOwnerAccount(std::move(value)); return *this;}
/**
* <p>The ID of the AWS account that owns the connection.</p>
*/
inline Connection& WithOwnerAccount(const char* value) { SetOwnerAccount(value); return *this;}
/**
* <p>The ID of the connection.</p>
*/
inline const Aws::String& GetConnectionId() const{ return m_connectionId; }
/**
* <p>The ID of the connection.</p>
*/
inline bool ConnectionIdHasBeenSet() const { return m_connectionIdHasBeenSet; }
/**
* <p>The ID of the connection.</p>
*/
inline void SetConnectionId(const Aws::String& value) { m_connectionIdHasBeenSet = true; m_connectionId = value; }
/**
* <p>The ID of the connection.</p>
*/
inline void SetConnectionId(Aws::String&& value) { m_connectionIdHasBeenSet = true; m_connectionId = std::move(value); }
/**
* <p>The ID of the connection.</p>
*/
inline void SetConnectionId(const char* value) { m_connectionIdHasBeenSet = true; m_connectionId.assign(value); }
/**
* <p>The ID of the connection.</p>
*/
inline Connection& WithConnectionId(const Aws::String& value) { SetConnectionId(value); return *this;}
/**
* <p>The ID of the connection.</p>
*/
inline Connection& WithConnectionId(Aws::String&& value) { SetConnectionId(std::move(value)); return *this;}
/**
* <p>The ID of the connection.</p>
*/
inline Connection& WithConnectionId(const char* value) { SetConnectionId(value); return *this;}
/**
* <p>The name of the connection.</p>
*/
inline const Aws::String& GetConnectionName() const{ return m_connectionName; }
/**
* <p>The name of the connection.</p>
*/
inline bool ConnectionNameHasBeenSet() const { return m_connectionNameHasBeenSet; }
/**
* <p>The name of the connection.</p>
*/
inline void SetConnectionName(const Aws::String& value) { m_connectionNameHasBeenSet = true; m_connectionName = value; }
/**
* <p>The name of the connection.</p>
*/
inline void SetConnectionName(Aws::String&& value) { m_connectionNameHasBeenSet = true; m_connectionName = std::move(value); }
/**
* <p>The name of the connection.</p>
*/
inline void SetConnectionName(const char* value) { m_connectionNameHasBeenSet = true; m_connectionName.assign(value); }
/**
* <p>The name of the connection.</p>
*/
inline Connection& WithConnectionName(const Aws::String& value) { SetConnectionName(value); return *this;}
/**
* <p>The name of the connection.</p>
*/
inline Connection& WithConnectionName(Aws::String&& value) { SetConnectionName(std::move(value)); return *this;}
/**
* <p>The name of the connection.</p>
*/
inline Connection& WithConnectionName(const char* value) { SetConnectionName(value); return *this;}
/**
* <p>The state of the connection. The following are the possible values:</p> <ul>
* <li> <p> <code>ordering</code>: The initial state of a hosted connection
* provisioned on an interconnect. The connection stays in the ordering state until
* the owner of the hosted connection confirms or declines the connection
* order.</p> </li> <li> <p> <code>requested</code>: The initial state of a
* standard connection. The connection stays in the requested state until the
* Letter of Authorization (LOA) is sent to the customer.</p> </li> <li> <p>
* <code>pending</code>: The connection has been approved and is being
* initialized.</p> </li> <li> <p> <code>available</code>: The network link is up
* and the connection is ready for use.</p> </li> <li> <p> <code>down</code>: The
* network link is down.</p> </li> <li> <p> <code>deleting</code>: The connection
* is being deleted.</p> </li> <li> <p> <code>deleted</code>: The connection has
* been deleted.</p> </li> <li> <p> <code>rejected</code>: A hosted connection in
* the <code>ordering</code> state enters the <code>rejected</code> state if it is
* deleted by the customer.</p> </li> <li> <p> <code>unknown</code>: The state of
