216 lines
6.2 KiB
C
216 lines
6.2 KiB
C
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/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/connect/Connect_EXPORTS.h>
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#include <aws/connect/model/HierarchyGroupSummary.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace Connect
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{
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namespace Model
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{
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/**
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* <p>Contains information about the levels of a hierarchy group.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/connect-2017-08-08/HierarchyPath">AWS
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* API Reference</a></p>
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*/
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class AWS_CONNECT_API HierarchyPath
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{
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public:
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HierarchyPath();
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HierarchyPath(Aws::Utils::Json::JsonView jsonValue);
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HierarchyPath& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>Information about level one.</p>
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*/
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inline const HierarchyGroupSummary& GetLevelOne() const{ return m_levelOne; }
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/**
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* <p>Information about level one.</p>
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*/
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inline bool LevelOneHasBeenSet() const { return m_levelOneHasBeenSet; }
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/**
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* <p>Information about level one.</p>
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*/
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inline void SetLevelOne(const HierarchyGroupSummary& value) { m_levelOneHasBeenSet = true; m_levelOne = value; }
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/**
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* <p>Information about level one.</p>
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*/
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inline void SetLevelOne(HierarchyGroupSummary&& value) { m_levelOneHasBeenSet = true; m_levelOne = std::move(value); }
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/**
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* <p>Information about level one.</p>
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*/
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inline HierarchyPath& WithLevelOne(const HierarchyGroupSummary& value) { SetLevelOne(value); return *this;}
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/**
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* <p>Information about level one.</p>
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*/
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inline HierarchyPath& WithLevelOne(HierarchyGroupSummary&& value) { SetLevelOne(std::move(value)); return *this;}
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/**
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* <p>Information about level two.</p>
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*/
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inline const HierarchyGroupSummary& GetLevelTwo() const{ return m_levelTwo; }
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/**
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* <p>Information about level two.</p>
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*/
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inline bool LevelTwoHasBeenSet() const { return m_levelTwoHasBeenSet; }
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/**
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* <p>Information about level two.</p>
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*/
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inline void SetLevelTwo(const HierarchyGroupSummary& value) { m_levelTwoHasBeenSet = true; m_levelTwo = value; }
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/**
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* <p>Information about level two.</p>
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*/
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inline void SetLevelTwo(HierarchyGroupSummary&& value) { m_levelTwoHasBeenSet = true; m_levelTwo = std::move(value); }
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/**
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* <p>Information about level two.</p>
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*/
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inline HierarchyPath& WithLevelTwo(const HierarchyGroupSummary& value) { SetLevelTwo(value); return *this;}
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/**
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* <p>Information about level two.</p>
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*/
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inline HierarchyPath& WithLevelTwo(HierarchyGroupSummary&& value) { SetLevelTwo(std::move(value)); return *this;}
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/**
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* <p>Information about level three.</p>
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*/
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inline const HierarchyGroupSummary& GetLevelThree() const{ return m_levelThree; }
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/**
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* <p>Information about level three.</p>
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*/
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inline bool LevelThreeHasBeenSet() const { return m_levelThreeHasBeenSet; }
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/**
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* <p>Information about level three.</p>
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*/
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inline void SetLevelThree(const HierarchyGroupSummary& value) { m_levelThreeHasBeenSet = true; m_levelThree = value; }
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/**
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* <p>Information about level three.</p>
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*/
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inline void SetLevelThree(HierarchyGroupSummary&& value) { m_levelThreeHasBeenSet = true; m_levelThree = std::move(value); }
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/**
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* <p>Information about level three.</p>
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*/
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inline HierarchyPath& WithLevelThree(const HierarchyGroupSummary& value) { SetLevelThree(value); return *this;}
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/**
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* <p>Information about level three.</p>
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*/
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inline HierarchyPath& WithLevelThree(HierarchyGroupSummary&& value) { SetLevelThree(std::move(value)); return *this;}
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/**
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* <p>Information about level four.</p>
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*/
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inline const HierarchyGroupSummary& GetLevelFour() const{ return m_levelFour; }
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/**
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* <p>Information about level four.</p>
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*/
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inline bool LevelFourHasBeenSet() const { return m_levelFourHasBeenSet; }
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/**
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* <p>Information about level four.</p>
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*/
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inline void SetLevelFour(const HierarchyGroupSummary& value) { m_levelFourHasBeenSet = true; m_levelFour = value; }
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/**
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* <p>Information about level four.</p>
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*/
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inline void SetLevelFour(HierarchyGroupSummary&& value) { m_levelFourHasBeenSet = true; m_levelFour = std::move(value); }
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/**
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* <p>Information about level four.</p>
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*/
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inline HierarchyPath& WithLevelFour(const HierarchyGroupSummary& value) { SetLevelFour(value); return *this;}
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/**
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* <p>Information about level four.</p>
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*/
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inline HierarchyPath& WithLevelFour(HierarchyGroupSummary&& value) { SetLevelFour(std::move(value)); return *this;}
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/**
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* <p>Information about level five.</p>
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*/
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inline const HierarchyGroupSummary& GetLevelFive() const{ return m_levelFive; }
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/**
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* <p>Information about level five.</p>
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*/
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inline bool LevelFiveHasBeenSet() const { return m_levelFiveHasBeenSet; }
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/**
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* <p>Information about level five.</p>
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*/
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inline void SetLevelFive(const HierarchyGroupSummary& value) { m_levelFiveHasBeenSet = true; m_levelFive = value; }
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/**
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* <p>Information about level five.</p>
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*/
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inline void SetLevelFive(HierarchyGroupSummary&& value) { m_levelFiveHasBeenSet = true; m_levelFive = std::move(value); }
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/**
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* <p>Information about level five.</p>
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*/
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inline HierarchyPath& WithLevelFive(const HierarchyGroupSummary& value) { SetLevelFive(value); return *this;}
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/**
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* <p>Information about level five.</p>
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*/
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inline HierarchyPath& WithLevelFive(HierarchyGroupSummary&& value) { SetLevelFive(std::move(value)); return *this;}
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private:
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HierarchyGroupSummary m_levelOne;
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bool m_levelOneHasBeenSet;
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HierarchyGroupSummary m_levelTwo;
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bool m_levelTwoHasBeenSet;
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HierarchyGroupSummary m_levelThree;
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bool m_levelThreeHasBeenSet;
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HierarchyGroupSummary m_levelFour;
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bool m_levelFourHasBeenSet;
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HierarchyGroupSummary m_levelFive;
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bool m_levelFiveHasBeenSet;
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};
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} // namespace Model
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} // namespace Connect
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} // namespace Aws
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