* the connection is not available.</p> </li> </ul>
*/
inline const ConnectionState& GetConnectionState() const{ return m_connectionState; }
/**
* <p>The state of the connection. The following are the possible values:</p> <ul>
* <li> <p> <code>ordering</code>: The initial state of a hosted connection
* provisioned on an interconnect. The connection stays in the ordering state until
* the owner of the hosted connection confirms or declines the connection
* order.</p> </li> <li> <p> <code>requested</code>: The initial state of a
* standard connection. The connection stays in the requested state until the
* Letter of Authorization (LOA) is sent to the customer.</p> </li> <li> <p>
* <code>pending</code>: The connection has been approved and is being
* initialized.</p> </li> <li> <p> <code>available</code>: The network link is up
* and the connection is ready for use.</p> </li> <li> <p> <code>down</code>: The
* network link is down.</p> </li> <li> <p> <code>deleting</code>: The connection
* is being deleted.</p> </li> <li> <p> <code>deleted</code>: The connection has
* been deleted.</p> </li> <li> <p> <code>rejected</code>: A hosted connection in
* the <code>ordering</code> state enters the <code>rejected</code> state if it is
* deleted by the customer.</p> </li> <li> <p> <code>unknown</code>: The state of
* the connection is not available.</p> </li> </ul>
*/
inline bool ConnectionStateHasBeenSet() const { return m_connectionStateHasBeenSet; }
/**
* <p>The state of the connection. The following are the possible values:</p> <ul>
* <li> <p> <code>ordering</code>: The initial state of a hosted connection
* provisioned on an interconnect. The connection stays in the ordering state until
* the owner of the hosted connection confirms or declines the connection
* order.</p> </li> <li> <p> <code>requested</code>: The initial state of a
* standard connection. The connection stays in the requested state until the
* Letter of Authorization (LOA) is sent to the customer.</p> </li> <li> <p>
* <code>pending</code>: The connection has been approved and is being
* initialized.</p> </li> <li> <p> <code>available</code>: The network link is up
* and the connection is ready for use.</p> </li> <li> <p> <code>down</code>: The
* network link is down.</p> </li> <li> <p> <code>deleting</code>: The connection
* is being deleted.</p> </li> <li> <p> <code>deleted</code>: The connection has
* been deleted.</p> </li> <li> <p> <code>rejected</code>: A hosted connection in
* the <code>ordering</code> state enters the <code>rejected</code> state if it is
* deleted by the customer.</p> </li> <li> <p> <code>unknown</code>: The state of
* the connection is not available.</p> </li> </ul>
*/
inline void SetConnectionState(const ConnectionState& value) { m_connectionStateHasBeenSet = true; m_connectionState = value; }
/**
* <p>The state of the connection. The following are the possible values:</p> <ul>
* <li> <p> <code>ordering</code>: The initial state of a hosted connection
* provisioned on an interconnect. The connection stays in the ordering state until
* the owner of the hosted connection confirms or declines the connection
* order.</p> </li> <li> <p> <code>requested</code>: The initial state of a
* standard connection. The connection stays in the requested state until the
* Letter of Authorization (LOA) is sent to the customer.</p> </li> <li> <p>
* <code>pending</code>: The connection has been approved and is being
* initialized.</p> </li> <li> <p> <code>available</code>: The network link is up
* and the connection is ready for use.</p> </li> <li> <p> <code>down</code>: The
* network link is down.</p> </li> <li> <p> <code>deleting</code>: The connection
* is being deleted.</p> </li> <li> <p> <code>deleted</code>: The connection has
* been deleted.</p> </li> <li> <p> <code>rejected</code>: A hosted connection in
* the <code>ordering</code> state enters the <code>rejected</code> state if it is
* deleted by the customer.</p> </li> <li> <p> <code>unknown</code>: The state of
* the connection is not available.</p> </li> </ul>
*/
inline void SetConnectionState(ConnectionState&& value) { m_connectionStateHasBeenSet = true; m_connectionState = std::move(value); }
/**
* <p>The state of the connection. The following are the possible values:</p> <ul>
* <li> <p> <code>ordering</code>: The initial state of a hosted connection
* provisioned on an interconnect. The connection stays in the ordering state until
* the owner of the hosted connection confirms or declines the connection
* order.</p> </li> <li> <p> <code>requested</code>: The initial state of a
* standard connection. The connection stays in the requested state until the
* Letter of Authorization (LOA) is sent to the customer.</p> </li> <li> <p>
* <code>pending</code>: The connection has been approved and is being
* initialized.</p> </li> <li> <p> <code>available</code>: The network link is up
* and the connection is ready for use.</p> </li> <li> <p> <code>down</code>: The
* network link is down.</p> </li> <li> <p> <code>deleting</code>: The connection
* is being deleted.</p> </li> <li> <p> <code>deleted</code>: The connection has
* been deleted.</p> </li> <li> <p> <code>rejected</code>: A hosted connection in
* the <code>ordering</code> state enters the <code>rejected</code> state if it is
* deleted by the customer.</p> </li> <li> <p> <code>unknown</code>: The state of
* the connection is not available.</p> </li> </ul>
*/
inline Connection& WithConnectionState(const ConnectionState& value) { SetConnectionState(value); return *this;}
/**
* <p>The state of the connection. The following are the possible values:</p> <ul>
* <li> <p> <code>ordering</code>: The initial state of a hosted connection
* provisioned on an interconnect. The connection stays in the ordering state until
* the owner of the hosted connection confirms or declines the connection
* order.</p> </li> <li> <p> <code>requested</code>: The initial state of a
* standard connection. The connection stays in the requested state until the
* Letter of Authorization (LOA) is sent to the customer.</p> </li> <li> <p>
* <code>pending</code>: The connection has been approved and is being
* initialized.</p> </li> <li> <p> <code>available</code>: The network link is up
* and the connection is ready for use.</p> </li> <li> <p> <code>down</code>: The
* network link is down.</p> </li> <li> <p> <code>deleting</code>: The connection
* is being deleted.</p> </li> <li> <p> <code>deleted</code>: The connection has
* been deleted.</p> </li> <li> <p> <code>rejected</code>: A hosted connection in
* the <code>ordering</code> state enters the <code>rejected</code> state if it is
* deleted by the customer.</p> </li> <li> <p> <code>unknown</code>: The state of
* the connection is not available.</p> </li> </ul>
*/
inline Connection& WithConnectionState(ConnectionState&& value) { SetConnectionState(std::move(value)); return *this;}
/**
* <p>The AWS Region where the connection is located.</p>
*/
inline const Aws::String& GetRegion() const{ return m_region; }
/**
* <p>The AWS Region where the connection is located.</p>
*/
inline bool RegionHasBeenSet() const { return m_regionHasBeenSet; }
/**
* <p>The AWS Region where the connection is located.</p>
*/
inline void SetRegion(const Aws::String& value) { m_regionHasBeenSet = true; m_region = value; }
/**
* <p>The AWS Region where the connection is located.</p>
*/
inline void SetRegion(Aws::String&& value) { m_regionHasBeenSet = true; m_region = std::move(value); }
/**
* <p>The AWS Region where the connection is located.</p>
*/
inline void SetRegion(const char* value) { m_regionHasBeenSet = true; m_region.assign(value); }
/**
* <p>The AWS Region where the connection is located.</p>
*/
inline Connection& WithRegion(const Aws::String& value) { SetRegion(value); return *this;}
/**
* <p>The AWS Region where the connection is located.</p>
*/
inline Connection& WithRegion(Aws::String&& value) { SetRegion(std::move(value)); return *this;}
/**
* <p>The AWS Region where the connection is located.</p>
*/
inline Connection& WithRegion(const char* value) { SetRegion(value); return *this;}
/**
* <p>The location of the connection.</p>
*/
inline const Aws::String& GetLocation() const{ return m_location; }
/**
* <p>The location of the connection.</p>
*/
inline bool LocationHasBeenSet() const { return m_locationHasBeenSet; }
/**
* <p>The location of the connection.</p>
*/
inline void SetLocation(const Aws::String& value) { m_locationHasBeenSet = true; m_location = value; }
/**
* <p>The location of the connection.</p>
*/
inline void SetLocation(Aws::String&& value) { m_locationHasBeenSet = true; m_location = std::move(value); }
/**
* <p>The location of the connection.</p>
*/
inline void SetLocation(const char* value) { m_locationHasBeenSet = true; m_location.assign(value); }
/**
* <p>The location of the connection.</p>
*/
inline Connection& WithLocation(const Aws::String& value) { SetLocation(value); return *this;}
/**
* <p>The location of the connection.</p>
*/
inline Connection& WithLocation(Aws::String&& value) { SetLocation(std::move(value)); return *this;}
/**
* <p>The location of the connection.</p>
*/
inline Connection& WithLocation(const char* value) { SetLocation(value); return *this;}
/**
* <p>The bandwidth of the connection.</p>
*/
inline const Aws::String& GetBandwidth() const{ return m_bandwidth; }
/**
* <p>The bandwidth of the connection.</p>
*/
inline bool BandwidthHasBeenSet() const { return m_bandwidthHasBeenSet; }
/**
* <p>The bandwidth of the connection.</p>
*/
inline void SetBandwidth(const Aws::String& value) { m_bandwidthHasBeenSet = true; m_bandwidth = value; }
/**
* <p>The bandwidth of the connection.</p>
*/
inline void SetBandwidth(Aws::String&& value) { m_bandwidthHasBeenSet = true; m_bandwidth = std::move(value); }
/**
* <p>The bandwidth of the connection.</p>
*/
inline void SetBandwidth(const char* value) { m_bandwidthHasBeenSet = true; m_bandwidth.assign(value); }
/**
* <p>The bandwidth of the connection.</p>
*/
inline Connection& WithBandwidth(const Aws::String& value) { SetBandwidth(value); return *this;}
/**
* <p>The bandwidth of the connection.</p>
*/
inline Connection& WithBandwidth(Aws::String&& value) { SetBandwidth(std::move(value)); return *this;}
/**
* <p>The bandwidth of the connection.</p>
*/
inline Connection& WithBandwidth(const char* value) { SetBandwidth(value); return *this;}
/**
* <p>The ID of the VLAN.</p>
*/
inline int GetVlan() const{ return m_vlan; }
/**
* <p>The ID of the VLAN.</p>
*/
inline bool VlanHasBeenSet() const { return m_vlanHasBeenSet; }
/**
* <p>The ID of the VLAN.</p>
*/
inline void SetVlan(int value) { m_vlanHasBeenSet = true; m_vlan = value; }
/**
* <p>The ID of the VLAN.</p>
*/
inline Connection& WithVlan(int value) { SetVlan(value); return *this;}
/**
* <p>The name of the AWS Direct Connect service provider associated with the
* connection.</p>
*/
inline const Aws::String& GetPartnerName() const{ return m_partnerName; }
/**
* <p>The name of the AWS Direct Connect service provider associated with the
* connection.</p>
*/
inline bool PartnerNameHasBeenSet() const { return m_partnerNameHasBeenSet; }
/**
* <p>The name of the AWS Direct Connect service provider associated with the
* connection.</p>
*/
inline void SetPartnerName(const Aws::String& value) { m_partnerNameHasBeenSet = true; m_partnerName = value; }
/**
* <p>The name of the AWS Direct Connect service provider associated with the
* connection.</p>
*/
inline void SetPartnerName(Aws::String&& value) { m_partnerNameHasBeenSet = true; m_partnerName = std::move(value); }
/**
* <p>The name of the AWS Direct Connect service provider associated with the
* connection.</p>
*/
inline void SetPartnerName(const char* value) { m_partnerNameHasBeenSet = true; m_partnerName.assign(value); }
/**
* <p>The name of the AWS Direct Connect service provider associated with the
* connection.</p>
*/
inline Connection& WithPartnerName(const Aws::String& value) { SetPartnerName(value); return *this;}
/**
* <p>The name of the AWS Direct Connect service provider associated with the
* connection.</p>
*/
inline Connection& WithPartnerName(Aws::String&& value) { SetPartnerName(std::move(value)); return *this;}
/**
* <p>The name of the AWS Direct Connect service provider associated with the
* connection.</p>
*/
inline Connection& WithPartnerName(const char* value) { SetPartnerName(value); return *this;}
/**
* <p>The time of the most recent call to <a>DescribeLoa</a> for this
* connection.</p>
*/
inline const Aws::Utils::DateTime& GetLoaIssueTime() const{ return m_loaIssueTime; }
/**
* <p>The time of the most recent call to <a>DescribeLoa</a> for this
* connection.</p>
*/
inline bool LoaIssueTimeHasBeenSet() const { return m_loaIssueTimeHasBeenSet; }
/**
* <p>The time of the most recent call to <a>DescribeLoa</a> for this
* connection.</p>
*/
inline void SetLoaIssueTime(const Aws::Utils::DateTime& value) { m_loaIssueTimeHasBeenSet = true; m_loaIssueTime = value; }
/**
* <p>The time of the most recent call to <a>DescribeLoa</a> for this
* connection.</p>
*/
inline void SetLoaIssueTime(Aws::Utils::DateTime&& value) { m_loaIssueTimeHasBeenSet = true; m_loaIssueTime = std::move(value); }
/**
* <p>The time of the most recent call to <a>DescribeLoa</a> for this
* connection.</p>
*/
inline Connection& WithLoaIssueTime(const Aws::Utils::DateTime& value) { SetLoaIssueTime(value); return *this;}
/**
* <p>The time of the most recent call to <a>DescribeLoa</a> for this
* connection.</p>
*/
inline Connection& WithLoaIssueTime(Aws::Utils::DateTime&& value) { SetLoaIssueTime(std::move(value)); return *this;}
/**
* <p>The ID of the LAG.</p>
*/
inline const Aws::String& GetLagId() const{ return m_lagId; }
/**
* <p>The ID of the LAG.</p>
*/
inline bool LagIdHasBeenSet() const { return m_lagIdHasBeenSet; }
/**
* <p>The ID of the LAG.</p>
*/
inline void SetLagId(const Aws::String& value) { m_lagIdHasBeenSet = true; m_lagId = value; }
/**
* <p>The ID of the LAG.</p>
*/
inline void SetLagId(Aws::String&& value) { m_lagIdHasBeenSet = true; m_lagId = std::move(value); }
/**
* <p>The ID of the LAG.</p>
*/
inline void SetLagId(const char* value) { m_lagIdHasBeenSet = true; m_lagId.assign(value); }
/**
* <p>The ID of the LAG.</p>
*/
inline Connection& WithLagId(const Aws::String& value) { SetLagId(value); return *this;}
/**
* <p>The ID of the LAG.</p>
*/
inline Connection& WithLagId(Aws::String&& value) { SetLagId(std::move(value)); return *this;}
/**
* <p>The ID of the LAG.</p>
*/
inline Connection& WithLagId(const char* value) { SetLagId(value); return *this;}
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline const Aws::String& GetAwsDevice() const{ return m_awsDevice; }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline bool AwsDeviceHasBeenSet() const { return m_awsDeviceHasBeenSet; }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline void SetAwsDevice(const Aws::String& value) { m_awsDeviceHasBeenSet = true; m_awsDevice = value; }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline void SetAwsDevice(Aws::String&& value) { m_awsDeviceHasBeenSet = true; m_awsDevice = std::move(value); }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline void SetAwsDevice(const char* value) { m_awsDeviceHasBeenSet = true; m_awsDevice.assign(value); }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline Connection& WithAwsDevice(const Aws::String& value) { SetAwsDevice(value); return *this;}
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline Connection& WithAwsDevice(Aws::String&& value) { SetAwsDevice(std::move(value)); return *this;}
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline Connection& WithAwsDevice(const char* value) { SetAwsDevice(value); return *this;}
/**
* <p>Indicates whether jumbo frames (9001 MTU) are supported.</p>
*/
inline bool GetJumboFrameCapable() const{ return m_jumboFrameCapable; }
/**
* <p>Indicates whether jumbo frames (9001 MTU) are supported.</p>
*/
inline bool JumboFrameCapableHasBeenSet() const { return m_jumboFrameCapableHasBeenSet; }
/**
* <p>Indicates whether jumbo frames (9001 MTU) are supported.</p>
*/
inline void SetJumboFrameCapable(bool value) { m_jumboFrameCapableHasBeenSet = true; m_jumboFrameCapable = value; }
/**
* <p>Indicates whether jumbo frames (9001 MTU) are supported.</p>
*/
inline Connection& WithJumboFrameCapable(bool value) { SetJumboFrameCapable(value); return *this;}
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline const Aws::String& GetAwsDeviceV2() const{ return m_awsDeviceV2; }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline bool AwsDeviceV2HasBeenSet() const { return m_awsDeviceV2HasBeenSet; }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline void SetAwsDeviceV2(const Aws::String& value) { m_awsDeviceV2HasBeenSet = true; m_awsDeviceV2 = value; }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline void SetAwsDeviceV2(Aws::String&& value) { m_awsDeviceV2HasBeenSet = true; m_awsDeviceV2 = std::move(value); }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline void SetAwsDeviceV2(const char* value) { m_awsDeviceV2HasBeenSet = true; m_awsDeviceV2.assign(value); }
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline Connection& WithAwsDeviceV2(const Aws::String& value) { SetAwsDeviceV2(value); return *this;}
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline Connection& WithAwsDeviceV2(Aws::String&& value) { SetAwsDeviceV2(std::move(value)); return *this;}
/**
* <p>The Direct Connect endpoint on which the physical connection terminates.</p>
*/
inline Connection& WithAwsDeviceV2(const char* value) { SetAwsDeviceV2(value); return *this;}
/**
* <p>Indicates whether the connection supports a secondary BGP peer in the same
* address family (IPv4/IPv6).</p>
*/
inline const HasLogicalRedundancy& GetHasLogicalRedundancy() const{ return m_hasLogicalRedundancy; }
/**
* <p>Indicates whether the connection supports a secondary BGP peer in the same
* address family (IPv4/IPv6).</p>
*/
inline bool HasLogicalRedundancyHasBeenSet() const { return m_hasLogicalRedundancyHasBeenSet; }
/**
* <p>Indicates whether the connection supports a secondary BGP peer in the same
* address family (IPv4/IPv6).</p>
*/
inline void SetHasLogicalRedundancy(const HasLogicalRedundancy& value) { m_hasLogicalRedundancyHasBeenSet = true; m_hasLogicalRedundancy = value; }
/**
* <p>Indicates whether the connection supports a secondary BGP peer in the same
* address family (IPv4/IPv6).</p>
*/
inline void SetHasLogicalRedundancy(HasLogicalRedundancy&& value) { m_hasLogicalRedundancyHasBeenSet = true; m_hasLogicalRedundancy = std::move(value); }
/**
* <p>Indicates whether the connection supports a secondary BGP peer in the same
* address family (IPv4/IPv6).</p>
*/
inline Connection& WithHasLogicalRedundancy(const HasLogicalRedundancy& value) { SetHasLogicalRedundancy(value); return *this;}
/**
* <p>Indicates whether the connection supports a secondary BGP peer in the same
* address family (IPv4/IPv6).</p>
*/
inline Connection& WithHasLogicalRedundancy(HasLogicalRedundancy&& value) { SetHasLogicalRedundancy(std::move(value)); return *this;}
/**
* <p>The tags associated with the connection.</p>
*/
inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; }
/**
* <p>The tags associated with the connection.</p>
*/
inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
/**
* <p>The tags associated with the connection.</p>
*/
inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; }
/**
* <p>The tags associated with the connection.</p>
*/
inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
/**
* <p>The tags associated with the connection.</p>
*/
inline Connection& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;}
/**
* <p>The tags associated with the connection.</p>
*/
inline Connection& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;}
/**
* <p>The tags associated with the connection.</p>
*/
inline Connection& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; }
/**
* <p>The tags associated with the connection.</p>
*/
inline Connection& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; }
/**
* <p>The name of the service provider associated with the connection.</p>
*/
inline const Aws::String& GetProviderName() const{ return m_providerName; }
/**
* <p>The name of the service provider associated with the connection.</p>
*/
inline bool ProviderNameHasBeenSet() const { return m_providerNameHasBeenSet; }
/**
* <p>The name of the service provider associated with the connection.</p>
*/
inline void SetProviderName(const Aws::String& value) { m_providerNameHasBeenSet = true; m_providerName = value; }
/**
* <p>The name of the service provider associated with the connection.</p>
*/
inline void SetProviderName(Aws::String&& value) { m_providerNameHasBeenSet = true; m_providerName = std::move(value); }
/**
* <p>The name of the service provider associated with the connection.</p>
*/
inline void SetProviderName(const char* value) { m_providerNameHasBeenSet = true; m_providerName.assign(value); }
/**
* <p>The name of the service provider associated with the connection.</p>
*/
inline Connection& WithProviderName(const Aws::String& value) { SetProviderName(value); return *this;}
/**
* <p>The name of the service provider associated with the connection.</p>
*/
inline Connection& WithProviderName(Aws::String&& value) { SetProviderName(std::move(value)); return *this;}
/**
* <p>The name of the service provider associated with the connection.</p>
*/
inline Connection& WithProviderName(const char* value) { SetProviderName(value); return *this;}
private:
Aws::String m_ownerAccount;
bool m_ownerAccountHasBeenSet;
Aws::String m_connectionId;
bool m_connectionIdHasBeenSet;
Aws::String m_connectionName;
bool m_connectionNameHasBeenSet;
ConnectionState m_connectionState;
bool m_connectionStateHasBeenSet;
Aws::String m_region;
bool m_regionHasBeenSet;
Aws::String m_location;
bool m_locationHasBeenSet;
Aws::String m_bandwidth;
bool m_bandwidthHasBeenSet;
int m_vlan;
bool m_vlanHasBeenSet;
Aws::String m_partnerName;
bool m_partnerNameHasBeenSet;
Aws::Utils::DateTime m_loaIssueTime;
bool m_loaIssueTimeHasBeenSet;
Aws::String m_lagId;
bool m_lagIdHasBeenSet;
Aws::String m_awsDevice;
bool m_awsDeviceHasBeenSet;
bool m_jumboFrameCapable;
bool m_jumboFrameCapableHasBeenSet;
Aws::String m_awsDeviceV2;
bool m_awsDeviceV2HasBeenSet;
HasLogicalRedundancy m_hasLogicalRedundancy;
bool m_hasLogicalRedundancyHasBeenSet;
Aws::Vector<Tag> m_tags;
bool m_tagsHasBeenSet;
Aws::String m_providerName;
bool m_providerNameHasBeenSet;
};
} // namespace Model
} // namespace DirectConnect
} // namespace Aws